TEXA5 HiTM4N wrote:As i chat with my corp and the EON. alliance I have been coming up with ways to make PC better and more enjoyable.
The biggest issue with PC right now is the times. If you own 5 districts you have to be on for 5 hours. This leads to burnout and becomes boring real quick. My suggestion cuts on the timers and makes battles more a lot more fun. However, this will require CCP increasing our players on the field and pretty much making a map that is pretty big. Basically making it similar to EVE.
What ridiculous hubris to suggest this. This just shows how detached you all are on a few levels.
First, your statement is still wrong. You don't HAVE to be on for 5 hours. You can just have enough good players to fight all in one hour, but regardless, if you lose, you could be susceptible to a counter-attack immediately following. So if you had 5 districts, and 1 district available each hour, then you could potentially need to be on for 6 hours.
Also what would be the downsides of combining districts? I don't really see one....
One HUGE and BROKEN upside is that you don't have to lock anything to move clones because all clones are generated for a single district. BUT the biggest and most RIDICULOUS advantage is that you would basically have 1 district producing clones at rate that is
multiples of however many districts there are
...Do you not see the problem there?
You are basically asking CCP to let you be lazy and lock districts for you (like you already are doing) so you don't have to suffer the inefficiency of doing so. So lets say you have a 10x SUPERdistrict producing 900 clones each day. So as long as there are only fights with clone packs, or maximum deployments from one district, there is no way that one day's defensive losses would ever be enough unless you just idiotically committed suicide or there was some
greater risk to joining your districts.
If you could lock 10 districts into one and only have to suffer the loss of one district's loss at a time, that would be OP times more than just 10 times. You would have to make it so a loss to that super districts would be at least AS devastating as a loss to all 10 districts at once. Not to mention, it would be inherently more powerful to attack from since you could deploy more clones at a time. You would basically be requiring players to need planets rather than districts to attack each other.
So IOW, your minimum clone loss should have to be (no. of districts in superdistrict)x(150).