| Pages: 1  :: [one page] | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Cy Clone1
 Intara Direct Action
 Caldari State
 
 239
 
 
      | Posted - 2013.08.25 18:19:00 -
          [1] - Quote 
 im sure its an old idea, but can we put in some fog of war when looking from the redline that way I don't have to spend the whole game trying to kill some guy who will keep rolling back.
 
 options:
 1. fog of war
 2 give my dropship nukes that will one oneshot those redline tanks.
 
 Please redline tanking currently hurts other tanks atm how can I farm kills with my blaster when I have to deal with you. thanks
 | 
      
      
        |  The Attorney General
 ZionTCD
 
 764
 
 
      | Posted - 2013.08.25 18:20:00 -
          [2] - Quote 
 Longer redline timers for vehicles.
 
 Give me 40 seconds and I can hit anywhere they like to hide.
 
 That way, if you want to tank from someplace really safe, you have the rendering distance handicapping your attempts to get points.
 | 
      
      
        |  Sgt Buttscratch
 G I A N T
 EoN.
 
 673
 
 
      | Posted - 2013.08.25 18:24:00 -
          [3] - Quote 
 Redline tanks are effective vs vehices and installations, that is all. they're fine, half the time I'm playing with my nuts rather than try to shoot stuff when redline tanking
 | 
      
      
        |  daishi mk03
 Brutor Vanguard
 Minmatar Republic
 
 111
 
 
      | Posted - 2013.08.25 18:26:00 -
          [4] - Quote 
 There is already fog of war for railgun tanks starting at 100m.
 | 
      
      
        |  Cy Clone1
 Intara Direct Action
 Caldari State
 
 239
 
 
      | Posted - 2013.08.25 18:30:00 -
          [5] - Quote 
 
 Sgt Buttscratch wrote:Redline tanks are effective vs vehices and installations, that is all. they're fine, half the time I'm playing with my nuts rather than try to shoot stuff when redline tanking 
 its an unneeded cowards tactic. Effective vs your teams unmanned installations maybe, but you can kill installations pretty easy from anywhere. you can find good high ground to take out vehicles from inside the playable field.
 | 
      
      
        |  Nguruthos IX
 Red and Silver Hand
 Amarr Empire
 
 1135
 
 
      | Posted - 2013.08.25 18:31:00 -
          [6] - Quote 
 
 Sgt Buttscratch wrote:Redline tanks are effective vs vehices and installations, that is all. they're fine, half the time I'm playing with my nuts rather than try to shoot stuff when redline tanking Translation.
 Red line tanks dont bother me, just other people. Even if it is expensive and bs to others I dont care. Because im a ****.
 | 
      
      
        |  Cy Clone1
 Intara Direct Action
 Caldari State
 
 239
 
 
      | Posted - 2013.08.25 18:36:00 -
          [7] - Quote 
 
 Nguruthos IX wrote:Sgt Buttscratch wrote:Redline tanks are effective vs vehices and installations, that is all. they're fine, half the time I'm playing with my nuts rather than try to shoot stuff when redline tanking Translation.  Red line tanks dont bother me, just other people. Even if it is expensive and bs to others I dont care. Because im a ****. 
 fair enough
 | 
      
      
        |  The Attorney General
 ZionTCD
 
 764
 
 
      | Posted - 2013.08.25 18:37:00 -
          [8] - Quote 
 You get used to certain tankers who live their lines in the redline. They have a set of fits, you can see just by their numbers that their fit has no place out of the redline.
 
 They build their entire fit around not entering the field of play. Regardless of how you view anything else, redline tankers deserve to be mocked for this type of play.
 
 Having to try and co-ordinate 3 AV guys, or a mix of armor and breach forges to destroy someone who has basically built a million ISK sniper dropsuit with 7000 armor is too much effort given the perches that are available by sitting out outside the play area.
 
 Increasing how long far a tank can travel in the redline would enable us to reach those cowards, and since we are tanks, we are still soft enough to get pegged by AV if we are trying to spawn trap.
 
