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Godin Thekiller
Hellstorm Inc League of Infamy
555
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Posted - 2013.09.08 01:45:00 -
[1] - Quote
Black Ops HAV's had a similar problem wit the Marauders, in which although better, you could have similar performance with the basic HAV's. Also, The Built in modules on the vehicle was broken, and therefore useless. Some adjustments to said modules and the Hull itself would make it a great tactical device all the good corps would want a pilot for!
First, they need more speed and acceleration, somewhat comparable to the LLV's. They also need a lower scan profile, and a higher scan precision and range than the other HAV's. Next, the need a tank between the Basic and Marauder HAV's. Lastly, Since they aren't really for direct combat (more on that later), I think they should be the only HAV's with a medium turret (it's debatable, but just a idea, so don't try and troll and rage at me for it, k?)
Now, the two modules it had built in, one of which a Reverse CRU, which allowed instant respawn, and the ability to to "teleport" People to another CRU, as well as a Built in Cloak. Now the built in Cloak should be removed, as some other vehicles could greatly benefit with a cloak (I hate the idea that a built in module can be used by another vehicle, unless it's a possible T III vehicle), and also, I think it should be replaced by a new module called the Jump Drive. What it does it allow the teleportation of the HAV by selecting a area on a pulled up map, much like a how you do a OB, with a distance of 1km (extended by the BO skill). It has a 30 second charge up, in which no other modules can be activated or those modules get's their efficiency greatly reduced (turrets can be shot), so any AV has enough time to kill them. Also, they can have a cooldown of about 5-10 minutes to prevent abuse. This would allow-
1: Be able to provide quick, weak support to a battle
2: A way to get to a area really quick for some scouting.
Click here to view the other ideas.
Peace, Godin |
Godin Thekiller
Hellstorm Inc League of Infamy
556
|
Posted - 2013.09.08 01:56:00 -
[2] - Quote
TheAmazing FlyingPig wrote:... Are you suggesting warp drives on tanks? 'Cuz I could go for a warp drive on my tank.
*Warps to top of tower* *Opens tank hatch* "WHERE IS YOUR GOD NOW?!" *Watches the redberry sniper **** bricks*
Okay, maybe not warping up towers, as that would be kind of OP... No scratch that; we can't really aim down, especially since the turret would be shorter than the Large blasters (referring to my medium turret idea), and if er could somehow aim down, we would have **** accuracy and range, so it wouldn't even matter. |
Godin Thekiller
Hellstorm Inc League of Infamy
556
|
Posted - 2013.09.08 02:14:00 -
[3] - Quote
Fizzer94 wrote:TheAmazing FlyingPig wrote:... Are you suggesting warp drives on tanks? 'Cuz I could go for a warp drive on my tank.
*Warps to top of tower* *Opens tank hatch* "WHERE IS YOUR GOD NOW?!" *Watches the redberry sniper **** bricks* We need warping tanks! That would be the best thing ever! Maybe a longer cool down than 30 seconds though? Maybe 45 seconds?
The cooldown is ~ 5-10 minutes, so I'm assuming that you're referring to the charge up time? If so, I was thinking 30 seconds, as 30 seconds just sitting there would give the enemy enough time to either weaken the HAV (and scare the **** out of you) for whatever enemy nearby where you teleported to kill you, or enough time to where it's perfect timing (just before they get ROFL stomped). |
Godin Thekiller
Hellstorm Inc League of Infamy
580
|
Posted - 2013.09.08 23:26:00 -
[4] - Quote
Fizzer94 wrote:Godin Thekiller wrote:Fizzer94 wrote:TheAmazing FlyingPig wrote:... Are you suggesting warp drives on tanks? 'Cuz I could go for a warp drive on my tank.
*Warps to top of tower* *Opens tank hatch* "WHERE IS YOUR GOD NOW?!" *Watches the redberry sniper **** bricks* We need warping tanks! That would be the best thing ever! Maybe a longer cool down than 30 seconds though? Maybe 45 seconds? The cooldown is ~ 5-10 minutes, so I'm assuming that you're referring to the charge up time? If so, I was thinking 30 seconds, as 30 seconds just sitting there would give the enemy enough time to either weaken the HAV (and scare the **** out of you) for whatever enemy nearby where you teleported to kill you, or enough time to where it's perfect timing (just before they get ROFL stomped). Oh. Yeah, that would be much more balanced. I really want to see at tank warp into somebody and kill them, preferably with a large bloody explosion.
