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Nguruthos IX
Red and Silver Hand Amarr Empire
1166
|
Posted - 2013.08.27 16:59:00 -
[1] - Quote
When cooldowns are off seems dangerous and tedious.
All this talk about "Not sitting still" (Despite every DS role requiring some level of stillness / stability) goes out the window when they say
Okay well now that you're depleted, go park on the ground over there and get owned in a second. |
Nguruthos IX
Red and Silver Hand Amarr Empire
1166
|
Posted - 2013.08.27 17:05:00 -
[2] - Quote
calisk galern wrote:well if instalations become a thing perhaps you can deploy drone ammo supplies that you can move your drop ship near in the sky.
honestly I think that would be a solid addition.
I can guarantee you anything like that is too much work and years away at best.
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Nguruthos IX
Red and Silver Hand Amarr Empire
1166
|
Posted - 2013.08.27 17:07:00 -
[3] - Quote
Nemo Bluntz wrote:Nguruthos IX wrote:When cooldowns are off seems dangerous and tedious.
All this talk about "Not sitting still" (Despite every DS role requiring some level of stillness / stability) goes out the window when they say
Okay well now that you're depleted, go park on the ground over there and get owned in a second. ...or park it behind your redline, back where its safe....?
Because every game mode has redlines, right?
OH wait! |
Nguruthos IX
Red and Silver Hand Amarr Empire
1168
|
Posted - 2013.08.27 17:08:00 -
[4] - Quote
I guess this inadvertently spells the death of ever using vehicles in Ambush too.
I'd really like then, for red-line rail tanks and installations to be removed from Skirm/Dom. And the ISK payouts to go up in there because as it is playing anything other than ambush is the fastest way to go broke with DS.
I love being hit by stray MCC missiles for 500,000 damage too.
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Nguruthos IX
Red and Silver Hand Amarr Empire
1168
|
Posted - 2013.08.27 17:13:00 -
[5] - Quote
Nemo Bluntz wrote:Nguruthos IX wrote:Nemo Bluntz wrote:Nguruthos IX wrote:When cooldowns are off seems dangerous and tedious.
All this talk about "Not sitting still" (Despite every DS role requiring some level of stillness / stability) goes out the window when they say
Okay well now that you're depleted, go park on the ground over there and get owned in a second. ...or park it behind your redline, back where its safe....? Because every game mode has redlines, right? OH wait! You're concerned about your dropship running out of ammo in an ambush? Those rounds are only a few minutes long.
After which point its virtually dead/worthless and a liability. Ever been in a dog fight or tried chasing a LAV? Even aiming at infantry isn't a cake walk, especially if under any sort of AV pressure.
Those bullets can go mighty fast |
Nguruthos IX
Red and Silver Hand Amarr Empire
1171
|
Posted - 2013.08.27 17:38:00 -
[6] - Quote
Iron Wolf Saber wrote:I think I already passed this idea previously to CCP Logic Loop, I'll see if I can poke him again about it now that there are stronger reasons for it.
What idea specifically? Not having to be a sitting duck in an expensive "Medium" vehicle using small modules, that's probably still going to be weaker than an LAV? |
Nguruthos IX
Red and Silver Hand Amarr Empire
1171
|
Posted - 2013.08.27 17:41:00 -
[7] - Quote
Rogatien Merc wrote:if they suitably increase DS survivability, i for one would NOT welcome our new 'infinite ammo nearly-unkillable' overlords. take your licks along with the rest of us.
That's yet to be seen. They could still end up crap or worse than before.
I said that wasn't possible the last patch. The one before and then before that. But boy was I proven wrong... |
Nguruthos IX
Red and Silver Hand Amarr Empire
1171
|
Posted - 2013.08.27 17:42:00 -
[8] - Quote
Iron Wolf Saber wrote:Nguruthos IX wrote:Iron Wolf Saber wrote:I think I already passed this idea previously to CCP Logic Loop, I'll see if I can poke him again about it now that there are stronger reasons for it. What idea specifically? Not having to be a sitting duck in an expensive "Medium" vehicle using small modules, that's probably still going to be weaker than an LAV? Ahem... Sockets that do things can cannot be destroyed. Like change your fit, repair, kill, de-shield, jamm, resupply, periodic hazards ect ect.
I see. It'd still have to have some decent cover |
Nguruthos IX
Red and Silver Hand Amarr Empire
1171
|
Posted - 2013.08.27 17:43:00 -
[9] - Quote
Bojo The Mighty wrote:what is this limited ammo business? https://forums.dust514.com/default.aspx?g=posts&t=104985 |
Nguruthos IX
Red and Silver Hand Amarr Empire
1171
|
Posted - 2013.08.27 17:52:00 -
[10] - Quote
Bojo The Mighty wrote:Dias Mio! But wait did they just say they were going to buff damage on them too because they will have finite ammo?
Well, if they don't vehicles won't even be able to kill eachother.
Erm. I mean dropships won't be able to kill any other vehicle. HAV's will still tear us up |
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Nguruthos IX
Red and Silver Hand Amarr Empire
1172
|
Posted - 2013.08.27 18:11:00 -
[11] - Quote
Seymor Krelborn wrote:Nguruthos IX wrote:When cooldowns are off seems dangerous and tedious.
All this talk about "Not sitting still" (Despite every DS role requiring some level of stillness / stability) goes out the window when they say
Okay well now that you're depleted, go park on the ground over there and get owned in a second. just don't spam all your ammo like a noob... place your shots, make them count. cool downs too... pop em like a pro
Right. I'm not really a noob, I have a good idea what I'm talking about and I have pretty good aim. But thanks, obviously spamming at nothing is bad idea.
These turrets had better pack a punch to be worth the limited shots
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Nguruthos IX
Red and Silver Hand Amarr Empire
1176
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Posted - 2013.08.27 18:40:00 -
[12] - Quote
Bojo The Mighty wrote:apparently armor repairers will be passive now. Who woulda known? Yeah, I'm very curious about how this is all going to pan out. |
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