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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1497
|
Posted - 2013.09.04 06:43:00 -
[1] - Quote
Don't have any images to show, but this is the map where the objective from a T. There are two small sockets on the side with the static platform along the cliff edge in between. Behind that is a large valley with a bridge overhead that also contains an objective, and past that is a medium socket with the final objective.
First off, the two static locations that contain objectives are very well designed and create a nice since of direction while not feeling overly linear. Also all the objective hack points are inaccessible for vehicles so they can't shoot any vehicles, but the areas just outside them provides a great opportunity for vehicles to serve as guards. And the objective on the bridge, whoever controls that will likely lock down any travel between B and C so that valley underneath becomes a massive HAV battlefield. Lastly, all the objectives are really far away from each other; if you are trying to run on foot from place to place you will always be late for what you are arriving for. This finally gives a great chance for dropships to have a purpose, and once they get points for transporting troops in 1.5 it will be even better.
Only played on it once and it wasn't even a full match, but I can already tell it's going to be by far my favorite map/mode combination. I also got the opportunity to play on Border Gulch a couple times in Ambush and Domination, again really good stuff. Massive kudos for everyone who designed this!
"Children of Amarr, Beloved of God Do not fear the dark heavens The stars are a sign unto you To bring the Light to dark places And so many wondrous lights we carry Illuminating peoples and worlds Know that our empire is holy Set apart for an immortal destiny Stand true, Children of Amarr Let the rays of our enlightenment Shine ever before the Almighty." Empress Jamyl Sarum I |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1563
|
Posted - 2013.09.04 06:51:00 -
[2] - Quote
Aero Yassavi wrote:Don't have any images to show, but this is the map where the objective from a T. There are two small sockets on the side with the static platform along the cliff edge in between. Behind that is a large valley with a bridge overhead that also contains an objective, and past that is a medium socket with the final objective.
First off, the two static locations that contain objectives are very well designed and create a nice since of direction while not feeling overly linear. Also all the objective hack points are inaccessible for vehicles so they can't shoot any vehicles, but the areas just outside them provides a great opportunity for vehicles to serve as guards. And the objective on the bridge, whoever controls that will likely lock down any travel between B and C so that valley underneath becomes a massive HAV battlefield. Lastly, all the objectives are really far away from each other; if you are trying to run on foot from place to place you will always be late for what you are arriving for. This finally gives a great chance for dropships to have a purpose, and once they get points for transporting troops in 1.5 it will be even better.
Only played on it once and it wasn't even a full match, but I can already tell it's going to be by far my favorite map/mode combination. I also got the opportunity to play on Border Gulch a couple times in Ambush and Domination, again really good stuff. Massive kudos for everyone who designed this!
"Children of Amarr, Beloved of God Do not fear the dark heavens The stars are a sign unto you To bring the Light to dark places And so many wondrous lights we carry Illuminating peoples and worlds Know that our empire is holy Set apart for an immortal destiny Stand true, Children of Amarr Let the rays of our enlightenment Shine ever before the Almighty." Empress Jamyl Sarum I
Domination round was even better. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
779
|
Posted - 2013.09.04 06:59:00 -
[3] - Quote
I played an ambush on this map.
You fall into the pit under the bridge and there's no way to get back up unless you drive an LAV all the way around the map. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1503
|
Posted - 2013.09.04 07:01:00 -
[4] - Quote
I-Shayz-I wrote:I played an ambush on this map.
You fall into the pit under the bridge and there's no way to get back up unless you drive an LAV all the way around the map. That is incorrect, and I know this because True and I were playing this on Ambush and the other team had a strong hold on the bridge, so we willingly went under the bridge and around to flank them from behind, and it worked. Just go over another couple meters, don't try to climb the steep parts. |
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