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Zekain K
Expert Intervention Caldari State
310
|
Posted - 2013.09.02 21:10:00 -
[1] - Quote
The only reason anyone would pick the proto class over the standard is the extra 9 damage it can dish out. It's heat gauge/ build up are the same. Accuracy is a little higher, but its not that noticeable anyway. I have taken the proto version off of my proto suits, and replaced it with the standard, and there is little to no difference between the two.
Higher tier semi auto scrambler riffles need more incentive to be used. The standard one can **** shields, and tear through armor like butter at nearly the same rate as the proto SR can. |
Arkena Wyrnspire
Turalyon 514
2937
|
Posted - 2013.09.02 21:11:00 -
[2] - Quote
You realise this is the case for a lot of weapons, yeah? Widening the gap between STD and PRO is not what's needed in Dust right now. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1444
|
Posted - 2013.09.02 21:13:00 -
[3] - Quote
More damage is typically why people use the prototype versions.
Also the extra damage may not seem like much, but amplify it by the proficiency skills and the charge shot bonus and it is a very substantial bonus. From experience I can tell you it makes a huge difference, the difference between one shotting a high tier enemy and not in many cases. |
Patrick57
GunFall Mobilization Covert Intervention
111
|
Posted - 2013.09.02 21:14:00 -
[4] - Quote
Like #2 said, it is like this for alot of weapons. Have you noticed the gap between a militia and Duvolle assault rifle? |
Zekain K
Expert Intervention Caldari State
310
|
Posted - 2013.09.02 21:17:00 -
[5] - Quote
Arkena Wyrnspire wrote:You realise this is the case for a lot of weapons, yeah? Widening the gap between STD and PRO is not what's needed in Dust right now. there's a noticeable difference for alot of weapons when it comes to comparing their standard versions to their proto versions.
A forge is quite a bit weaker when compared to the proto version.
An Exile has a noticable damage output when compared to the proto version.
Swarms have an extra missal
SMG's are mini monsters when fully upgraded
Scramblers are nearly identical on each of their levels. All I ask is that the the higher leveled versions are given a larger heat gauge so they can produce more shots before overheating. |
Bittersteel the Bastard
WarRavens League of Infamy
479
|
Posted - 2013.09.02 21:26:00 -
[6] - Quote
Zekain K wrote:Arkena Wyrnspire wrote:You realise this is the case for a lot of weapons, yeah? Widening the gap between STD and PRO is not what's needed in Dust right now. there's a noticeable difference for alot of weapons when it comes to comparing their standard versions to their proto versions. A forge is quite a bit weaker when compared to the proto version. An Exile has a noticable damage output when compared to the proto version. Swarms have an extra missal SMG's are mini monsters when fully upgraded Scramblers are nearly identical on each of their levels. All I ask is that the higher leveled versions are given a larger heat gauge so they can produce more shots before overheating. That's all. Since they don't have that, I see no reason to use a scrambler rifle at a higher level, other then maybe wanting to use the assault version.
