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KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5557
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Posted - 2013.08.27 14:10:00 -
[1] - Quote
I feel that the current stats in the game are very lacking, and do not accurately provide stats for various actions, and do not let you see your improvements over time with only lifetime stats in th character sheet. The Ideas for the character sheet will require a sorting system, I explain this below the character sheet
[END OF MATCH] Objectives fulfilled: Null cannons (and other future objectives) successfully hacked in the battle.
Hacks: All successful hacks performed in the battle.
WP per life: number of war points divided how many times you spawned in the battle.
ISK efficiency: Your ISK rewards divided by your total current market cost of your depleted gear throughout the course of the battle.
Causes of death: let us see what our deaths are from, organized from what killed us the most to what killed us the least in the battle.
Our killers: let us see a list of people who killed us, organized from who killed us the most to who killed us the least in the battle.
Our victims: let us see a list of people who we killed, organized from who we killed the most to who we killed the least in the battle.
WP per minute: War points gained in the battle divided by minutes spent in battle.
Kills per minute: Kills gained in the battle divided by minutes spent in the battle.
Show dropsuits, and weapons used for every kill and death on the chart on the chart.
[CHARACTER SHEET (or a new stats pages)] Lifetime WP per minute: War points gained in the battle divided by minutes spent in battle in our lifetime.
Kills per minute: Kills gained in the battle divided by minutes spent in the battle in our lifetime.
Lifetime objectives fulfilled: Null cannons (and other future objectives) successfully hacked in our lifetime.
Lifetime hacks: all successful hacks performed in our lifetime.
Lifetime revives: all successful revives performed in our lifetime.
Lifetime WP per life: number of war points divided how many times you spawned in our lifetime.
Lifetime ISK efficiency: Your ISK rewards divided by your total market cost (at the time) of your depleted gear over your lifetime.
Daily, weekly, and monthly stats for Win/loss ratio, KDR, ISK efficiency, and WP per life: This will let us see our progress and improvements.
Chart for win/loss ratio, KDR, ISK efficiency, and WP per life over time: an alternative to the daily, weekly, and monthly stats. I actually would prefer this.
Win/loss ratios, KDR, ISK efficiency, and WP per life for specific to contract types (instant battle, FW, PC, other): Show our stats specifically for each contract type.
Win/loss ratios, KDR, ISK efficiency, and WP per life for specific to game modes (Ambush, Skirmish, Domination): Show our stats specifically for each game mode. Lifetime kills by weapon used (should include vehicles and other non-weapons also): let us see what most of our kills are from.
Lifetime kills by victim's weapon: organize lifetime kills by weapon our victims used by.
Lifetime kills by victim's dropsuit: organize lifetime kills by dropsuits our victims wore.
Lifetime kills by dropsuit worn: organize lifetime kills by dropsuits we wore at the time.
Lifetime deaths by cause of death: let us see what our deaths are from, organized from what killed us the most to what killed us the least in or lifetime.
Lifetime deaths by dropsuit worn: organize lifetime kills by dropsuit worn at time of death.
Lifetime deaths by weapon we used: organize lifetime kills by what weapon we used at time of death.
Nemesis: Who killed us the most, and who we killed the most in our lifetime.
Favored faction: The faction you take faction warfare contracts for the most.
With all this, the character sheet would likely be very cluttered, so a separate stats page should be added for more specific and numerous stats. Players should be able to set the parameters for what stats they want to view, to reduce clutter. By allowing players to set parameters for stats, I mean things like selecting the time frame, the mode, the contract type for the specific stat (imagine a BF3 server browser, but for stats); something like this likely wouldn't be easy to implement, but would be worth it IMO.
Example: 1) you go to the stats page, select causes of death to see your lifetime causes of death 2) then you select a time frame of this month to get causes of death specific to this month 3) then you select instant battles as contract type to see causes of death specific to this month, from only instant battles 4) then you select Domination as your game mode mode to see causes of death specific to this month, from only instant battles, and specific to Domination mode. 5) then you select sort by dropsuit worn by enemy to see causes of death specific to this month, from only instant battles, specific to Domination mode, for various dropsuit types along with the number of times you've been killed by someone for each specific dropsuit type listed in order from most to least deaths
Feel free to make suggestions about stats you want to see. |
Arkena Wyrnspire
Turalyon 514
2767
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Posted - 2013.08.27 14:21:00 -
[2] - Quote
What about isk damage? |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5557
|
Posted - 2013.08.27 14:27:00 -
[3] - Quote
Arkena Wyrnspire wrote:What about isk damage? Added now |
Cross Atu
Conspiratus Immortalis Covert Intervention
1650
|
Posted - 2013.08.27 15:01:00 -
[4] - Quote
KAGEHOSHI it's like you've taken every post I've made about wanting more detailed stats, combined it with every post I never got around to making about wanting additional stats, and added a few useful things I didn't even think of.
