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Nemo Bluntz
TeamPlayers EoN.
528
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Posted - 2013.09.06 13:25:00 -
[1] - Quote
Their WP per match dropping off a bit? Its now become kind of rare for me to break 800wp in a round, when I was usually hitting closer to 12-1400.
My guess is that its due to assists being a thing of the past. Previously I was getting around 19-24 assists in a round, which would give me that extra couple hundred WP. Ever since the aimbot dropped, I'm getting maybe 5 assists in a round since everyone is dying so quickly.
I guess this is more for assault players, since I'm sure snipers are still getting the same kind of kills, and logi players (that play as logi players) are still getting the non-combat WPs.
Any of you guys notice this happening? |
calisk galern
BurgezzE.T.F
867
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Posted - 2013.09.06 13:28:00 -
[2] - Quote
yep war points seem significantly lower.
even in 23/0 top of the list games I barely break 5k wp.( before booster )
I don't seem able to break 3k sp( before booster ) in ambush anymore I used to pull 6k in ambushes and i've had 13k skirmishes.
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Yagihige
Crux Special Tasks Group Gallente Federation
317
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Posted - 2013.09.06 13:30:00 -
[3] - Quote
I seriously don't get these. No, not really for me. I keep having assists and i keep scoring pretty good, actually maybe even better than before. |
Monkey MAC
killer taxi company General Tso's Alliance
242
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Posted - 2013.09.06 13:33:00 -
[4] - Quote
Nemo Bluntz wrote:Their WP per match dropping off a bit? Its now become kind of rare for me to break 800wp in a round, when I was usually hitting closer to 12-1400.
My guess is that its due to assists being a thing of the past. Previously I was getting around 19-24 assists in a round, which would give me that extra couple hundred WP. Ever since the aimbot dropped, I'm getting maybe 5 assists in a round since everyone is dying so quickly.
I guess this is more for assault players, since I'm sure snipers are still getting the same kind of kills, and logi players (that play as logi players) are still getting the non-combat WPs.
Any of you guys notice this happening?
Running with an md, my assists have almost tripled, but my warpoints are only marginally higher because im soloing less, and running lookout while my squad is hacking!! |
Medic 1879
Forsaken Immortals Top Men.
1012
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Posted - 2013.09.06 13:36:00 -
[5] - Quote
My WP and number have kills have dropped. Mainly because on my go to logi suit I have dropped RE's for active scanners which I dont get any points for using but it helps the squad more so im ok with that. |
Roofer Madness
A.N.O.N.Y.M.O.U.S.
206
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Posted - 2013.09.06 13:40:00 -
[6] - Quote
Man, ya'll with come up with anything and everything to complain about the new aim assist. This one is kind of a stretch.... |
Nemo Bluntz
TeamPlayers EoN.
528
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Posted - 2013.09.06 13:41:00 -
[7] - Quote
Roofer Madness wrote:Man, ya'll with come up with anything and everything to complain about the new aim assist. This one is kind of a stretch....
Its an observation and a guess as to why.
The scanner bit makes sense too. But hey, this must be me complaining, not seeing something and commenting on it. |
Vrain Matari
ZionTCD
816
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Posted - 2013.09.06 13:43:00 -
[8] - Quote
Nemo Bluntz wrote:Their WP per match dropping off a bit? Its now become kind of rare for me to break 800wp in a round, when I was usually hitting closer to 12-1400.
My guess is that its due to assists being a thing of the past. Previously I was getting around 19-24 assists in a round, which would give me that extra couple hundred WP. Ever since the aimbot dropped, I'm getting maybe 5 assists in a round since everyone is dying so quickly.
I guess this is more for assault players, since I'm sure snipers are still getting the same kind of kills, and logi players (that play as logi players) are still getting the non-combat WPs.
Any of you guys notice this happening? I find i'm getting maybe 10-15% more WP per match then in 1.3, not really sure from where yet.
I made a point of making a fixed assault fit and a fixed scout fit and ran them exclusively for the last month and am still running them unchanged in 1.4.
I wanted to keep everything exactly the same to better gauge the changes that came with 1.4
I'm not running aim assist so at this point i'm thinking the change in WP is coming from better core aiming and better hit detection. Also i'm finding that i'm not getting stuck on things like CRU legs, etc. as much as before(not 100% sure about that yet though). |
Nemo Bluntz
TeamPlayers EoN.
528
|
Posted - 2013.09.06 13:45:00 -
[9] - Quote
Vrain Matari wrote:I'm not running aim assist so at this point i'm thinking the change in WP is coming from better core aiming and better hit detection. Also i'm finding that i'm not getting stuck on things like CRU legs, etc. as much as before(not 100% sure about that yet though).
It could be the hit detection then. People are dropping faster, so assists are gone.
I notice I get stuck way more than before in city areas of the maps (specifically the new ones) when trying to run away. That's something that usually only happened out in the randomly-ish generated open landscapes. |
Roofer Madness
A.N.O.N.Y.M.O.U.S.
206
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Posted - 2013.09.06 13:48:00 -
[10] - Quote
Nemo Bluntz wrote:Roofer Madness wrote:Man, ya'll with come up with anything and everything to complain about the new aim assist. This one is kind of a stretch.... Its an observation and a guess as to why. The scanner bit makes sense too. But hey, this must be me complaining, not seeing something and commenting on it.
I apologize if this was just an honest observation. There is just so much QQ about it right now. And the scanner is awesome now. Who could have guessed that one??? lol |
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Vrain Matari
ZionTCD
816
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Posted - 2013.09.06 13:55:00 -
[11] - Quote
Nemo Bluntz wrote:Vrain Matari wrote:I'm not running aim assist so at this point i'm thinking the change in WP is coming from better core aiming and better hit detection. Also i'm finding that i'm not getting stuck on things like CRU legs, etc. as much as before(not 100% sure about that yet though). It could be the hit detection then. People are dropping faster, so assists are gone. I notice I get stuck way more than before in city areas of the maps (specifically the new ones) when trying to run away. That's something that usually only happened out in the randomly-ish generated open landscapes. That's interesting info re: getting stuck in the city areas of the new content.
It's one of the four big things i really wanted to see in 1.4 - better interaction with terrain and objects.
I need to dig it out of the forums but there is somewhere a dev post about then having written a new tool to help them find sticky spots in maps but i'm not sure if it was for open terrain, industrial complexes, or both. |
bonkersfox
Foxhound Corporation General Tso's Alliance
228
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Posted - 2013.09.06 14:03:00 -
[12] - Quote
im doing better I had 30 kills yesterday and I barely break 20 usually |
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