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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
373
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Posted - 2013.09.04 18:13:00 -
[1] - Quote
The aim assist completely destroys all variety in game. Whoever now has the strongest tank (read: heavy suit) now loses. There is no more skill needed, you don't even need to aim properly. It's a shooter with training wheels now.
There is ZERO reason to play a scout now because you can't evade anymore and scout tanks obviously suck. There is ZERO reason to play an assault because the heavy is simply better. And playing a logi as a KB/M user is pointless because the equipment wheel is totally broken now.
Less variety = bad
As long as aim assist is in game, I feel like playing with an aim bot. I'm going back to Project Zomboid until they remove it...if not, goodbye Dust. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
374
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Posted - 2013.09.04 18:44:00 -
[2] - Quote
Iron Wolf Saber wrote:R'adeh Hunt wrote:The aim assist completely destroys all variety in game. Whoever now has the strongest tank (read: heavy suit) now loses. There is no more skill needed, you don't even need to aim properly. It's a shooter with training wheels now.
There is ZERO reason to play a scout now because you can't evade anymore and scout tanks obviously suck. There is ZERO reason to play an assault because the heavy is simply better. And playing a logi as a KB/M user is pointless because the equipment wheel is totally broken now.
Less variety = bad
As long as aim assist is in game, I feel like playing with an aim bot. I'm going back to Project Zomboid until they remove it...if not, goodbye Dust. Try taking advantage of the fact there isn't squad shared vision anymore and the scout's stealth. Its really not about avoiding bullets but evading detection.
Doesn't change the fact that this essentially removes all skill. It took me weeks to become good at aiming with the scrambler pistol for example...but thanks to the latest patch, EVERYONE is now exactly as good at aiming. Skill doesn't matter anymore.
The "use cover" argument isn't valid either because that argument was valid before the patch as well. "Don't get shot at" is a silly piece of advice, no offense.
Tell me, do you think it's fair that someone just starting at the game now is just as good at aiming as a 1yr veteran? How does CCP intend to motivate players long term? If skill doesn't matter, why should I keep on playing the same maps over and over and over again?
Basically, in a 1vs1 situation, you can't really beat an AR heavy anymore if you run a scout/assault/logi. Whoever has the best tank wins, because damage wise we're all pretty much getting the same damage now (due to hitting the same amount).
This patch essentially stole all long term motivation for me...unless it gets fixed I'm back to Project Zomboid. At least that's not a "training wheel" game.
By the way, as a dude with a ninja knifer I have to say even the stealth aspect won't save you. If they see you, you're dead...simple as that. No evading, no running, nothing. The second they see you, they'll fire and are guaranteed to hit. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
374
|
Posted - 2013.09.04 18:49:00 -
[3] - Quote
Iron Wolf Saber wrote:R'adeh Hunt wrote:Iron Wolf Saber wrote:R'adeh Hunt wrote:The aim assist completely destroys all variety in game. Whoever now has the strongest tank (read: heavy suit) now loses. There is no more skill needed, you don't even need to aim properly. It's a shooter with training wheels now.
There is ZERO reason to play a scout now because you can't evade anymore and scout tanks obviously suck. There is ZERO reason to play an assault because the heavy is simply better. And playing a logi as a KB/M user is pointless because the equipment wheel is totally broken now.
Less variety = bad
As long as aim assist is in game, I feel like playing with an aim bot. I'm going back to Project Zomboid until they remove it...if not, goodbye Dust. Try taking advantage of the fact there isn't squad shared vision anymore and the scout's stealth. Its really not about avoiding bullets but evading detection. Doesn't change the fact that this essentially removes all skill. It took me weeks to become good at aiming with the scrambler pistol for example...but thanks to the latest patch, EVERYONE is now exactly as good at aiming. Skill doesn't matter anymore. The "use cover" argument isn't valid either because that argument was valid before the patch as well. "Don't get shot at" is a silly piece of advice, no offense. Tell me, do you think it's fair that someone just starting at the game now is just as good at aiming as a 1yr veteran? How does CCP intend to motivate players long term? If skill doesn't matter, why should I keep on playing the same maps over and over and over again? Basically, in a 1vs1 situation, you can't really beat an AR heavy anymore if you run a scout/assault/logi. Whoever has the best tank wins, because damage wise we're all pretty much getting the same damage now (due to hitting the same amount). This patch essentially stole all long term motivation for me...unless it gets fixed I'm back to Project Zomboid. At least that's not a "training wheel" game. Last time I checked, getting shot was a failure in any amount of skill you had.
You're bound to get shot at unless you face complete idiots who don't watch their back. Being stealthy shouldn't mean you die the second someone fires more than 2 bullets in your general direction.
Also, a single heavy with a scrambler pistol or AR now murders most players he sees.
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
374
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Posted - 2013.09.04 18:56:00 -
[4] - Quote
I am already taking cover, that's not the problem. To ask scouts to NEVER get shot at is ridiculous. I don't see why someone just starting the game should have the same skill at aiming as someone who's played for a year. Dust is now a shooter with training wheels, and one of the reasons I play EVE (and Dust) is because I HATE training wheels. If there's no real skill involved, what's the point?
Challenge is gone...motivation is gone... |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
374
|
Posted - 2013.09.04 19:01:00 -
[5] - Quote
Abner Kalen wrote:Scouts shouldn't rely on glitchy hit detection and rubber banding to dodge bullets. Scouts are paper-thin, so it only goes to show that if they're discovered they should quickly die by just about any weapon. Nobody likes playing the dancing shotgun scout game except possibly the dancing glitchy scout. That just isn't what the role is meant to be though.
So who's fault is it for learning a play style that shouldn't have existed in the first place???
This build is the best build I've played for Dust. Great job CCP!
So in short, they just removed variety from the game...and you consider that great.
They completely removed any advantage speed had. There is no real reason to play as a scout now. An assault is pretty much as good at playing the "cover game" and has a better tank. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
374
|
Posted - 2013.09.04 19:11:00 -
[6] - Quote
This is Dust in its current form: LINK |
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