There is not enough +1 to express my approval.
Nicely done mate, Cross |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5561
|
Posted - 2013.08.27 15:21:00 -
[5] - Quote
Ran out of space in OP, so adding more stuff here:
ISK Damage vs Loss ratio: hostile assets destroyed divided by the value of personal assets lost. (Both for battle and for lifetime) |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5567
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Posted - 2013.08.27 22:54:00 -
[6] - Quote
Not enough people are feeding me likes and inflating my ego from this obvious work of genius. LOVE ME DAMN IT! |
Nihilus Warwick
Pradox XVI
11
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Posted - 2013.08.28 03:01:00 -
[7] - Quote
Ohhh, this would be really nice! |
Booby Tuesdays
Ahrendee Mercenaries EoN.
303
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Posted - 2013.08.28 03:12:00 -
[8] - Quote
How about total WP missing from 2 months of Skirmish when WP didn't track in Chrome... |
Jebediah Mayhew
Krusual Covert Operators Minmatar Republic
32
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Posted - 2013.08.28 03:54:00 -
[9] - Quote
+1 all the way |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
715
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Posted - 2013.08.28 05:28:00 -
[10] - Quote
I strongly support the WP/minute stat. Although I'd rather see something like WP/hour as wp/minute seems less accurate.
As for the rest of the stats, I think that the end of match stats need to change from what you did to what other people did. For instance, seeing what weapon killed you most compared to seeing what weapon you used most.
There's also way too many detailed stats for players. Player info should include:
WP Kills Deaths Kills/hour Kills/death WP/hour WP/death
I don't care for the isk stuff because I doubt it has been tracked since the beginning of uprising...so experienced players would have higher stats. For personal end of match stats I'd be fine with it.
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Cross Atu
Conspiratus Immortalis Covert Intervention
1659
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Posted - 2013.08.28 07:52:00 -
[11] - Quote
Booby Tuesdays wrote:How about total WP missing from 2 months of Skirmish when WP didn't track in Chrome... Right there with you buddy, right there with you |
FraggerMike
G.R.A.V.E
66
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Posted - 2013.08.28 11:25:00 -
[12] - Quote
Booby Tuesdays wrote:How about total WP missing from 2 months of Skirmish when WP didn't track in Chrome...
I am hearing that one, still a bit annoyed.
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Vyzion Eyri
The Southern Legion The Umbra Combine
1233
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Posted - 2013.08.28 12:19:00 -
[13] - Quote
KAGEHOSHI Horned Wolf wrote:
[END OF MATCH] ISK damage: the total value of everything we destroyed in the battle. Also possibly an ISK Destroyed per minute, or per life could be added.
Objectives fulfilled: Null cannons (and other future objectives) successfully hacked in the battle.
Hacks: All successful hacks performed in the battle.
WP per life: number of war points divided how many times you spawned in the battle.
ISK efficiency: Your ISK rewards divided by your total current market cost of your depleted gear throughout the course of the battle.
Causes of death: let us see what our deaths are from, organized from what killed us the most to what killed us the least in the battle.
Our killers: let us see a list of people who killed us, organized from who killed us the most to who killed us the least in the battle.
Our victims: let us see a list of people who we killed, organized from who we killed the most to who we killed the least in the battle.
WP per minute: War points gained in the battle divided by minutes spent in battle.
Kills per minute: Kills gained in the battle divided by minutes spent in the battle.
Show dropsuits, and weapons used for every kill and death on the chart on the K D graph.
Personally I don't really care who killed me. For ISK efficiency, I'd say make it a percentage (multiply by 100). Maybe that was self-explanatory, though. A cool addition would be to have a tab on the end of match screen that shows the map, and blue dots where you performed hacks, red dots where you made kills, skulls where you died, little explosion icons where your vehicles died, etc.
