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BLAAAASTER
Sanmatar Kelkoons Minmatar Republic
37
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Posted - 2013.08.27 16:38:00 -
[1] - Quote
Now that they are getting their good fights they have decided to not allow them to continue by locking their own districts.
is this an exploit or a glitch? O just Teamplayers admitting they aren't any good at dust and have to resort to cheap tactics to hold onto their land.
LMFAO after all this talk of being a good corp your just afraid to fight people for your land.
Sad Sad Sad I guess all your mercs are retiring now too .. Haahahahaha cause their to afraid to fight cause they might loose. |
DUST RAGN0RAK
Sinq Laison Gendarmes Gallente Federation
6
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Posted - 2013.08.27 16:44:00 -
[2] - Quote
I think they should organize a method of talking shifts. Kinda unfair that they have to watch the districts all day everyday in case they are attacked. If they had a couple teams taking shifts they could afford to take breaks from the game and play something else, |
BLAAAASTER
Sanmatar Kelkoons Minmatar Republic
37
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Posted - 2013.08.27 16:47:00 -
[3] - Quote
DUST RAGN0RAK wrote:I think they should organize a method of talking shifts. Kinda unfair that they have to watch the districts all day everyday in case they are attacked. If they had a couple teams taking shifts they could afford to take breaks from the game and play something else,
if they cant defend it they shouldn't own it. using broken mechanic's to lock their own districts just seems cheap and shows they are afraid to fight |
Nemo Bluntz
TeamPlayers EoN.
455
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Posted - 2013.08.27 16:52:00 -
[4] - Quote
Cracks me up every time. "you guys obviously aren't good and this proves it!"
I'm not a 'main' PC Teamplayer. With that said, I'm not sure how many of us you think there are. But its not like there are hundreds of TPs sitting around shaking in our boots, avoiding 'the next fight' at all costs. |
martinofski
Rebelles A Quebec Orion Empire
311
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Posted - 2013.08.27 16:54:00 -
[5] - Quote
DUST RAGN0RAK wrote:I think they should organize a method of talking shifts. Kinda unfair that they have to watch the districts all day everyday in case they are attacked. If they had a couple teams taking shifts they could afford to take breaks from the game and play something else,
Isn't that what PC is? Playing skirmish when the attacker decide to attack you?
Haven't played a single game in PC since all match done by my corp at the time were in the middle of the night or during working hours. Anyway, I had no interest in it.
Kinda unfair? not at all. You own too much for what you can defend? deal with it. |
Beren Hurin
The Vanguardians
1251
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Posted - 2013.08.27 17:10:00 -
[6] - Quote
For those of us who are slo, can someone explain how this works...
If A attacks B and gives up the minimum clone loss, then B is locked, but A is still vulnerable to attack with 50-70 fewer clones after the next DT/reinforcement because they lose 150, but they get whatever they generate still...? Then C can attack A, and D > C etc. until only one end of the entire system is exposed?
However, each district gets 2 cycles of clone generation to get back what they lose from battle, and every locked district cannot attack until more than 24 hours later... is this how it works?
So for every n districts to protect, Eon needs n+1 districts unlocked per DT, and 150*(n) clones for attacking district every 48 hours but will make... (80 to 100)*(n+1) clones each DT...? |
Aisha Ctarl
The Generals EoN.
1129
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Posted - 2013.08.27 17:12:00 -
[7] - Quote
Beren Hurin wrote:For those of us who are slo, can someone explain how this works...
If A attacks B and gives up the minimum clone loss, then B is locked, but A is still vulnerable to attack with 50-70 fewer clones after the next DT/reinforcement because they lose 150, but they get whatever they generate still...? Then C can attack A, and D > C etc. until only one end of the entire system is exposed?
However, each district gets 2 cycles of clone generation to get back what they lose from battle, and every locked district cannot attack until more than 24 hours later... is this how it works?
So for every n districts to protect, Eon needs n+1 districts unlocked per DT, and 150*(n) clones for attacking district every 48 hours but will make... (80 to 100)*(n+1) clones each DT...?
I swear you have to be a math major to play any game developed by CCP. |
Delta 749
Kestrel Reconnaissance
1878
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Posted - 2013.08.27 17:25:00 -
[8] - Quote
DUST RAGN0RAK wrote:I think they should organize a method of talking shifts. Kinda unfair that they have to watch the districts all day everyday in case they are attacked. If they had a couple teams taking shifts they could afford to take breaks from the game and play something else,
If they dont have the manpower to hold then obviously they shouldnt be holding it Now I have nothing against them and Im not part of this coalition against them but I do think that after all their posturing and Cubs saying "If we wanted all of Molden Heath we would have it" for them to lock their districts because they cant handle people keeping up a drawn out campaign against them, well thats ******* hilarious |
Thor Odinson42
Molon Labe.
