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calvin b
Molon Labe. League of Infamy
408
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Posted - 2013.08.26 23:22:00 -
[1] - Quote
The problem is distance rendering and person bleeding into the object. I watched three forge gunners tear my team apart. I saw them thru my scope less than 300 yards and still could not take the shot. There bodies were half way into the building, my sniper rifle did not even register them being there. So I moved 5 different locations, I went higher, I went left, then right, further away then closer. Nothing worked. This is the main reason Forge Gunners are running amok, we snipers cant seem to be able to kill them do to poor distance rendering. Fix this issue and the FG snipers days are over. |
BLKDG
RoyalSquad514
67
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Posted - 2013.08.26 23:25:00 -
[2] - Quote
calvin b wrote:The problem is distance rendering and person bleeding into the object. I watched three forge gunners tear my team apart. I saw them thru my scope less than 300 yards and still could not take the shot. There bodies were half way into the building, my sniper rifle did not even register them being there. So I moved 5 different locations, I went higher, I went left, then right, further away then closer. Nothing worked. This is the main reason Forge Gunners are running amok, we snipers cant seem to be able to kill them do to poor distance rendering. Fix this issue and the FG snipers days are over.
Thanks for not screaming for a nerf but for asking for a reasonable counter rendered useless by rendering issues (btw railgun tanks have the same issues too). |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
215
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Posted - 2013.08.26 23:29:00 -
[3] - Quote
BLKDG wrote:calvin b wrote:The problem is distance rendering and person bleeding into the object. I watched three forge gunners tear my team apart. I saw them thru my scope less than 300 yards and still could not take the shot. There bodies were half way into the building, my sniper rifle did not even register them being there. So I moved 5 different locations, I went higher, I went left, then right, further away then closer. Nothing worked. This is the main reason Forge Gunners are running amok, we snipers cant seem to be able to kill them do to poor distance rendering. Fix this issue and the FG snipers days are over. Thanks for not screaming for a nerf but for asking for a reasonable counter rendered useless by rendering issues (btw railgun tanks have the same issues too).
Agreed, well said. Rendering issues affect a lot of other things, including sniping. One that comes to mind is the invisible swarms. Even when using just medium range weaponry like the TAC and Laser rifle, there is pop up and un-rendered characters at range. |
Doc Noah
Algintal Core Gallente Federation
482
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Posted - 2013.08.26 23:30:00 -
[4] - Quote
What does rendering issues have anything to do with Forge sniping? |
BLKDG
RoyalSquad514
67
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Posted - 2013.08.26 23:32:00 -
[5] - Quote
Doc Noah wrote:What does rendering issues have anything to do with Forge sniping?
Other way around Sniping the fg |
ladwar
Dead Six Initiative Lokun Listamenn
1289
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Posted - 2013.08.26 23:34:00 -
[6] - Quote
Doc Noah wrote:What does rendering issues have anything to do with Forge sniping? everything |
Doc Noah
Algintal Core Gallente Federation
482
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Posted - 2013.08.26 23:38:00 -
[7] - Quote
The only counter to a forge gun sniping on rooftops is by forge gunning yourself. Until they make it impossible to snipe with the forge gun, choosing to stand perfectly still with a sniper rifle is suicide. Hit a forge gunner with a sniper rifle and he'll back off after the 2nd hit, hit him with a forge gun and its lights out.
Also I have no problems with rendering issues, sure invisible terrains suck and should be fixed but I go by the crosshair turning red to indicate my bullet will hit flesh and not an invisible wall. |
BLKDG
RoyalSquad514
68
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Posted - 2013.08.26 23:42:00 -
[8] - Quote
Doc Noah wrote:The only counter to a forge gun sniping on rooftops is by forge gunning yourself. Until they make it impossible to snipe with the forge gun, choosing to stand perfectly still with a sniper rifle is suicide. Hit a forge gunner with a sniper rifle and he'll back off after the 2nd hit, hit him with a forge gun and its lights out.
Also I have no problems with rendering issues, sure invisible terrains suck and should be fixed but I go by the crosshair turning red to indicate my bullet will hit flesh and not an invisible wall. I don't always have good luck with the red reticle. Isnt true all the time maybe 60/40 |
Nemo Bluntz
TeamPlayers EoN.
451
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Posted - 2013.08.26 23:53:00 -
[9] - Quote
No. The problem is OHK weapons shooting you from out of your weapon's effective range.
In other words, forge sniping. |
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