 Win - Win.
 | 
      
      
        |  daishi mk03
 Brutor Vanguard
 Minmatar Republic
 
 111
 
 
      | Posted - 2013.08.25 18:41:00 -
          [9] - Quote 
 Even 40 sec won't be enough to get full build sniper tanks killed in the redline.
 | 
      
      
        |  The Attorney General
 ZionTCD
 
 764
 
 
      | Posted - 2013.08.25 18:44:00 -
          [10] - Quote 
 
 daishi mk03 wrote:Even 40 sec won't be enough to get full build sniper tanks killed in the redline. 
 I'm bringing at least one proto forge with me, if not someone with proto fluxes or lai dais as well. We are dropping any tank that dares to hide up there.
 | 
      
      
        |  daishi mk03
 Brutor Vanguard
 Minmatar Republic
 
 111
 
 
      | Posted - 2013.08.25 18:46:00 -
          [11] - Quote 
 Something like this is now also possible with a DS flying at the ceiling, 5sec to fly over him, 5sec to drop, 10sec to throw lai dais.
 | 
      
      
        |  ladwar
 Dead Six Initiative
 Lokun Listamenn
 
 1279
 
 
      | Posted - 2013.08.25 18:47:00 -
          [12] - Quote 
 all i keeping hearing is "im am butt hurt over someone else using tactic i don't know how to counter and won't try and think of a counter or why this happens because i am a scrub" really GTFU this is not going away. its the way CCP wants it so that how its going to get played just like the assault forge snipers that do better then snipers w/ rifles and FOTMs.
 | 
      
      
        |  THUNDERGROOVE
 ZionTCD
 
 153
 
 
      | Posted - 2013.08.25 18:47:00 -
          [13] - Quote 
 
 The Attorney General wrote:daishi mk03 wrote:Even 40 sec won't be enough to get full build sniper tanks killed in the redline. I'm bringing at least one proto forge with me, if not someone with proto fluxes or lai dais as well. We are dropping any tank that dares to hide up there.  What he said, doesn't even matter if we lose the tank or suits to the redline timer, all that matters is that they lost a proto rail
  | 
      
      
        |  The Attorney General
 ZionTCD
 
 764
 
 
      | Posted - 2013.08.25 18:57:00 -
          [14] - Quote 
 
 ladwar wrote:all i keeping hearing is "im am butt hurt over someone else using tactic i don't know how to counter and won't try and think of a counter or why this happens because i am a scrub" really GTFU this is not going away. its the way CCP wants it so that how its going to get played just like the assault forge snipers that do better then snipers w/ rifles and FOTMs.  
 I can put together a sniper tank that would require a silly amount of teamwork for the reds to get rid of.
 
 Even if I concede that being able to perch up in a tank like that to prevent a horrible spawn trap, there needs to be a direct, 1 v 1 vehicle based solution to a tank anywhere on the map.
 
 Not being able to flank a perched up vehicle is lazy map design.
 
 Skim junction works because when someone perches up you can take a crew in a LLAV through the redline and climb the mountain. It prevents an immovable threat from being granted to the team that just happens to spawn on one side of a map.
 
 Manus, Ashland, and Spine Crescent are the worst in this regard in that order.
 | 
      
      
        |  ladwar
 Dead Six Initiative
 Lokun Listamenn
 
 1282
 
 
      | Posted - 2013.08.25 19:10:00 -
          [15] - Quote 
 
 The Attorney General wrote:ladwar wrote:all i keeping hearing is "im am butt hurt over someone else using tactic i don't know how to counter and won't try and think of a counter or why this happens because i am a scrub" really GTFU this is not going away. its the way CCP wants it so that how its going to get played just like the assault forge snipers that do better then snipers w/ rifles and FOTMs.  I can put together a sniper tank that would require a silly amount of teamwork for the reds to get rid of.  Even if I concede that being able to perch up in a tank like that to prevent a horrible spawn trap, there needs to be a direct, 1 v 1 vehicle based solution to a tank anywhere on the map.  Not being able to flank a perched up vehicle is lazy map design.  Skim junction works because when someone perches up you can take a crew in a LLAV through the redline and climb the mountain. It prevents an immovable threat from being granted to the team that just happens to spawn on one side of a map.  Manus, Ashland, and Spine Crescent are the worst in this regard in that order.  well that's just how CCP wanted it so adapt or go play another game. little late to bring up map design now since you have a problem with 80% closed and open beta would of be a good time but dropping down to one map.. yea right don't see that happening.
 | 
      
      
        |  Charlotte O'Dell
 0uter.Heaven
 
 1127
 
 
      | Posted - 2013.08.25 19:19:00 -
          [16] - Quote 
 A tank buff would help. So would a rendering fix. And also removing the redline completely BC those games are boring.
 | 
      
      
        |  daishi mk03
 Brutor Vanguard
 Minmatar Republic
 
 111
 
 
      | Posted - 2013.08.25 19:25:00 -
          [17] - Quote 
 
 Charlotte O'Dell wrote:A tank buff would help. So would a rendering fix. And also removing the redline completely BC those games are boring. 
 Yes.
 | 
      
      
        |  Mary Sedillo
 Pure Innocence.
 EoN.
 
