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Adelia Lafayette
DUST University Ivy League
208
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Posted - 2013.09.02 02:53:00 -
[1] - Quote
current ewar focuses on hiding your presence on the radar or finding someone with a radar. I'd like to expanding to equipment that gives the enemy team a bunch of false information. The idea is an equipment that can give varying amounts of false readings on enemy radar showing more red dots/chevrons then actually exist. It would also be fun to have vehicle versions as well. I would also love to see a deployable equipment that works as a decoy vehicle that blatantly shows up on the enemy's tac net that there is a tank/lav/dropship there but nothing but a little device with a blinking light is there. I would also love to see deployable scanners be available at some point as well. |
Grog Jaeger
DUST University Ivy League
3
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Posted - 2013.09.02 04:02:00 -
[2] - Quote
A vehicle mounted active radar jammer would nice. Could either interfere with signal or give false readings. Limit range to 500 meters or less. |
Furui
DUST University Ivy League
4
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Posted - 2013.09.02 04:29:00 -
[3] - Quote
Expanding n it, instead of a vehicle tht disrupts scans, how about an equipment that disrupts scans and makes all red dots disappear. This then gives the enemy a muh harder time tracking each and every member f the opposing faction. Of course this cant be permanent so I gues 5-10 seconds worth? |
gargantuise aaron
Sanguine Knights
127
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Posted - 2013.09.02 06:09:00 -
[4] - Quote
It would have to be like 45 seconds atleastot |
gargantuise aaron
Sanguine Knights
127
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Posted - 2013.09.02 06:11:00 -
[5] - Quote
It would have to be like 45 seconds atleastot |
Inyanga
Strong-Arm
1
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Posted - 2013.09.02 06:38:00 -
[6] - Quote
False deployments that look like nanohives or Drop Uplinks. Make them like Prox mines, where, when someone stands within 5 meters, a half second (or so) timer goes off and BOOM! Make it so Scouts can sneak under it's radar, or that they can outrun some of them based on how fast they can run, Basic versions would have a slower activation timer than proto, and/or skill level could impact the timer duration. Make the CPU/PG through the roof, though, as they could be quite OP, as seen by poor players.
Also, make it so that when shot, they don't explode, to reduce QQ fallout. That would still make REs and Prox have a purpose, and not thrown to the side. (fix Prox so they do more damage as they move up in teir, too) |
Sherrad Ventonii
DUST University Ivy League
51
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Posted - 2013.09.02 21:37:00 -
[7] - Quote
How about webbifying AV mines. |
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