Tebu Gan
CrimeWave Syndicate
54
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Posted - 2013.08.29 02:26:00 -
[1] - Quote
We do have roles, and the best among us run multiple fits to fit certain situations.
Further we play to the strengths of our tanks.
Thing is, a lot of the modules cause confusion as to how those roles play out.
Armor tanks are meant To take a beating for an extend period of time. Less burst DPS to compensate for more sustained survivability. Slower speeds but the tradeoff for survivability should match this. Overall slower then a Shield tank. Slower heal, ticks heals out slowly, but heals far more overall then the shields. PASSIVE Resist, A much higher passive resist, discourage Active hardening, Increase current passives. 30% per mod. Armor plates give huge HP boost vs Shields, less speed for using, weak passive heal for armor( thinking a new mod). Damage mods emphasize sustained DPS, heat sinks, ammo cache.
Shield tanks are meant Take a beating for a short period of time. Should push out a lot of burst DPS to compensate for less sustained survivability. Be able to get out, hence they need to have better burst speed. Perhaps more sustained speed as well. Faster then armor. Burst heals. Gives you a Burst of shield power, short duration, lot healed, though less overall then the armors rep. Huge Burst Resistance, Active Hardeners, Lot of resistance, but for a short time, 30 seconds up 15 seconds from current. Shield extenders give less HP vs Armor, Penalty to time til recharge for using, burst recharge. Damage mods emphasize burst DPS, extra damage, less ammo.
But our mods work quite opposite of how I expect our roles to play. I think this is were many of the problems lay. For instance:
Resistance
Best Armor Hardener (Active) - 25% Resistance for 1 Minute. Best Shield Hardener (Active) - 30% Resistance for 15 seconds.
Best Armor (Passive) - 15% Best Shield (Passive) - 15%
It's a mere 5% difference in Resistance A 25% difference in time Available.
To make Shield tanks fill the role of burst tanking, the resistance on hardeners needs to be higher then currently, with a slightly increased time to duration. Make Active tanking the best option for shields.
To make Armor tanks fill the role of sustained tanking, passives need a slight increase then currently, slightly less for shields to discourage use. Make passive tanking the best option for armor.
Ok small example for now, I'll finish this within the week.
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Tebu Gan
CrimeWave Syndicate
54
|
Posted - 2013.08.29 03:37:00 -
[3] - Quote
Godin Thekiller wrote:You're describing Winmatar and Amarr. Galllente are medium tank, medium speed, CQ hard hitters. Caldari are medium tank, low speed, long range bombarders. Go from there. Peace, Godin
Here
CCP Wolfman wrote: Shield
- Low HP ceiling, fast regen, hit-and-run.
- More shields increases shield regen delay.
- Once depleted, shields take a long time to kick back in.
Armor
- High HP ceiling, slow regen, stand-and-deliver.
- More armor slows you down.
- Armor has no native regen.
[list] CCP Wolfman
Notice shield mentions hit and run Notice armor stands-and-delivers.
https://forums.dust514.com/default.aspx?g=posts&t=104985&find=unread
Basically the things I have described. Thing is, planetary vehicles don't work the same as the space vehicles. Down here on the ground, the rules work differently.
Gravity plays more havoc on armor, reducing max acceleration and stopping ability, and requiring more energy to move around. High PG, Low CPU (hence less pg intensive passive resist mods)
Shields being lighter in weight require far less energy to move. So most of their energy is devoted to acceleration and agility, though very cpu intensive. High CPU, Low PG
Modules should be either High in cpu/pg or low in cpu/pg, to encourage the roles CCP hopes to fulfil For example, Shield mods require high cpu use, Armor mods require High PG costs. Base tanks have more CPU/PG depending on type. (Shields = CPU Armor = PG)
Anyways the roles have been somewhat described as is, I do not feel I am far off from the direction CCP hopes to go with the current classes of vehicles, Gallente and Caldari. |