New edit for just this. |
Godin Thekiller
Hellstorm Inc League of Infamy
885
|
Posted - 2013.09.25 02:56:00 -
[5] - Quote
sly Bandit wrote:I like this idea except... I want the tank to cloak.. Black op ships in Eve cloak so, calling a tank a black ops tank and not having it be able to cloak is kinda... I don't know insert your own word after kinda can't think of one..
Well, I think there should be a universal cloaking device, because multiple vehicles could greatly benefit from cloaks (DS's having low tank, but high speed and a cloak, SLAV's that can cloak to better hide due to it's very low tank). Lastly, the Marauder HAV's were (and still should) supposed to get the siege modules, so point moot. Just because it's in EVE, doesn't mean it has to be exactly like in Dust (although much of it should be similar). It's a name; get over it. |
Godin Thekiller
Hellstorm Inc League of Infamy
900
|
Posted - 2013.09.26 00:39:00 -
[6] - Quote
You know, when I typed this, I thought people would hate it. I guess the angry vehicle haters hasn't seen this yet. |
Godin Thekiller
Hellstorm Inc League of Infamy
900
|
Posted - 2013.09.26 00:55:00 -
[7] - Quote
TheAmazing FlyingPig wrote:Godin Thekiller wrote:You know, when I typed this, I thought people would hate it. I guess the angry vehicle haters hasn't seen this yet. You suggested that tanks be given the ability to teleport. Why would a tanker hate the ability to instantly insert themselves into a firefight without having to worry about traversing the field and dealing with AV'ers along the way?
I didn't even think of avoiding AV. lol, this thing is great. But yea, since it's so amazing, it only gets a medium turret. So it's a terrible vehicle fighter, but awesome infantry fighter. warp in, deal damage, either scare off the infantry or light vehicles in the area, or kill them, then drive off quickly before the heat shows up. |
Godin Thekiller
Hellstorm Inc League of Infamy
1069
|
Posted - 2013.10.05 02:38:00 -
[8] - Quote
Now that I'm thinking about it, maybe scanners shouldn't be effected, as they have **** scanning abilities (other than 360 scanning), and any worse, they wouldn't really work. |
Godin Thekiller
Hellstorm Inc League of Infamy
1284
|
Posted - 2013.10.27 02:51:00 -
[9] - Quote
Anyone else want this? |
Godin Thekiller
Hellstorm Inc League of Infamy
1443
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Posted - 2013.11.07 02:26:00 -
[10] - Quote
Man, I just though of how cool it would see of a rip in the background happening, and out of nowhere a Kubera or 2 comes out of nowhere, and shooting
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1444
|
Posted - 2013.11.07 03:04:00 -
[11] - Quote
Atiim wrote:Godin Thekiller wrote:Man, I just though of how cool it would see of a rip in the background happening, and out of nowhere a Kubera or 2 comes out of nowhere, and shooting Fair is Fair Allow other classes to do this.... Including AV
I was thinking Some kind of special Uplink with a way more limited use than the usual drop uplinks that do this over a shorter range, probably at the most 250m. Using this kind of uplink was instant, but any other kind would have a spawn time. However, it would have a decently higher requirements so it couldn't be used on a regular fit, as your allowing someone or a group to teleport a good distance. As far as vehicles go, no. Dropships can cross the map very fast anyways, MAV's aren't meant to transport people very quickly across the map (otherwise it would've went with small turrets and it would hover), LAV's and any other small vehicle type wouldn't really have enough power to do this, and if any other HAV could do this, those would be too strong, as those are really built for defense or attack, while the BO HAV isn't.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1444
|
Posted - 2013.11.07 03:11:00 -
[12] - Quote
EDIT 2
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1448
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Posted - 2013.11.07 20:22:00 -
[13] - Quote
Atiim wrote:Void Echo wrote:Atiim wrote:Godin Thekiller wrote:Man, I just though of how cool it would see of a rip in the background happening, and out of nowhere a Kubera or 2 comes out of nowhere, and shooting Fair is Fair Allow other classes to do this.... Including AV no. *tanker calls in tank* *av sees the RDV across the map, teleports to position near the landing zone and unloads his nades* *after 3 seconds of being called in and before it even touches the ground, the tank explodes* *vehicle pilots everywhere go on the forums and demand that av be completely removed or else the entire vehicle community will leave* *all hell breaks loose* *Tanker comes to the field, gets around 20 kills* *AV comes out and nearly destroys his tank* *Tanker teleports to his redline, safe from all AV* *Tanker comes back a few minutes later, spam, rinses and repeats for the entire round* That mechanic would be so broken that it wouldn't even be funny. I could just farm kills, and teleport to saftey with no consequences, drive to a supply depot for a bit and wait for my mods to cooldown and keep doing it with no consequence whatsoever. Tanks would be invincible. (Not that they won't soon be already).
notice that it takes 30 seconds to do so, and a 5-10 minute cooldown, so
1: He would either die first, or get way more kills that that.
