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Everything Dies
Chatelain Rapid Response Gallente Federation
60
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Posted - 2013.09.06 20:25:00 -
[1] - Quote
Anyone else finding sniping to be a bit odd since the latest patch?
First off, my new record for longest kill is now 550 meters (give or take a few.) I recall CCP mentioning something about firing distances, but man...an extra 100 meters? Many people complained about redline sniping before; now, it's even more effective. The added range allows snipers to sit even further back from the battlefield to (hopefully) monitor and defend a node or two. In your opinion, does this help or hurt the game? Personally, I wouldn't mind seeing a return to the 400-450 meter distance or, at the very least, a significant drop-off in the power of SRs over distance. For example, an SR would have 100% efficiency up to 400 meters or so, and anything after that would reduce the effectiveness of bullets significantly (maybe a 10% damage reduction for every 15 yards after 400.) That said, please keep the ability to "see" farther than our range for the purpose of identifying sniper locations and taking counter-measures.
Second, I've noticed an irritating lag when it comes to registering hits with the SR that wasn't present in the previous version. Instead of having immediate feedback of whether or not I'm hitting the target, I find myself wasting bullets as I can fire a couple of shots off before I can tell if the first shot hit or not (also works with the kill shot, wherein I can fire two rounds before the first registers the kill.) Yet when I switch loadouts within the same game to different weapon types, they all operate as expected...so I don't think it's an issue of lag on my part. Hell, even the trigger feels less responsive now...
Your thoughts? |
Sgt Buttscratch
Resheph Interstellar Strategy Gallente Federation
726
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Posted - 2013.09.06 20:47:00 -
[2] - Quote
in 1.3 my longest snipe was over 550...
I think sniping has gone bad this update, blue shield/flare has returned, everyone has more HP, Kaal is still ****. Theres aso a lag in the kill shots |
Ansiiis The Trustworthy
WE ARE LEGENDS
280
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Posted - 2013.09.06 21:04:00 -
[3] - Quote
I can see people trough walls. Get the occasional flare but the aiming is wonderful. |
Abbadon De Luc
Ancient Legion
5
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Posted - 2013.09.06 21:18:00 -
[4] - Quote
Longest I ever did was buddy sniping . I remeber it cause it was a map where if positioned correctly , you could barely snipe the enemy. It was a headshot at 602 meters.Friend acted as a spotter. |
Cpl Foster USMC
ENDTIME INDUSTRIES
171
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Posted - 2013.09.06 23:12:00 -
[5] - Quote
yeah, I hadn't snipe'd until last night and WOW...I was like---rendering is a little better...then shot this one guy 3 times while calling in a tank behind his redline (1x waiting/2x trying to get to it)
I knew it was far and the others I shot were way closer...
at the end of the match my longest kill was 549.68 away....longest for me by about 80...
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Xender17
Ahrendee Mercenaries EoN.
564
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Posted - 2013.09.06 23:13:00 -
[6] - Quote
Thalers. |
itsmellslikefish
DIOS EX. Top Men.
228
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Posted - 2013.09.06 23:21:00 -
[7] - Quote
Everything Dies wrote:Anyone else finding sniping to be a bit odd since the latest patch?
First off, my new record for longest kill is now 550 meters (give or take a few.) I recall CCP mentioning something about firing distances, but man...an extra 100 meters? Many people complained about redline sniping before; now, it's even more effective. The added range allows snipers to sit even further back from the battlefield to (hopefully) monitor and defend a node or two. In your opinion, does this help or hurt the game? Personally, I wouldn't mind seeing a return to the 400-450 meter distance or, at the very least, a significant drop-off in the power of SRs over distance. For example, an SR would have 100% efficiency up to 400 meters or so, and anything after that would reduce the effectiveness of bullets significantly (maybe a 10% damage reduction for every 15 yards after 400.) That said, please keep the ability to "see" farther than our range for the purpose of identifying sniper locations and taking counter-measures.
Second, I've noticed an irritating lag when it comes to registering hits with the SR that wasn't present in the previous version. Instead of having immediate feedback of whether or not I'm hitting the target, I find myself wasting bullets as I can fire a couple of shots off before I can tell if the first shot hit or not (also works with the kill shot, wherein I can fire two rounds before the first registers the kill.) Yet when I switch loadouts within the same game to different weapon types, they all operate as expected...so I don't think it's an issue of lag on my part. Hell, even the trigger feels less responsive now...
Your thoughts?
Register lag happens with sniper shots too. |
lrian Locust
DUST University Ivy League
76
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Posted - 2013.09.06 23:25:00 -
[8] - Quote
Same here. Shots don't seem to connect, say, about 20% of the time. I see a blue flare of the shield, but no decrease in shield or armor.
Sniping's no fun if you sneak up, line up for a headshot and then it fizzles out, so they can kill me instead. Guess I'll go for shotty, now. |
jadzia idris
United Star Alliance UNITED STAR FEDERATION
1
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Posted - 2013.09.07 00:05:00 -
[9] - Quote
sniping is still pretty bad with the **** hit detection. Would also be nice if the decreased the readius of what a wall is its really nice to fire a shot between 2 standing walls in a small area to have your shout counted as hitting a wall.... |
Kodho
Hidden Suppression
13
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Posted - 2013.09.07 16:12:00 -
[10] - Quote
I had a kill with a kaal yesterday I excess of 550. Previous longest was 525. Rendering still sucks. Can't tell if hey are behind a wall or not. I fire anyhow. Sometimes I'll get a kill and others just hit the wall. |
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