CELESTA AUNGM
Kang Lo Directorate Gallente Federation
17
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Posted - 2013.09.12 17:11:00 -
[1] - Quote
Hello Mary Sedillo and all the other DS "drivers" here. (The DS is too unlike any proper helo, fixed-winger, hovercraft, for me to ever feel comfortable calling us "pilots"..myself very much included).
But SIX pages of petition and second-motions here seems just the "over-emphasis rattling" that I hear the real combat pilots do. The power of the petition is great, I get it... but I think the Devs get it too by now, and I'd hate to see a whole thread go on for days in the same tail-chase.
Rather than insist the "new camera view be revoked AT ONCE--don't wait until 1.5 to be issued!!" , I'd be willing to WAIT until 1.5, if we can convert this one lonely camera issue into a productive SUITE OF SUGGESTED ADJUSTMENTS.
There's a larger opportunity here to get "vehicle controls and views in general" revisited and adjusted as a package deal (and arguably JUST as important as getting any new racial models to drive) in the 1.5 release.
1-- I have a NOVICE DS viewpoint, so I tried driving the LAV and found it too has had some "close-up" camera positioning than 1.4. The tweak does have some nice benefits with the LAV, so MAY just have been the new camera position that was intended for "vehicles in general", and unintendedly didn't translate well behind the DS (due to her wider, um, arse?). ...If the more skilled among us can confirm it IS the same camera position, and that it's benefitting LAVs somehow, then the "option to toggle-out of the view" in DS is the way to go, instead of trying to demand it be dumped entirely.
2-- I have also tried being DS passenger (NOT gunner) in the 1.4 version, and found that I CAN'T PAN MY HEAD TO VIEW THE CHANGING ACTIVITIES anymore. My "passenger view" is now locked in a flat side view. If anyone else can confirm this, then this is another aspect of 1.4's camera changes we should be asking to correct/eliminate.
3-- "Feedback" or "Requests" aren't very productive if they don't help the Devs "learn" what we learn. A DS requires months of "addiction" to fly and groove to, and I doubt that any one DEV was able to give addict-attention to ONE little aerial-piece of the entire ground-based game. (I know, to us the DS is a BIG piece.) To help them help us, I suggest we try to give only the CARDINAL factors that need to be in maintained in ANY tweaks to the dropship: ...a generous amount of open space around the vehicle, visible during all maneuvers, weapon impacts, and all camera tilting (1.3's position felt really just right). NO PART of the vehicle should ever be touching or outside the tv screen. ...continued visual "skin effect" cues for module activation, to let us know we successfully started the right repper at the right time. ...SOME amount of manual tilting of the camera DOWNWARD-front to help support the ground friendlies. ...SOME amount of manual tilting or toggling of the camera DOWNWARD-REAR or downward-threat to help spot hazards. Please add to these 4 factors if you think of one, but PLEASE, Cardinal not Personal.
4-- It shouldn't hurt to remind the Devs that certain features are already ear-marked in the DS button arrangement, but are still Un-activated. Ex: the seductive 'bay doors' control we've posted about. 1.5 would be the perfect opportunity to activate and audition those buttons and start shaping thim through feedback.
Between now and 1.5, perhaps we can use this thread to pool a useful list of Dropship Operation Perspectives... traits that of course should be OPEN-ENDED enough to be important to LAV and HAV too, are ABSOLUTE traits that have to be retained in any control/camera change that affects the dropship, and MUST BE VEHICLE-CONTROLLER or VEHICLE-CAMERA related (not HP, time, HUD related) so it fits right into the programming they're already disecting forn Patch 1.5. |