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Jason Pearson
Seraphim Auxiliaries
2742
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Posted - 2013.08.26 00:45:00 -
[1] - Quote
Switch the Assault Forge Damage with Standard, a higher RoF weapon shouldn't have higher damage per hit also. Forge Guns would then be perfect and we'd never have to touch them again (Yes even Proto.)
Discuss.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
sammus420
Goonfeet Top Men.
303
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Posted - 2013.08.26 00:50:00 -
[2] - Quote
Agreed. And I almost never agree to the idea of messing with forge guns. |
Cosgar
ParagonX
4572
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Posted - 2013.08.26 00:51:00 -
[3] - Quote
I like it. |
JETSTORM1090
Against All Oddz
158
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Posted - 2013.08.26 00:57:00 -
[4] - Quote
Jason Pearson wrote:Switch the Assault Forge Damage with Standard, a higher RoF weapon shouldn't have higher damage per hit also. Forge Guns would then be perfect and we'd never have to touch them again (Yes even Proto.) Discuss.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. I disagree because you don't hold the charge with the assault FG, so you can't hold the charge for days like the standard FG, I still say get rid of the militia FG. |
KING CHECKMATE
Bragian Order Amarr Empire
640
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Posted - 2013.08.26 00:57:00 -
[5] - Quote
Jason Pearson wrote:Switch the Assault Forge Damage with Standard, a higher RoF weapon shouldn't have higher damage per hit also. Forge Guns would then be perfect and we'd never have to touch them again (Yes even Proto.) Discuss.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step.
I like this, obviously this is biased since i use Regular Forge guns not Assault one.
I think thou, assault Forge gunners wouldnt mind. |
Bulletmonkey50
Fallen Disciples The Minmatar Evolutionares
21
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Posted - 2013.08.26 00:57:00 -
[6] - Quote
makes sense. assault mass driver has a lower damage then the normal one |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
151
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Posted - 2013.08.26 01:14:00 -
[7] - Quote
I support this
Not unreasonable at all. |
BL4CKST4R
WarRavens League of Infamy
1231
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Posted - 2013.08.26 01:18:00 -
[8] - Quote
Jason Pearson wrote:Switch the Assault Forge Damage with Standard, a higher RoF weapon shouldn't have higher damage per hit also. Forge Guns would then be perfect and we'd never have to touch them again (Yes even Proto.) Discuss.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step.
This doesn't really do anything to be honest, the Assault forge gun will still OHKO infantry, and the damage difference between Assault and standard is 4.8%. |
Jason Pearson
Seraphim Auxiliaries
2748
|
Posted - 2013.08.26 01:19:00 -
[9] - Quote
BL4CKST4R wrote:Jason Pearson wrote:Switch the Assault Forge Damage with Standard, a higher RoF weapon shouldn't have higher damage per hit also. Forge Guns would then be perfect and we'd never have to touch them again (Yes even Proto.) Discuss.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. This doesn't really do anything to be honest, the Assault forge gun will still OHKO infantry, and the damage difference between Assault and standard is 4.8%.
Forge is primarily an AV weapon, so yes it does something.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
152
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Posted - 2013.08.26 01:21:00 -
[10] - Quote
BL4CKST4R wrote:Jason Pearson wrote:Switch the Assault Forge Damage with Standard, a higher RoF weapon shouldn't have higher damage per hit also. Forge Guns would then be perfect and we'd never have to touch them again (Yes even Proto.) Discuss.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. This doesn't really do anything to be honest, the Assault forge gun will still OHKO infantry, and the damage difference between Assault and standard is 4.8%.
This isn't for infantry. No one gives a **** about infantry.
If a Forge Gunner kills you with a direct shot, they deserve it. |
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DUST Fiend
OSG Planetary Operations Covert Intervention
5906
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Posted - 2013.08.26 01:22:00 -
[11] - Quote
This is how it used to be in the before time, I don't know why it changed.
The first time I got my Assault I kind of did a double tank when I noticed they actually upped its damage over the standard.
Lolwhaaaaaaat? |
KING CHECKMATE
Bragian Order Amarr Empire
640
|
Posted - 2013.08.26 01:24:00 -
[12] - Quote
''This isn't for infantry. No one gives a **** about infantry.
If a Forge Gunner kills you with a direct shot, they deserve it''
someone has a brain here.... +1
PLUS in any case the most difficult Forge gun to hit infantry with IS the Assault one!!!!!!!
XD
Main reason i use the regular ones.
Sure , i need more time to charge. Sure some vehicles ARE able to run away after i shoot them 1-2 shots.But my accuracy vs infantry is around 90%.... |
Anmol Singh
the unholy legion of darkstar DARKSTAR ARMY
284
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Posted - 2013.08.26 01:30:00 -
[13] - Quote
JETSTORM1090 wrote:Jason Pearson wrote:Switch the Assault Forge Damage with Standard, a higher RoF weapon shouldn't have higher damage per hit also. Forge Guns would then be perfect and we'd never have to touch them again (Yes even Proto.) Discuss.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. I disagree because you don't hold the charge with the assault FG, so you can't hold the charge for days like the standard FG, I still say get rid of the militia FG.
-1, i hope you burn.... |
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