2: Get swarmed by the AV and die when trying to jump off.
Plus, as I said, the modules should work at half power, or have a lower active time or something while about to jump, so while getting ready to jump, it would be vulnerable. read the entire thing before you judge bro.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1450
|
Posted - 2013.11.07 20:42:00 -
[14] - Quote
Iskandar Zul Karnain wrote:How exactly do cynos work in EVE? As I understand it, Titans can warp where they like and bring other ships through with them but at the cost of being temporarily vulnerable. I think this is the mechanic that's being aimed at here, and not a get out of jail free card.
Obviously, there would be conditions on a successful warp and some sort of penalty upon arrival. For example, a tank must take 60 uninterrupted seconds of not receiving damage to spool up the warp drive. Upon successful warp all vehicle modules are depleted to their normal refresh rate and the warp drive requires a 5 minute recharge.
I think this would be an absolute blast and dramatically change the tactical environment of Dust. Saying goodbye to redlining would be just the start.
Cynos Are basically singals that any ship with a jump drive can lock onto. Cyno beacons are ones that ships can launch so those ships can go to an exact spot. But this wouldn't be the same, as we are using wormholes, so nobody would be really required to actually be there for the cyno light, but just to help it more.
Anyways, maybe taking enough damage (as in your bars actually dropping), and you be thrown off course, as the targeting system is having to work with less energy, as the shielding and armor systems are taking it to repair the hull, but it wouldn't completely turn it off, and also, using a Cyno jammer-like equipment could jam locking onto a area, or keep a BO HAV from jumping, effectively keeping from getting to it's objective, or even getting away.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1450
|
Posted - 2013.11.07 21:19:00 -
[15] - Quote
Iskandar Zul Karnain wrote:One reason this probably will never happen though is that if warp drives can fit in tanks why don't we have them in all ships in EVE? I guess they're huge.
Well, like I said, we would use Wormholes instead of jump drives, as jump drives would be too big as you said, but also because we would just rip through terrain if we used a jump drive, as jump drives don't just teleport you, it launches you in one direction.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1463
|
Posted - 2013.11.09 03:14:00 -
[16] - Quote
VAHZZ wrote:TheAmazing FlyingPig wrote:... Are you suggesting warp drives on tanks? 'Cuz I could go for a warp drive on my tank.
*Warps to top of tower* *Opens tank hatch* "WHERE IS YOUR GOD NOW?!" *Watches the redberry sniper **** bricks* I both fear and respect you
Why? It's not like he'll hit you
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1469
|
Posted - 2013.11.10 07:45:00 -
[17] - Quote
Bump
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1473
|
Posted - 2013.11.10 19:24:00 -
[18] - Quote
Needless Sacermendor wrote:As someone already said, this wouldn't be a Black Ops HAV anymore, since Black Ops implies cloaking abilities ... maybe call it a Scout HAV with its scanning abilities or a Interceptor HAV or something.
Maybe in order to jump to a certain position you would need a CovOps LAV or MAV or HAV to activate a cyno in the area, Cov Ops vehicles would have to be weakened by having Medium turret slot instead of Large or MAV having light instead of Medium or LAV having no turret slot, but your Interceptor HAV could keep its Large turret, maybe gimped a bit in tank by the 'jump' module taking up a high AND a low slot (if that's code-able)
Also I kind of like the idea that other modules can't be activated while 'spooling up' but turrets work ... however once jumped maybe the opposite, so you can active your other modules to repair damage received before jump, or counter incoming fire after jump, but your turrets are disabled for 10-15 seconds after jumping, or tracks are disabled for a period ... so you're not just jumping into the middle of the fight and being 100% effective straight away, you'd have to be more tactical about jumping just outside the fight and being vulnerable for a short time before you can wade in.
Just my thoughts.
Just because a name means something in EVE, doesn't mean it has to be the same thing in Dust. Also, making it 50% useless would just utterly kill it for it's secondary purpose, which is quick fire support. That's why it gives up the large turret.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1474
|
Posted - 2013.11.10 20:34:00 -
[19] - Quote
Commissar Dakkar wrote: Do Want!!!!!
Thanks, but could you explain as to why you do? I'm curious
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1477
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Posted - 2013.11.11 00:49:00 -
[20] - Quote
Godin Thekiller wrote:Commissar Dakkar wrote: Do Want!!!!!
Thanks, but could you explain as to why you do? I'm curious
Still waiting on that answer.......
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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