To be honest the difference between tiers in the Scramble Rifles (assault and charge-shot) are not quite as much as with other weapons. I can use a CRD-9 and then a Carthum Assault and not see the same difference I see between a militia and a duvolle or even a Gek. I'm not saying the damage should be increased for SCRs but there should at least the same differences across the board. |
Zekain K
Expert Intervention Caldari State
312
|
Posted - 2013.09.02 21:29:00 -
[7] - Quote
Bittersteel the Bastard wrote:Zekain K wrote:Arkena Wyrnspire wrote:You realise this is the case for a lot of weapons, yeah? Widening the gap between STD and PRO is not what's needed in Dust right now. there's a noticeable difference for alot of weapons when it comes to comparing their standard versions to their proto versions. A forge is quite a bit weaker when compared to the proto version. An Exile has a noticable damage output when compared to the proto version. Swarms have an extra missal SMG's are mini monsters when fully upgraded Scramblers are nearly identical on each of their levels. All I ask is that the higher leveled versions are given a larger heat gauge so they can produce more shots before overheating. That's all. Since they don't have that, I see no reason to use a scrambler rifle at a higher level, other then maybe wanting to use the assault version. To be honest the difference between tiers in the Scramble Rifles (assault and charge-shot) are not quite as much as with other weapons. I can use a CRD-9 and then a Carthum Assault and not see the same difference I see between a militia and a duvolle or even a Gek. I'm not saying the damage should be increased for SCRs but there should at least the same differences across the board. The semi auto SR is already powerful ewnuogh as it is, it does not need a damage buff. but rather a heat gauge buff. I want to fire more shots without having it overheat. They're supposed to be more refined, so Giving the core of the weapon a little more control would technically make sense. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1446
|
Posted - 2013.09.02 21:30:00 -
[8] - Quote
Reducing the heat build up of the Imperial Scrambler Rifle would make it way OP. The extra damage is more than enough. |
Patrick57
GunFall Mobilization Covert Intervention
112
|
Posted - 2013.09.02 21:30:00 -
[9] - Quote
Zekain K wrote:Bittersteel the Bastard wrote:Zekain K wrote:Arkena Wyrnspire wrote:You realise this is the case for a lot of weapons, yeah? Widening the gap between STD and PRO is not what's needed in Dust right now. there's a noticeable difference for alot of weapons when it comes to comparing their standard versions to their proto versions. A forge is quite a bit weaker when compared to the proto version. An Exile has a noticable damage output when compared to the proto version. Swarms have an extra missal SMG's are mini monsters when fully upgraded Scramblers are nearly identical on each of their levels. All I ask is that the higher leveled versions are given a larger heat gauge so they can produce more shots before overheating. That's all. Since they don't have that, I see no reason to use a scrambler rifle at a higher level, other then maybe wanting to use the assault version. To be honest the difference between tiers in the Scramble Rifles (assault and charge-shot) are not quite as much as with other weapons. I can use a CRD-9 and then a Carthum Assault and not see the same difference I see between a militia and a duvolle or even a Gek. I'm not saying the damage should be increased for SCRs but there should at least the same differences across the board. The semi auto SR is already powerful ewnuogh as it is, it does not need a damage buff. but rather a heat gauge buff. I want to fire more shots without having it overheat. They're supposed to be more refined, so Giving the core of the weapon a little more control would technically make sense. Be Amarr Assault and stop asking the Devs to change something just for you. |
Zekain K
Expert Intervention Caldari State
312
|
Posted - 2013.09.02 21:32:00 -
[10] - Quote
Aero Yassavi wrote:Reducing the heat build up of the Imperial Scrambler Rifle would make it way OP. The extra damage is more than enough. the extra damage isn't even noticeable. Hell, I would trade that extra damage in for a few more shots. |
|
Zekain K
Expert Intervention Caldari State
312
|
Posted - 2013.09.02 21:33:00 -
[11] - Quote
Patrick57 wrote:Zekain K wrote:Bittersteel the Bastard wrote:Zekain K wrote:Arkena Wyrnspire wrote:You realise this is the case for a lot of weapons, yeah? Widening the gap between STD and PRO is not what's needed in Dust right now. there's a noticeable difference for alot of weapons when it comes to comparing their standard versions to their proto versions. A forge is quite a bit weaker when compared to the proto version. An Exile has a noticable damage output when compared to the proto version. Swarms have an extra missal SMG's are mini monsters when fully upgraded Scramblers are nearly identical on each of their levels. All I ask is that the higher leveled versions are given a larger heat gauge so they can produce more shots before overheating. That's all. Since they don't have that, I see no reason to use a scrambler rifle at a higher level, other then maybe wanting to use the assault version. To be honest the difference between tiers in the Scramble Rifles (assault and charge-shot) are not quite as much as with other weapons. I can use a CRD-9 and then a Carthum Assault and not see the same difference I see between a militia and a duvolle or even a Gek. I'm not saying the damage should be increased for SCRs but there should at least the same differences across the board. The semi auto SR is already powerful ewnuogh as it is, it does not need a damage buff. but rather a heat gauge buff. I want to fire more shots without having it overheat. They're supposed to be more refined, so Giving the core of the weapon a little more control would technically make sense. Be Amarr Assault and stop asking the Devs to change something just for you. Amarr assaults are too squishy. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1446