If we're going to add all this information to end-game screens, perhaps save the data from players' last 5 to 10 end-game matches so that we can go over it later, for example after we leave our squad. It may get troublesome waiting for all squad members to stop oogling their stats. Unless the squad queuing is changed and late squad members can still join the same game even if the squad leader is already in. |
FraggerMike
G.R.A.V.E
66
|
Posted - 2013.08.28 13:16:00 -
[14] - Quote
Vyzion Eyri wrote:KAGEHOSHI Horned Wolf wrote:
[END OF MATCH] ISK damage: the total value of everything we destroyed in the battle. Also possibly an ISK Destroyed per minute, or per life could be added.
Objectives fulfilled: Null cannons (and other future objectives) successfully hacked in the battle.
Hacks: All successful hacks performed in the battle.
WP per life: number of war points divided how many times you spawned in the battle.
ISK efficiency: Your ISK rewards divided by your total current market cost of your depleted gear throughout the course of the battle.
Causes of death: let us see what our deaths are from, organized from what killed us the most to what killed us the least in the battle.
Our killers: let us see a list of people who killed us, organized from who killed us the most to who killed us the least in the battle.
Our victims: let us see a list of people who we killed, organized from who we killed the most to who we killed the least in the battle.
WP per minute: War points gained in the battle divided by minutes spent in battle.
Kills per minute: Kills gained in the battle divided by minutes spent in the battle.
Show dropsuits, and weapons used for every kill and death on the chart on the K D graph.
Both of you have very excellent suggestions, been wanting some this for some time now. Personally I don't really care who killed me. For ISK efficiency, I'd say make it a percentage (multiply by 100). Maybe that was self-explanatory, though. A cool addition would be to have a tab on the end of match screen that shows the map, and blue dots where you performed hacks, red dots where you made kills, skulls where you died, little explosion icons where your vehicles died, etc. If we're going to add all this information to end-game screens, perhaps save the data from players' last 5 to 10 end-game matches so that we can go over it later, for example after we leave our squad. It may get troublesome waiting for all squad members to stop oogling their stats. Unless the squad queuing is changed and late squad members can still join the same game even if the squad leader is already in.
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Lightning Bolt2
Binary Mercs
131
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Posted - 2013.08.28 16:10:00 -
[15] - Quote
This will be awesome to add, at least the top half, I really like seeing the killfeed with a gorgon kill on a sniper . |
HAICD
Dogs of War Gaming DARKSTAR ARMY
32
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Posted - 2013.08.28 16:54:00 -
[16] - Quote
How much AUR you costed your enemy. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5587
|
Posted - 2013.08.29 15:52:00 -
[17] - Quote
Vyzion Eyri wrote:KAGEHOSHI Horned Wolf wrote:
[END OF MATCH] ISK damage: the total value of everything we destroyed in the battle. Also possibly an ISK Destroyed per minute, or per life could be added.
Objectives fulfilled: Null cannons (and other future objectives) successfully hacked in the battle.
Hacks: All successful hacks performed in the battle.
WP per life: number of war points divided how many times you spawned in the battle.
ISK efficiency: Your ISK rewards divided by your total current market cost of your depleted gear throughout the course of the battle.
Causes of death: let us see what our deaths are from, organized from what killed us the most to what killed us the least in the battle.
Our killers: let us see a list of people who killed us, organized from who killed us the most to who killed us the least in the battle.
Our victims: let us see a list of people who we killed, organized from who we killed the most to who we killed the least in the battle.
WP per minute: War points gained in the battle divided by minutes spent in battle.
Kills per minute: Kills gained in the battle divided by minutes spent in the battle.
Show dropsuits, and weapons used for every kill and death on the chart on the K D graph.
Personally I don't really care who killed me. For ISK efficiency, I'd say make it a percentage (multiply by 100). Maybe that was self-explanatory, though. A cool addition would be to have a tab on the end of match screen that shows the map, and blue dots where you performed hacks, red dots where you made kills, skulls where you died, little explosion icons where your vehicles died, etc. If we're going to add all this information to end-game screens, perhaps save the data from players' last 5 to 10 end-game matches so that we can go over it later, for example after we leave our squad. It may get troublesome waiting for all squad members to stop oogling their stats. Unless the squad queuing is changed and late squad members can still join the same game even if the squad leader is already in. I like these ideas. They said in 1/4 you will be able to bring up the end of match page for the last battle, I think its possible to do it for the 5 last battles. |
mumbles OB1
Namtar Elite Gallente Federation
0
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Posted - 2013.08.31 07:17:00 -
[18] - Quote
Love a good bit o detail but for me, if I had to prioritise the wish list i'd just like a post match ISK profit or loss in ISK not percentage made for each match and maybe per login session. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5661
|
Posted - 2013.09.01 05:53:00 -
[19] - Quote
I want to better track my strengths, weaknesses, and improvements |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5692
|
Posted - 2013.09.03 00:13:00 -
[20] - Quote
I want more statsy stats |
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KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5788
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Posted - 2013.09.06 07:12:00 -
[21] - Quote
I like stats |
Sorry Wrong Chat
United Pwnage Service RISE of LEGION
4
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Posted - 2013.09.06 07:51:00 -
[22] - Quote
I fully agree with you ideas, +1 !!
