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Ryme Intrinseca
Seraphim Auxiliaries
7
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Posted - 2013.09.02 16:58:00 -
[1] - Quote
Think I've had it. |
Ryme Intrinseca
Seraphim Auxiliaries
69
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Posted - 2013.09.27 12:03:00 -
[2] - Quote
BUMP because the grenade bug still hasn't been fixed. CCP, please look at this. I provide details on how to reproduce the glitch below.
1. Start cooking grenade. 2. Move to/aim at location where you want the grenade to go. 3. The half cooked grenade mysteriously disappears out of your hand and goes back on your belt without exploding!
My theory for what is happening here is that at stage 1 I'm fully depressing the L2 button, but in the course of moving/aiming (stage 2) the button becomes only semi-depressed. For some reason semi-depressed is reading as 'return pin to grenade and put back on belt' rather than 'keep cooking grenade'. Whatever the cause, I'd appreciate a fix, as it really impacts playability for me. |
Ryme Intrinseca
Seraphim Auxiliaries
82
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Posted - 2013.09.30 07:20:00 -
[3] - Quote
It's really only me and fawkuima that are getting this? I'm considering giving on locuses because cooking goes wrong so often. |
Ryme Intrinseca
Seraphim Auxiliaries
82
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Posted - 2013.09.30 10:39:00 -
[4] - Quote
I ran with fluxes and AV nades today, don't really like either of them but it's the only way around the cooking bug This was reported a month ago, can a dev at least acknowledge the issue? |
Ryme Intrinseca
Seraphim Auxiliaries
125
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Posted - 2013.10.17 21:27:00 -
[5] - Quote
Still happening, still waiting for dev acknowledgement |
Ryme Intrinseca
Seraphim Auxiliaries
127
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Posted - 2013.10.19 08:04:00 -
[6] - Quote
BUMP |
Ryme Intrinseca
Seraphim Auxiliaries
128
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Posted - 2013.10.19 18:31:00 -
[7] - Quote
KalOfTheRathi wrote:Ryme Intrinseca wrote:BUMP because the grenade bug still hasn't been fixed. CCP, please look at this. I provide details on how to reproduce the glitch below.
1. Start cooking grenade. 2. Move to/aim at location where you want the grenade to go. 3. The half cooked grenade mysteriously disappears out of your hand and goes back on your belt without exploding!
My theory for what is happening here is that at stage 1 I'm fully depressing the L2 button, but in the course of moving/aiming (stage 2) the button becomes only semi-depressed. For some reason semi-depressed is reading as 'return pin to grenade and put back on belt' rather than 'keep cooking grenade'. Whatever the cause, I'd appreciate a fix, as it really impacts playability for me. You have a different problem than the OP. At least I think so. What you have is a problem with your controller. Try the newest DS3 you can get your hands on. If you are unable to repeat the problem then repair or replace the DS3. DUST will have weird menu issues when your controller is starting to get tired. Specifically the menus will scroll way more than you want. That could also be from having more than one DS3 plugged in (so don't do that). Note that I have had to repair one and replace another to play DUST. The odd thing, to me anyway, is those same controllers could be used in other games. Good Luck. The OP is reporting two different grenade issues. One of them is the same as mine.
I have three controllers. The oldest one has the issues with menus you're referring to. When I used to use it to play Dust it would also sometimes throw grenades when I used L3 to run. So believe me, I am familiar with controller problems.
But I don't think the problem we're describing in this thread is anything to do with the controller I'm now using. The controller is 2 months old, and it's very crisp moving around the menus and in game. I've never had a misread input with it except for this grenade issue.
Furthermore, controller problems generally fall into one of two categories: (1) unresponsiveness; (2) misreading of inputs (e.g. reading L3 as L2, as in the example I mentioned above). My problem falls into a different category: (3) makes something happen that should not be able to happen. There is no button to put a partially cooked grenade back on my belt. Buggy hardware cannot make software perform an action it is not programmed to do.
Thanks for trying to help, but I'm pretty sure this is a software bug. |
Ryme Intrinseca
Seraphim Auxiliaries
129
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Posted - 2013.10.20 09:16:00 -
[8] - Quote
fawkuima juggalo wrote:KalOfTheRathi wrote:Ryme Intrinseca wrote:BUMP because the grenade bug still hasn't been fixed. CCP, please look at this. I provide details on how to reproduce the glitch below.
1. Start cooking grenade. 2. Move to/aim at location where you want the grenade to go. 3. The half cooked grenade mysteriously disappears out of your hand and goes back on your belt without exploding!
My theory for what is happening here is that at stage 1 I'm fully depressing the L2 button, but in the course of moving/aiming (stage 2) the button becomes only semi-depressed. For some reason semi-depressed is reading as 'return pin to grenade and put back on belt' rather than 'keep cooking grenade'. Whatever the cause, I'd appreciate a fix, as it really impacts playability for me. You have a different problem than the OP. At least I think so. What you have is a problem with your controller. Try the newest DS3 you can get your hands on. If you are unable to repeat the problem then repair or replace the DS3. DUST will have weird menu issues when your controller is starting to get tired. Specifically the menus will scroll way more than you want. That could also be from having more than one DS3 plugged in (so don't do that). Note that I have had to repair one and replace another to play DUST. The odd thing, to me anyway, is those same controllers could be used in other games. Good Luck. i appreciate your input on the subject, but this is not the problem. the bug occurs in the process of cooking a grenade not after or during the throw. the location of the grenade being thrown as nothing to do with the disappearance. as far as i know this is the correct forum, if it is not, then i welcome the move to the correct one. i have searched the forums for related topics but came up flat. nothing i know of is reporting any similar issue. if you have feed back on ways to make this post more specific i welcome the suggestions. In the OP you mention two issues: the thing with semi-cooked grenades going back on the belt (the problem I'm also having) and thrown grenades not causing damage. Kal is saying that the second issue is a map glitch, i.e. the map is swallowing the grenade. If you like you could edit the OP so it doesn't mention thrown grenades not causing damage, which is quite a separate issue from the cooking issue. |
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