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Exmaple Core
Ancient Exiles
1001
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Posted - 2013.08.28 02:01:00 -
[1] - Quote
Armor vs. Shields
The low HP, constant regen rate of vehicle shields previously used offered no real pros/cons. Vehicles now have much higher shield recharge rates than before, but to compensate they also have higher shield recharge delays. When taking fire shields will not regenerate (not until the second wave of module types is introduced, at any rate) requiring players to use shield boosters to kick-start shields, retreat to safety or attempt to destroy all targets and recuperate in the lull that follows. The hope is that this change will offer a readily apparent trade-off between shields and armor that allows players to pick a playstyle that suits them while not overly favoring any particular one.
Shield Low HP ceiling, fast regen, hit-and-run. More shields increases shield regen delay. Once depleted, shields take a long time to kick back in.
Armor High HP ceiling, slow regen, stand-and-deliver. More armor slows you down. Armor has no native regen.
Shield tanks are hit and run and armor are stand and deliver. So if shields are hit and run, will they actually be able to run, and if armor is stand and deliver, will they be standing because their slow? |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
543
|
Posted - 2013.08.28 02:03:00 -
[2] - Quote
Exmaple Core wrote:Armor vs. Shields
The low HP, constant regen rate of vehicle shields previously used offered no real pros/cons. Vehicles now have much higher shield recharge rates than before, but to compensate they also have higher shield recharge delays. When taking fire shields will not regenerate (not until the second wave of module types is introduced, at any rate) requiring players to use shield boosters to kick-start shields, retreat to safety or attempt to destroy all targets and recuperate in the lull that follows. The hope is that this change will offer a readily apparent trade-off between shields and armor that allows players to pick a playstyle that suits them while not overly favoring any particular one.
Shield Low HP ceiling, fast regen, hit-and-run. More shields increases shield regen delay. Once depleted, shields take a long time to kick back in.
Armor High HP ceiling, slow regen, stand-and-deliver. More armor slows you down. Armor has no native regen.
Shield tanks are hit and run and armor are stand and deliver. So if shields are hit and run, will they actually be able to run, and if armor is stand and deliver, will they be standing because their slow?
I swear they're trying to act like these are Winmatar and Amarr vehicles. if they actually change the speeds -_- |
Exmaple Core
Ancient Exiles
1002
|
Posted - 2013.08.28 02:30:00 -
[3] - Quote
Aizen Intiki wrote:Exmaple Core wrote:Armor vs. Shields
The low HP, constant regen rate of vehicle shields previously used offered no real pros/cons. Vehicles now have much higher shield recharge rates than before, but to compensate they also have higher shield recharge delays. When taking fire shields will not regenerate (not until the second wave of module types is introduced, at any rate) requiring players to use shield boosters to kick-start shields, retreat to safety or attempt to destroy all targets and recuperate in the lull that follows. The hope is that this change will offer a readily apparent trade-off between shields and armor that allows players to pick a playstyle that suits them while not overly favoring any particular one.
Shield Low HP ceiling, fast regen, hit-and-run. More shields increases shield regen delay. Once depleted, shields take a long time to kick back in.
Armor High HP ceiling, slow regen, stand-and-deliver. More armor slows you down. Armor has no native regen.
Shield tanks are hit and run and armor are stand and deliver. So if shields are hit and run, will they actually be able to run, and if armor is stand and deliver, will they be standing because their slow? I swear they're trying to act like these are Winmatar and Amarr vehicles. if they actually change the speeds -_- In balance terms the weaker tank needs to be faster |
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