Rankings should not stop for the best 1000 players, I will know that I am Nr. 256.568 !!!
Stats are wonderful for many players |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5811
|
Posted - 2013.09.07 19:20:00 -
[23] - Quote
More stats! |
Cross Atu
Conspiratus Immortalis
1689
|
Posted - 2013.09.08 17:35:00 -
[24] - Quote
Yes! |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6561
|
Posted - 2013.10.14 05:09:00 -
[25] - Quote
Still want |
Denn Maell
PIanet Express
7
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Posted - 2013.10.14 05:28:00 -
[26] - Quote
Do Want!
Lifetime Longest Kill Streak Longest Head Shot Lifetime Healing Healing per minute Number of Scan Assists Total ammount of AUR destroyed...
...I want it all to track! If it netted me WP I want to know how much I racked up! |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6980
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Posted - 2013.11.09 05:28:00 -
[27] - Quote
I want stats!
Gû¦Gû+Supreme emperor god-kingpÇn++KAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6986
|
Posted - 2013.11.09 23:59:00 -
[28] - Quote
I want
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7353
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Posted - 2013.12.08 10:27:00 -
[29] - Quote
I want still
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7769
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Posted - 2014.01.04 23:21:00 -
[30] - Quote
Denn Maell wrote:Do Want! Lifetime Longest Kill Streak Longest Head Shot Lifetime Healing Healing per minute Number of Scan Assists Total ammount of AUR destroyed... ...I want it all to track! If it netted me WP I want to know how much I racked up! I want these as well, unfortunately I ran out of room in the OP
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Cross Atu
OSG Planetary Operations Covert Intervention
1896
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Posted - 2014.02.03 19:16:00 -
[31] - Quote
Spreadsheets in Space meet Spreadsheets in Dust
Support the EVE-Dust link, +1 this thread
SupportSP Rollover & an improved Recruting System
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Garth Mandra
The Southern Legion The Umbra Combine
305
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Posted - 2014.02.03 23:16:00 -
[32] - Quote
That all sounds good to me.
It'd be nice if we could access this data from whatever API we have/will have access to to, obviously. I'd also like if it we had access too Eve Gate (or Dust gate or whatever) and be able to see these stats there.
One thing to keep in mind is that when industry is in full swing and we're no longer reliant on the NPC market then prices will be in flux. This is fine though because you just take the isk value at the time to calculate the stats. They can use whatever metrics they use in eve (for kill reports etc) to calculate the 'market value' of the items. In fact if they're intelligent about it they'll be using the same code on Tranquillity. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8986
|
Posted - 2014.02.09 18:47:00 -
[33] - Quote
I want
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10607
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Posted - 2014.04.24 04:51:00 -
[34] - Quote
Still very much want
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3881
|
Posted - 2014.04.24 08:31:00 -
[35] - Quote
This was posted in August of last year? That's SOOOO long ago now...
Dren and Templar equipment stats, wrong since release.
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Draco Cerberus
BurgezzE.T.F General Tso's Alliance
875
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Posted - 2014.04.24 15:28:00 -
[36] - Quote
I like looking at numbers! More spreadsheets please. +1
A Brave New Eden
Forge a new destiny
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PO0KY
Virtual Syndicate
586
|
Posted - 2014.04.24 18:15:00 -
[37] - Quote
Yes I support this! Come on Devs, put a blue tag on this glorious post. |
Flint Beastgood III
GunFall Mobilization
555
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Posted - 2014.04.24 18:32:00 -
[38] - Quote
"Lifetime Kills by weapon used (should include vehicles and other non-weapons also): let us see what most of our kills are from."
This is the one stat that I want most! Then I can set my own goals, starting with x amount of kills with each weapon.
I'd like to see how many times I have: *killed with a weapon *headshotted with a weapon *died by a weapon
The OP listed some great suggestions, but personally I only care about the above. We definitely need a stats page with much more detailed stats as suggested though.
Gÿó +¦ +¦ Gÿó
Trained Skills
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