Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Spirit Charm
Bhaalgorn Industries
45
|
Posted - 2013.09.04 04:39:00 -
[1] - Quote
Basically it works like this. I want to que for a match. I have a total amount of war points of 10,000. The system finds a mesh of players with around 10,000 WP 5 high and 5 low. So around 10k but some with 9k and 13k. Then it decides teams based on K/D points. K/D means Kill / Death. Or your K/D ratio. Basically it works like this.
So lets say I kill a target. I get 1 kill. He gets 1 death. But as points its 1 point for me and -1 point for him. It gets alot more complicated from here. Lets say I have militia gear on. (Militia suit and weapon) Only gonna use those for this system. Lets also say target has Advance gear on. (suit and weapon) I have the disadvantage and he has the advantage. So if I kill him then it was alot more rewarding. I get 2 points for that kill he gets -2 points for that death. That is it in a nutshell. It gets even more complicated from here.
So this is how the system calculates it and stores it. When ever you get a kill or death it determines the worth of that kill and or death and adds the points or takes the points and then drops the data after the match. So not to store unnecessary data. It only stores the total points you have.
This is how it grades your kills or deaths. first it goes to gear. Either you have the advantage. Meaning you dont get any extra points for that kill. Or you have the disadvantage. Which means you get an extra point. If both players are even. Then you get half a point. So like 1.5 points.
Then it goes for position. If it was from behind or most of the damage. (like 80%) was from behind its called a sneak attack. The killer gets half a point for the sneak attack but the target only loses half a point. Reason is it rewards players for ambushing players but dont punish players for not seeing the target. A cheap kill is still cheap. Its called sneak attack for the player that got the kill but ambushed for the player that died.
Then it goes to total damage. It determines if the player not only did the most amount of damage. But how much damage the player did to the target in the shortest amount of time. DPS basically. The reset window for shortest amount of time is 5 secs. So basically if you Begin hitting a player it will count to 5. If the target does not die then it resets to 0. If you kill a target in that timeframe it then determines how much damage you did to target ranging from max to min. But lets say a target has 300 shields and 200 Armour. And you do 600 dmg to a target. that was because of the weapon or you got a head shot(s). That is called critical damage. And max gives half a point. Min doesnt give any. Crit gives a whole point.
Grenade kills also have rules. For instance. A player who throws a grenade and it explodes almost on impact after touching a surface and it kills a target. That was a cooked grenade and a player gets a point for that. Rewarding players for throwing a grenade with skill. If a player gets hit. he only loses a point like normal. If a player throws a uncooked grenade and a player does not notice it and gets get. Its call Pay attention and you lose 2 points. Forcing players to pay attention more to their surroundings. Tho if a player is moving away from the grenade when it lands it counts as you trying to dodge and you only lose 1. You would have to be standing still to lose 2 points. A blind grenade is when a player cannot see the area surface of the ground the grenade is thrown to. and all kills give a player a half point for each kill a player gets.
Pretty much what this does it makes sure each team will have a total amount of K/D points that is even on both sides. So the team is even in skill since the K/D Points tell if a player got cheap kills or deaths or skilled kills or was killed like a noob. This will balance the matchs more evenly. I believe. Let me know what you guys think. I really want feedback on this idea. Thank you. |
Spirit Charm
Bhaalgorn Industries
45
|
Posted - 2013.09.04 05:03:00 -
[2] - Quote
To be More clear on how this works. Lets say I got over the history of playing DUST 500 kills and died 300 times. Normally this means 500 points minus 300 deaths I got 200 points. My K/D Points are 200. If I go into all the specifics and points on types of deaths and kills it ends up being much higher or even lower. If for instance I get more negative points then Points I will be in the negative. This of course does nothing really for how skilled I am but how maybe unlucky I am. So long as I have enough WP to be grouped up with ppl around my number or WP. Like 10k. I will be put on a team that has a player that has more then enough points to balance me out. Why do I have negative points yet my WP is high? Well That means Im not killing other players as much as I am Capturing areas or healing tanks and players or destroying railguns and or reviving players.
Just because a player is not shooting at the targets doesnt mean he is not helping the other team. Heck he could very well be getting alot of assists cause he is sniping or damaging players letting his teammates get the kill as a scout or middle guy. Point is there is more then one way to win a game. And the K/D points will make sure both teams have the Support players and Skilled shooters mixed in with each other. In a more balanced way. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
175
|
Posted - 2013.09.04 05:53:00 -
[3] - Quote
War Points / Deaths ratio alone makes more sense and is simple
A kill is just a type of war point, no different from a rep, hack, or assist king as you mentioned so a wp/d ratio would break that down correctly
Also extra points for killing a higher level suit only made sense when there was no match maker, by adding that system you are severely punishing higher gear, which is backwards to funding the game and to progression in general. |
Fizzer94
L.O.T.I.S.
73
|
Posted - 2013.09.04 07:08:00 -
[4] - Quote
Let's think about this for a second.
