Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
164
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Posted - 2013.08.26 19:17:00 -
[1] - Quote
Buddha Brown wrote:I see my fair share of SRs, FGs, MDs and a whole slew of sidearms. I cant remember the last time I actually played a game of AR 514, it's looking like there's at least some diversity these days CCP is definitely good at "over-time" game strategy. They take what they produce, work it, massage it, iterate on it, and change it continually. The result is a solid product over time. If CCP can stick it out, and me and you and our 4998 other hardcore fans of the franchise can stick it out, we'll have a great game at the end of the day.
I have noticed that the SMG is the sidearm to have, though. I am guilty of this, although I have been using the Scrambler Pistol now more that I got a 'Dren' version for free. It's satisfying to kill someone with it, because I know it requires *that* much more skill than an SMG, and nobody ever saw the scr. pistol coming.
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Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
167
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Posted - 2013.08.26 19:41:00 -
[2] - Quote
sammus420 wrote:scrambler rifles are only slightly less common than ARs. Im not sure why that is, as with the sight they have they're definitively better, I assume it's just do to the fact that people haven't had their eyes open to them. It's most likely because when scrambler rifles came out, people were already specced into/speccing into ARs, since that's all there ever was. For me, at least, there was no way to test out a scrambler rifle, and its just not worth it to risk my precious sp on a weapon that wasn't tried-and-true. Incidentally, the AR also helped push me into Gallente suits, since I figured the fitting bonuses would be most helpful early on (in the early part of the sp game) when all core skills weren't at level five.
I actually skilled an alt yesterday into an assault scrambler rifle (scrambler rifle operation IV), and it is AWESOME! To you guys out there looking for an awesome weapon, I'd definitely recommend an assault SR or even the regular SR. It's such a refreshing change from my normal AR and TAR.
But, playing those two weapons essentially back to back on my characters, I do start to see the vision of "breach, burst, assault, tactical" variants on weapons and how those interrelate with each weapons' "primary mode of fire." For example, the Tactical Assault Rifle is a single shot, hard-hitting variant with a nice scope to see where that shot is landing. The Scrambler Rifle's "base" version is a TAR in that it fires a single (normal or charged), hard hitting shot through a nice scope. Alternatively, the "base" Assault Rifle is akin to an Assault Scrambler Rifle in that each are full auto-fire, but in this case I have to give the nod to the Assault SR, because it keeps that awesome scope.
I'm very excited to see the Combat and Rail Rifles and how they relate to their Burst and Breach variants, respectively. |