|
Posted - 2013.09.02 21:36:00 -
[12] - Quote
Zekain K wrote:Aero Yassavi wrote:Reducing the heat build up of the Imperial Scrambler Rifle would make it way OP. The extra damage is more than enough. the extra damage isn't even noticeable. Hell, I would trade that extra damage in for a few more shots. Then go Amarr Assault. But saying the extra damage isn't noticeable is flat out wrong, especially when you multiply it by the crazy charge shot modifier and proficiency levels. |
Bittersteel the Bastard
WarRavens League of Infamy
479
|
Posted - 2013.09.02 21:39:00 -
[13] - Quote
Zekain K wrote:Bittersteel the Bastard wrote:Zekain K wrote:Arkena Wyrnspire wrote:You realise this is the case for a lot of weapons, yeah? Widening the gap between STD and PRO is not what's needed in Dust right now. there's a noticeable difference for alot of weapons when it comes to comparing their standard versions to their proto versions. A forge is quite a bit weaker when compared to the proto version. An Exile has a noticable damage output when compared to the proto version. Swarms have an extra missal SMG's are mini monsters when fully upgraded Scramblers are nearly identical on each of their levels. All I ask is that the higher leveled versions are given a larger heat gauge so they can produce more shots before overheating. That's all. Since they don't have that, I see no reason to use a scrambler rifle at a higher level, other then maybe wanting to use the assault version. To be honest the difference between tiers in the Scramble Rifles (assault and charge-shot) are not quite as much as with other weapons. I can use a CRD-9 and then a Carthum Assault and not see the same difference I see between a militia and a duvolle or even a Gek. I'm not saying the damage should be increased for SCRs but there should at least the same differences across the board. The semi auto SR is already powerful ewnuogh as it is, it does not need a damage buff. but rather a heat gauge buff. I want to fire more shots without having it overheat. They're supposed to be more refined, so Giving the core of the weapon a little more control would technically make sense.
No. I think it's fine as is. What they need to work on is getting the charge shot to work and actually connect instead of it having a strange sort of lag. Anyone else have problems with the charge shot? |
Iron Wolf Saber
Den of Swords
7945
|
Posted - 2013.09.02 21:39:00 -
[14] - Quote
9 + Damage + Skills + Damage Mods with HIgher skill points going to back those up = epic more amount of hurt per shot in a rapid fire weapon. |
Patrick57
GunFall Mobilization Covert Intervention
113
|
Posted - 2013.09.02 21:39:00 -
[15] - Quote
Zekain K wrote:Amarr assaults are too squishy. Then get over it, they aren't going to change anything. |
Marston VC
SVER True Blood Public Disorder.
940
|
Posted - 2013.09.02 21:40:00 -
[16] - Quote
Patrick57 wrote:Zekain K wrote:Bittersteel the Bastard wrote:Zekain K wrote:Arkena Wyrnspire wrote:You realise this is the case for a lot of weapons, yeah? Widening the gap between STD and PRO is not what's needed in Dust right now. there's a noticeable difference for alot of weapons when it comes to comparing their standard versions to their proto versions. A forge is quite a bit weaker when compared to the proto version. An Exile has a noticable damage output when compared to the proto version. Swarms have an extra missal SMG's are mini monsters when fully upgraded Scramblers are nearly identical on each of their levels. All I ask is that the higher leveled versions are given a larger heat gauge so they can produce more shots before overheating. That's all. Since they don't have that, I see no reason to use a scrambler rifle at a higher level, other then maybe wanting to use the assault version. To be honest the difference between tiers in the Scramble Rifles (assault and charge-shot) are not quite as much as with other weapons. I can use a CRD-9 and then a Carthum Assault and not see the same difference I see between a militia and a duvolle or even a Gek. I'm not saying the damage should be increased for SCRs but there should at least the same differences across the board. The semi auto SR is already powerful ewnuogh as it is, it does not need a damage buff. but rather a heat gauge buff. I want to fire more shots without having it overheat. They're supposed to be more refined, so Giving the core of the weapon a little more control would technically make sense. Be Amarr Assault and stop asking the Devs to change something just for you.
amar assault only effects LASER heat build up, not scrambler unfortunately. |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2107
|
Posted - 2013.09.02 21:41:00 -
[17] - Quote
Really?
