Scalesdini
The Surrogates Of War
154
|
Posted - 2013.09.04 17:55:00 -
[1] - Quote
Maps- The big city complex is cool. Confusing, but good. I'm sure we'll all get used to the layout soon enough. The open desert-ish map makes me think it will be dominated by vehicles engaging in medium to long range warfare - perhaps this was created with jets (or whatever) in mind for the future? Either way they're good, albeit a bit large for 16v16 warfare... but again, maybe these were made with future improvements that I don't know about in mind.
Reload skill changes- As a heavy, I approve of every aspect of these changes, obviously.
HMG operation change- Change it back. Give each level of the skill 3% instead of 5% if need be for balancing, but you changed HMG from never overheating to being quite useless at a suppression weapon in close ranges, which is what it is intended to be if I'm not mistaken. Also, recoil reduction, really? I suppose if you gave the HMG actual recoil in the first place it might make sense, but anyone using it properly never had an issue with recoil.
If it is to be kept this way, I vote you remove magazines from the HMG, instead letting it draw from its entire pool of ammo, using overheat as the only limiting factor. Obviously HMG's would need to overheat faster if this were the case.
Shared team vision changes- I'm in favor of them, and once all the good squads adapt it will be almost like it never happened. I say this as a heavy, meaning it nerfs me hardest, but it's just one more reason to roll with a logi/scout.
HOWEVER, one thing I would like to see changed about the new system is needing LOS to see a squad mate's vitals. Sometimes you want to detach a few people from your squad for something, they're halfway across the map, and you want to drop a defend order so people know who they're supposed to be with... but you can't, because you can't tell one person from another now. Either give us the ability to determine who's who in squad without LOS, or the ability to designate squad members with another set of markings that will show only for squad.
Turn speed normalization/strafe speed reduction- A good thing in general, however when combined with...
Aim assist- ...Everyone has roughly infinity accuracy. I'm sure many people who read this will have read my posts berating the aim assist and all those in favor of it in GD already, but I'm going to try and clarify my problems with it here... without insulting anyone. Shocking, I know.
You clearly solved lag and hit detection issues, there is no doubt. However, as a heavy, I've not relied on bunnyhopping super strafing to survive, meaning these issues affected people shooting at me much less than any other suit type. Basically, heavies are not going to see too much change in the hit detection on themselves, which leaves the aim assist as the only culprit for how fast we're dying now. Sure, we can use it too, but it's much easier to use against a heavy. Hell, it even adjusts to go for head-shots.
You've calculated weapon damage and suit armor for broken hit detection and lag, and fixed these issues while not addressing the values for damage and armor whatsoever (I am not talking about plates, I mean base suit armor), then added an aim assist on top of it. These are things that clearly should have been given much more thought.
Were it up to me, I would remove the aim assist again - for a week or so at least - and see where DS3 users stand with the fixed lag/hit detection issues. I'm positive you'll be surprised at the results if you do so.
Additionally, as CEOPyrex said in his video, the aim assist should have a "maximum skill points to use" value where it is simply no longer available. The point of most RPG's is progression, correct? In an MMOFPSRPG, progression needs to include individual talent - aiming included - which means people should be rewarded for getting better, not getting lazy, and this iteration of aim assist is rewarding players for being lazy. It is broken. It needs fixed.
Matchmaking- Aside from how broken it is, if people select a specific game mode, that's what they want to play. They don't want to have a chance to play it based on the general consensus of 15 random people's preferences. Whoever approved this idea has an awful understanding of how players think. The visual changes are nice though.
Suit damage sounds- The glass breaking, tink tink tink stuff is awesome. Please remove the 80's porno grunting, and we're all good here.
Weapon lighting effects- All good.
New updates screen- I approve, even though 1/3 of its use is as a billboard for aurum gear. Understandable given the game is f2p.
Overall, without the horrendous bugs and broken as all get out aimbot assist, this would be a pretty good patch. Clearly you guys are in dire need of a test server for players - this isn't (technically) a beta anymore, and patches as broken as this will destroy your playerbase quite rapidly, especially on a free game where the players don't have any personal investment other than time spent playing. |