1006
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Posted - 2013.08.27 17:32:00 -
[9] - Quote
BLAAAASTER wrote:Now that they are getting their good fights they have decided to not allow them to continue by locking their own districts.
is this an exploit or a glitch? O just Teamplayers admitting they aren't any good at dust and have to resort to cheap tactics to hold onto their land.
LMFAO after all this talk of being a good corp your just afraid to fight people for your land.
Sad Sad Sad I guess all your mercs are retiring now too .. Haahahahaha cause their to afraid to fight cause they might loose.
No need to ruin a decent point by throwing hyperbolic BS in there.
They've locked their timers to avoid the public humiliation of losing. They've lost their resolve. Instead of letting Eon fight for it, they've locked the districts while they try to sell them.
Kind of tells you what they think of the other corps in Eon.
If you can't keep up with the pace of owning all of Molden Heath then the districts should be lost.
If you are thinking of buying districts, at least wait. Make them spend some more isk locking up their districts with their dummy corp.
Man vs Man Team Players has no peer in this game. But this game shouldn't be decided by 20 or 30 players.
Eon has advertised that they've lost interest in the game and many are going to play other games. Who knows??
But don't give money to them for districts. If they are leaving anyway just wait. They'll get tired of spending money on clone packs to lock up districts. You are FAILING at the meta game if you give them money for districts at this point. |
Cyrius Li-Moody
The New Age Outlaws
791
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Posted - 2013.08.27 17:46:00 -
[10] - Quote
Thor Odinson42 wrote:BLAAAASTER wrote:Now that they are getting their good fights they have decided to not allow them to continue by locking their own districts.
is this an exploit or a glitch? O just Teamplayers admitting they aren't any good at dust and have to resort to cheap tactics to hold onto their land.
LMFAO after all this talk of being a good corp your just afraid to fight people for your land.
Sad Sad Sad I guess all your mercs are retiring now too .. Haahahahaha cause their to afraid to fight cause they might loose. No need to ruin a decent point by throwing hyperbolic BS in there. They've locked their timers to avoid the public humiliation of losing. They've lost their resolve. Instead of letting Eon fight for it, they've locked the districts while they try to sell them. Kind of tells you what they think of the other corps in Eon. If you can't keep up with the pace of owning all of Molden Heath then the districts should be lost. If you are thinking of buying districts, at least wait. Make them spend some more isk locking up their districts with their dummy corp. Man vs Man Team Players has no peer in this game. But this game shouldn't be decided by 20 or 30 players. Eon has advertised that they've lost interest in the game and many are going to play other games. Who knows?? But don't give money to them for districts. If they are leaving anyway just wait. They'll get tired of spending money on clone packs to lock up districts. You are FAILING at the meta game if you give them money for districts at this point.
Thor. I genuinely mean this, I like the ideals you hold. people should really listen to this. |
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Icedslayer
SVER True Blood Public Disorder.
105
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Posted - 2013.08.27 18:10:00 -
[11] - Quote
Yup cause having every man and there dog attacking you is fun? Especially when 6-8 district's are all on the same reinforcement timer and between matches you have less than 10 min now multiply the amount of matches by 10 (50 matches in one day) your Players will get burned out. Plus its a valid tactic of locking your district by either a ally corp or a sister corp
It gives your Ace players time to cool down and take a breather and your directors time to focus on attacking or shoring up defenses |
Cyrius Li-Moody
The New Age Outlaws
791
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Posted - 2013.08.27 18:25:00 -
[12] - Quote
so... what we all have learned is that if you have the isk it doesn't matter that you can't continuously hold a district by yourself. you can pay the game to keep you on the map without actually defending your land. I guess every corp should start practicing this as viable seems to be standard practice. |
Thumb Green
Novashift
347
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Posted - 2013.08.27 18:27:00 -
[13] - Quote
Beren Hurin wrote:For those of us who are slow, can someone explain how this works...
If A attacks B and gives up the minimum clone loss, then B is locked, but A is still vulnerable to attack with 50-70 fewer clones after the next DT/reinforcement because they lose 150, but they get whatever they generate still...? Then C can attack A, and D > C etc. until only one end of the entire system is exposed?
However, each district gets 2 cycles of clone generation to get back what they lose from battle, and every locked district cannot attack until more than 24 hours later... is this how it works?
So for every n districts to protect, Eon needs n+1 districts unlocked per DT, and 150*(n) clones for attacking district every 48 hours but will make... (80 to 100)*(n+1)- .5*n(150) clones each DT...?
IOW: In full lockdown mode, between 40 and 50 clones are generated per district per DT on average....?
One thing I'm not sure of is, if clones are moved to a friendly district, that doesn't block that target district from attack does it?
Most likely they aren't attacking their own districts from other districts. If they are indeed purposely locking their own districts then they're using a dummy corp that has no districts to do it with. I'm sure by now they have enough ISK from their districts that they could afford to buy the clone packs without it hitting their wallet too hard. |
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