I find a pretty noticeable difference between standard and advanced. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1447
|
Posted - 2013.09.02 21:42:00 -
[18] - Quote
Marston VC wrote:
amar assault only effects LASER heat build up, not scrambler unfortunately.
100% incorrect. And for your information the Laser Rifle uses Laser - Beam while the Scrambler Rifle using Laser - Pulse, both are lasers.
Next. |
Patrick57
GunFall Mobilization Covert Intervention
113
|
Posted - 2013.09.02 21:44:00 -
[19] - Quote
Marston VC wrote: amar assault only effects LASER heat build up, not scrambler unfortunately.
lol did you even think before you posted this? |
Goon ReGnUM
Goonfeet Top Men.
39
|
Posted - 2013.09.02 21:44:00 -
[20] - Quote
Zekain K wrote:The only reason anyone would pick the proto class over the standard is the extra 9 damage it can dish out. It's heat gauge/ build up are the same. Accuracy is a little higher, but its not that noticeable anyway. I have taken the proto version off of my proto suits, and replaced it with the standard, and there is little to no difference between the two.
Higher tier semi auto scrambler riffles need more incentive to be used. The standard one can **** shields, and tear through armor like butter at nearly the same rate as the proto SR can.
I love how you base this off public level performance |
|
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1449
|
Posted - 2013.09.02 21:46:00 -
[21] - Quote
Bittersteel the Bastard wrote: No. I think it's fine as is. What they need to work on is getting the charge shot to work and actually connect instead of it having a strange sort of lag. Anyone else have problems with the charge shot?
There does seem to be a problem where this weapons shots simply do not register. I always had a hunch there was, but then one day I got up to an oblivious sniper and charged a shot right into his skull and nothing happened. Followed up with single shots and nothing happened. Switched to my sidearm and he died. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1449
|
Posted - 2013.09.02 21:48:00 -
[22] - Quote
Goon ReGnUM wrote:Zekain K wrote:The only reason anyone would pick the proto class over the standard is the extra 9 damage it can dish out. It's heat gauge/ build up are the same. Accuracy is a little higher, but its not that noticeable anyway. I have taken the proto version off of my proto suits, and replaced it with the standard, and there is little to no difference between the two.
Higher tier semi auto scrambler riffles need more incentive to be used. The standard one can **** shields, and tear through armor like butter at nearly the same rate as the proto SR can. I love how you base this off public level performance *bows down to almighty Planetary Conquest elitist*
My opinions are unworthy! My opinions are unworthy! |
Bittersteel the Bastard
WarRavens League of Infamy
479
|
Posted - 2013.09.02 21:51:00 -
[23] - Quote
Aero Yassavi wrote:Bittersteel the Bastard wrote: No. I think it's fine as is. What they need to work on is getting the charge shot to work and actually connect instead of it having a strange sort of lag. Anyone else have problems with the charge shot?
There does seem to be a problem where this weapons shots simply do not register. I always had a hunch there was, but then one day I got up to an oblivious sniper and charged a shot right into his skull and nothing happened. Followed up with single shots and nothing happened. Switched to my sidearm and he died.
Never have problems with stationary targets but when I try to hit a charge shot against a moving target they never register, however my uncharged shots hit moving targets like 80% of the time.
Sometimes my charge shots actually take a while to deal damage. Like 5 seconds will go by and then I see enemy shields drop. It's strange and part of the reason I switched to AScR. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1449
|
Posted - 2013.09.02 21:53:00 -
[24] - Quote
Bittersteel the Bastard wrote:Aero Yassavi wrote:Bittersteel the Bastard wrote: No. I think it's fine as is. What they need to work on is getting the charge shot to work and actually connect instead of it having a strange sort of lag. Anyone else have problems with the charge shot?
