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CharCharOdell
Shining Flame Amarr Empire
597
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Posted - 2013.09.05 19:26:00 -
[1] - Quote
Armor changes were great. Slight tank buff is great. Swarm changes are meh, i adapted tactical overlay changes are awesome matchmaking is (now) awesome I can live with the aim assist, i guess, as im still stomping people with a triple damage modded freedom.
The new FOTM is probably brick tanked callogi ARs again....i do like that amarr weaponry is becoming very popular. SMGs are much better too. So are scramblers. heavies are terrifying and i think they deserve it after waiting so long.
Don't like how scouts got ****** and minmitar suits are the worst now (yay gallente?) The logis def got screwed, though. I would like to be able to see all teammate's health all the time.
All in all, i give this update a 7/10. starting to feel more like chromosome with the fast tanks, backwards walking nerf, lasers, etc.
One thing i will say (nerf wise), is that with aim assist, a good weapon (AR) is now amazing bc its high dps, range, and accuracy are TOO much now. We need the new rifles and THEN nerf the ar's range a lot bc it should still be a close range beast...also remove TAR's range. |
Bojo The Mighty
Zanzibar Concept
1681
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Posted - 2013.09.05 19:31:00 -
[2] - Quote
CharCharOdell wrote: Don't like how scouts got ****** and minmitar suits are the worst now (yay gallente?) The logis def got screwed, though. I would like to be able to see all teammate's health all the time.
The new thing is stealth or !HP! I'm stealth side. But yeah Mins can't really do stealth as good as gals and they are lacking in health already |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
205
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Posted - 2013.09.05 19:47:00 -
[3] - Quote
Man Ar are not close range weapons the balence for Ars have been stated many times but people are all wanting to nerf its dps range so on its not needed the real thing the AR needs is Dispersion when hip firing that the more you move the more spread you have this is the effect known as barrel wobble, the lack of this is making ARs king of CQC as it has excellent dps with a tight cluster with that dps.
Dispersion while aiming down sights is a bad idea as it essentialy is a hard nerf to its ability, instead adding recoil PER SHOT should mean that people can not longer put a constant stream of rounds onto a target at range meaning the operator will have to fire in bursts or if we really want to make thing nice and realistic semi auto to remain accurate.
Of course current AR is a plasma based weapon so iam not sure how much recoil would created by this method
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BLKDG
RoyalSquad514
71
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Posted - 2013.09.05 20:06:00 -
[4] - Quote
I like the update It has its bumps but even a multi billion dollar microsoft has issues They'll get it fixed
Dont like Qqin on the forum z |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1643
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Posted - 2013.09.05 20:09:00 -
[5] - Quote
CharCharOdell wrote:Armor changes were great. Slight tank buff is great. Swarm changes are meh, i adapted tactical overlay changes are awesome matchmaking is (now) awesome I can live with the aim assist, i guess, as im still stomping people with a triple damage modded freedom.
The new FOTM is probably brick tanked callogi ARs again....i do like that amarr weaponry is becoming very popular. SMGs are much better too. So are scramblers. heavies are terrifying and i think they deserve it after waiting so long.
Don't like how scouts got ****** and minmitar suits are the worst now (yay gallente?) The logis def got screwed, though. I would like to be able to see all teammate's health all the time.
All in all, i give this update a 7/10. starting to feel more like chromosome with the fast tanks, backwards walking nerf, lasers, etc.
One thing i will say (nerf wise), is that with aim assist, a good weapon (AR) is now amazing bc its high dps, range, and accuracy are TOO much now. We need the new rifles and THEN nerf the ar's range a lot bc it should still be a close range beast...also remove TAR's range. I like it too. |
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