Say there is 10000 people playing dust at any given time ( there is a lot less than this BTW I'm just using 10000 because it an easy number to work with.)
Say you have 1000000 WP.
Now let's arbitrarily say 5% of the player base has close to 1000000 WP (within ~20%)
That's already only 500 people.
Now let's factor in KDR.
Let's say everyone that has +-1 KDR from yours can play with you. Lets be generous and say that is 20% of the playerbase.
Now we are down to 100 people that yo can be matched with, ever.
Now how many of them do you think are looking for a battle at the same time as you? 15? Maybe 20?
Keep in mind that Dust usually has less than 5000 people playing at any given time. We need a very lenient Matchmaker if we even need one at all.
While your system would get good matches, it would take way too long for a queue to fill up and the match to start. |
Spirit Charm
Bhaalgorn Industries
45
|
Posted - 2013.09.05 03:10:00 -
[5] - Quote
Fizzer94 wrote:Let's think about this for a second.
Say there is 10000 people playing dust at any given time ( there is a lot less than this BTW I'm just using 10000 because it an easy number to work with.)
Say you have 1000000 WP.
Now let's arbitrarily say 5% of the player base has close to 1000000 WP (within ~20%)
That's already only 500 people.
Now let's factor in KDR.
Let's say everyone that has +-1 KDR from yours can play with you. Lets be generous and say that is 20% of the playerbase.
Now we are down to 100 people that yo can be matched with, ever.
Now how many of them do you think are looking for a battle at the same time as you? 15? Maybe 20?
Keep in mind that Dust usually has less than 5000 people playing at any given time. We need a very lenient Matchmaker if we even need one at all.
While your system would get good matches, it would take way too long for a queue to fill up and the match to start. You got my system wrong. Both of you in fact got it wrong. The KDR wont be factored in for matching ppl up with you but for what side of the team you are in. The WP is what determines who you are fighting with/against. I have a hard time explaining my self yes but I am sure I explained that well enough. as for the other guy. It does not judge you gear but judges the type of kill. Meaning someone with better gear may not be getting more points for their kill but get more kills. So the value of a kill is determined by how you killed someone. was that a skilled kill? or a cheap kill? all it does is group ppl with certain play styles together to make a better balanced team. It can tell if your a support style or a offensive style player.
People with low KDP (Kill/death points) Dont mean they suck but that since their wp is as high or high ish as yours that they earn the WP through other means like revives or heals or capturing installations. All this system does is categorize players so that it can form a better team from the pit of players that have a close enough range of WP toward yours. BTW 45,000 players play this game at most of the time. lowest is like 30 ish ,000.
BTW for the other player that commented. Funding progression wont be hurt. Its like I said. You may not earn the same about of KDP as a person with sht gear. But you get more kills and less deaths cause the gear is better. If a player can kill a pro player he/she should be rewarded for that kill. But if its a kill that he/she got lucky then it wont reward them. As to also push pro players not to die so much. It actually pushes the progression more if I think about it. If not then at least about the same. |
Spirit Charm
Bhaalgorn Industries
45
|
Posted - 2013.09.06 22:20:00 -
[6] - Quote
Bump |
Spirit Charm
Bhaalgorn Industries
57
|
Posted - 2013.09.17 02:12:00 -
[7] - Quote
seriously? no one likes this? |
Seymor Krelborn
DUST University Ivy League
938
|
Posted - 2013.09.17 02:17:00 -
[8] - Quote
Spirit Charm wrote:seriously? no one likes this?
its not that its not a good idea, its that its a bad idea with a low pop game like dust... the same 50 people would be fighting each other, or get no matches at all because people in their bracket of requirements aren't online...
if we had 100k players online at all times, your idea would have merit. |
Spirit Charm
Bhaalgorn Industries
58
|
Posted - 2013.09.18 03:25:00 -
[9] - Quote
Seymor Krelborn wrote:Spirit Charm wrote:seriously? no one likes this? its not that its not a good idea, its that its a bad idea with a low pop game like dust... the same 50 people would be fighting each other, or get no matches at all because people in their bracket of requirements aren't online... if we had 100k players online at all times, your idea would have merit. So lets talk like it does? I just want feedback. I always get ideas about every game I play. I used to just keep it to myself as I sit or laydown and think of it. But I dont like that. I want to know if anything I come up with is good. I too want to make games one day and have alot of ideas for games I want to make. But have no confidence in myself. So I sometimes post small ideas online and try to see if I can come up with cool ideas. But I usually never get any responses. |
Vell0cet
Royal Uhlans Amarr Empire
233
|
Posted - 2013.09.18 08:17:00 -
[10] - Quote
Why not base it on average rank? A system like this will naturally balance to where you tend to fall into the middle of the pack on most fights, sometimes doing above average, and about as often below average. This will be an even better metric when CCP tweaks WP in 1.5. |
|
|
|
|
Pages: 1 :: [one page] |