There does seem to be a problem where this weapons shots simply do not register. I always had a hunch there was, but then one day I got up to an oblivious sniper and charged a shot right into his skull and nothing happened. Followed up with single shots and nothing happened. Switched to my sidearm and he died. Never have problems with stationary targets but when I try to hit a charge shot against a moving target they never register, however my uncharged shots hit moving targets like 80% of the time. Sometimes my charge shots actually take a while to deal damage. Like 5 seconds will go by and then I see enemy shields drop. It's strange and part of the reason I switched to AScR. I have such a difficult time with the AScR. I try to put them on all my lolmando fits but the dispersion kills me. |
commando biffle
Shadow Company HQ
8
|
Posted - 2013.09.02 21:54:00 -
[25] - Quote
Zekain K wrote:The only reason anyone would pick the proto class over the standard is the extra 9 damage it can dish out. It's heat gauge/ build up are the same. Accuracy is a little higher, but its not that noticeable anyway. I have taken the proto version off of my proto suits, and replaced it with the standard, and there is little to no difference between the two.
Higher tier semi auto scrambler riffles need more incentive to be used. The standard one can **** shields, and tear through armor like butter at nearly the same rate as the proto SR can. all the weapons are like this |
Bittersteel the Bastard
WarRavens League of Infamy
479
|
Posted - 2013.09.02 21:55:00 -
[26] - Quote
Aero Yassavi wrote:Bittersteel the Bastard wrote:Aero Yassavi wrote:Bittersteel the Bastard wrote: No. I think it's fine as is. What they need to work on is getting the charge shot to work and actually connect instead of it having a strange sort of lag. Anyone else have problems with the charge shot?
There does seem to be a problem where this weapons shots simply do not register. I always had a hunch there was, but then one day I got up to an oblivious sniper and charged a shot right into his skull and nothing happened. Followed up with single shots and nothing happened. Switched to my sidearm and he died. Never have problems with stationary targets but when I try to hit a charge shot against a moving target they never register, however my uncharged shots hit moving targets like 80% of the time. Sometimes my charge shots actually take a while to deal damage. Like 5 seconds will go by and then I see enemy shields drop. It's strange and part of the reason I switched to AScR. I have such a difficult time with the AScR. I try to put them on all my lolmando fits but the dispersion kills me.
The dispersion is a *****. I run Amarr Logi so I'm fine with just getting like 30 assists and 6 kills a match lol. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
207
|
Posted - 2013.09.02 21:56:00 -
[27] - Quote
Patrick57 wrote:Like #2 said, it is like this for alot of weapons. Have you noticed the gap between a militia and Duvolle assault rifle? Yes. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
207
|
Posted - 2013.09.02 21:59:00 -
[28] - Quote
Patrick57 wrote:Zekain K wrote:Amarr assaults are too squishy. Then get over it, they aren't going to change anything. Yeah. Only the AScR will be really hurt by the nerf. So it won't change. |
ReGnYuM
TeamPlayers EoN.
815
|
Posted - 2013.09.02 22:28:00 -
[29] - Quote
Aero Yassavi wrote:Goon ReGnUM wrote:Zekain K wrote:The only reason anyone would pick the proto class over the standard is the extra 9 damage it can dish out. It's heat gauge/ build up are the same. Accuracy is a little higher, but its not that noticeable anyway. I have taken the proto version off of my proto suits, and replaced it with the standard, and there is little to no difference between the two.
Higher tier semi auto scrambler riffles need more incentive to be used. The standard one can **** shields, and tear through armor like butter at nearly the same rate as the proto SR can. I love how you base this off public level performance *bows down to almighty Planetary Conquest elitist* My opinions are unworthy! My opinions are unworthy!
I am glad you're starting to respect your Holy Prophet. Maybe PIE does have a place in ReGclamation |
Aleksander Black
Immortal Retribution
51
|
Posted - 2013.09.02 22:28:00 -
[30] - Quote
Exponential costs, linear progression. The extra damage is significant, specially in a weapon that is usually used with Complex Damage Modifiers. The increased accuracy may not seem much, but it's the difference between missing the last shots when you give 4-5 shots in sequence and not missing: in the standard version the aim usually end up way above the mark after a few shots, in the proto version it practically stay still no matter what and that is very neat.
Overall you are correct in saying that there is not much point going through the trouble of using it in your average everyday battle, but these little differences are well welcome when you need every little bit more of performance you can get when you are running proto or when you are in a battle that for some reason really matters to you. Plus it looks awesome. |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1507
|
Posted - 2013.09.02 22:41:00 -
[31] - Quote
Aero Yassavi wrote:More damage is typically why people use the prototype versions. Also the extra damage may not seem like much, but amplify it by the proficiency skills and the charge shot bonus and it is a very substantial bonus. From experience I can tell you it makes a huge difference, the difference between one shotting a high tier enemy and not in many cases. This being the primary reason to use it. The more damage base= more damage charged shot. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1507
|
Posted - 2013.09.02 22:42:00 -
[32] - Quote
ReGnYuM wrote:Aero Yassavi wrote:Goon ReGnUM wrote:Zekain K wrote:The only reason anyone would pick the proto class over the standard is the extra 9 damage it can dish out. It's heat gauge/ build up are the same. Accuracy is a little higher, but its not that noticeable anyway. I have taken the proto version off of my proto suits, and replaced it with the standard, and there is little to no difference between the two.
Higher tier semi auto scrambler riffles need more incentive to be used. The standard one can **** shields, and tear through armor like butter at nearly the same rate as the proto SR can. I love how you base this off public level performance *bows down to almighty Planetary Conquest elitist* My opinions are unworthy! My opinions are unworthy! I am glad you're starting to respect your Holy Prophet. Maybe PIE does have a place in ReGclamation
Classy oh representative of House Dei.
How best shall we served you in your REGlamation? |
Patrick57
GunFall Mobilization Covert Intervention
115
|
Posted - 2013.09.03 00:41:00 -
[33] - Quote
Bittersteel the Bastard wrote:Aero Yassavi wrote:Bittersteel the Bastard wrote:Aero Yassavi wrote:Bittersteel the Bastard wrote: No. I think it's fine as is. What they need to work on is getting the charge shot to work and actually connect instead of it having a strange sort of lag. Anyone else have problems with the charge shot?
There does seem to be a problem where this weapons shots simply do not register. I always had a hunch there was, but then one day I got up to an oblivious sniper and charged a shot right into his skull and nothing happened. Followed up with single shots and nothing happened. Switched to my sidearm and he died. Never have problems with stationary targets but when I try to hit a charge shot against a moving target they never register, however my uncharged shots hit moving targets like 80% of the time. Sometimes my charge shots actually take a while to deal damage. Like 5 seconds will go by and then I see enemy shields drop. It's strange and part of the reason I switched to AScR. I have such a difficult time with the AScR. I try to put them on all my lolmando fits but the dispersion kills me. The dispersion is a *****. I run Amarr Logi so I'm fine with just getting like 30 assists and 6 kills a match lol. Amarr Logi for life! |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1510
|
Posted - 2013.09.03 01:12:00 -
[34] - Quote
Patrick57 wrote:Amarr Logi for life!
Amarr Victor! |
Blaze Ashra
O.U.T.E.R. S.A.N.C.T.U.M.
5
|
Posted - 2013.09.03 01:59:00 -
[35] - Quote
Fixed
For some reason I want laser turrets now. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1459
|
Posted - 2013.09.03 03:29:00 -
[36] - Quote
Blaze Ashra wrote:Fixed For some reason I want laser turrets now.
"Children of Amarr, Beloved of God Do not fear the dark heavens The stars are a sign unto you To bring the Light to dark places And so many wondrous lights we carry Illuminating peoples and worlds Know that our empire is holy Set apart for an immortal destiny Stand true, Children of Amarr Let the rays of our enlightenment Shine ever before the Almighty."
Empress Jamyl Sarum I |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
753
|
Posted - 2013.09.03 03:46:00 -
[37] - Quote
I only ever use advanced/basic weapons anyways. The tiny extra bit of damage isn't worth wasting cpu/pg space. I do however have proficiency 3 in any weapon that I use a lot in order to help put the hurt on other players, which I feel is much more useful than just using the proto variant.
BTW, a complex damage mod + a basic weapon is almost always better than using a prototype weapon. It also costs a lot less ;)
As for the Scrambler, I use the basic variant all the time, but keep in mind that the little extra damage that the advanced and proto variant do adds up a lot when you are using charged shots. On my heavy suit, I have two complex damage mods and I can tell a lot between effectiveness of a standard vs advanced charged shot. Without damage mods, the standard is the way to go. |
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