 249
 
 
      | Posted - 2013.08.25 19:29:00 -
          [18] - Quote 
 
 Cy Clone1 wrote:im sure its an old idea, but can we put in some fog of war when looking from the redline that way I don't have to spend the whole game trying to kill some guy who will keep rolling back.
 options:
 1. fog of war
 2 give my dropship nukes that will one oneshot those redline tanks.
 
 Please redline tanking currently hurts other tanks atm how can I farm kills with my blaster when I have to deal with you. thanks
 
 The current state of AV has forced most of those tanks there. So you want to further punish them for your lack of foresight, sir Dropship?
 
 I fly too, but come one man, there are just maps you DON'T fly specifically because AV and tanks will have an easy time shooting at you. Think man!
 | 
      
      
        |  Xender17
 Ahrendee Mercenaries
 EoN.
 
 487
 
 
      | Posted - 2013.08.25 19:56:00 -
          [19] - Quote 
 Anybody ever ask why they go behind the redline?
 Best way to get back the isk that is so easily lost.
 | 
      
      
        |  Void Echo
 Echo Galactic Industries
 
 1058
 
 
      | Posted - 2013.08.25 20:15:00 -
          [20] - Quote 
 if surviving causes me to me mocked and called a coward, so be it, I would rather be a coward who survives than be a dumbass who blindly runs into the battle field.
 
 if you really want to cut back on the redline railing, then make tanks actually able to survive in the middle of the battle field, why else do you think we hide up there, its because that's the only place we can survive.
 
 the only thing im hurting is the other team, Im not hurting anyone else other than them, and that's a good thing, because im doing my job rom there.
 | 
      
      
        |  daishi mk03
 Brutor Vanguard
 Minmatar Republic
 
 111
 
 
      | Posted - 2013.08.25 20:18:00 -
          [21] - Quote 
 I lost two tanks over the last days invading into the redzone and attacking sniper tanks, both times 1-2 shots were missing to finish the job and my timer went of, before I could drive out.
 Tomorrow I will drive in again, if there is a tank hiding from our battle.
 | 
      
      
        |  MarasdF Loron
 Ghost Wolf Industries
 Alpha Wolf Pack
 
 77
 
 
      | Posted - 2013.08.25 20:29:00 -
          [22] - Quote 
 
 daishi mk03 wrote:Even 40 sec won't be enough to get full build sniper tanks killed in the redline. Only fail redline rail tanks use armor plating. (Assuming they are using Madrugars) so they are easy to pop with anything as they stack damage and stuff that actually makes them useful, not stuff that makes them unkillable when no one can reach them anyway. And these fail rail tanks start shooting at other rail tanks and when they realize they can't do enough damage to take out even the militia tanks with their proto rails they hide for the rest of the game without doing anything.
 | 
      
      
        |  Cy Clone1
 Intara Direct Action
 Caldari State
 
 240
 
 
      | Posted - 2013.08.25 21:07:00 -
          [23] - Quote 
 
 Mary Sedillo wrote:Cy Clone1 wrote:im sure its an old idea, but can we put in some fog of war when looking from the redline that way I don't have to spend the whole game trying to kill some guy who will keep rolling back.
 options:
 1. fog of war
 2 give my dropship nukes that will one oneshot those redline tanks.
 
 Please redline tanking currently hurts other tanks atm how can I farm kills with my blaster when I have to deal with you. thanks
 The current state of AV has forced most of those tanks there. So you want to further punish them for your lack of foresight, sir Dropship? I fly too, but come one man, there are just maps you DON'T fly specifically because AV and tanks will have an easy time shooting at you. Think man! 
 av has not forced people up there, and I don't use dropships if I see redline tanks or lots of av. I don't lose tanks to redliners, but on occasion a well fit sniper tank can present a problem. I have adapted to av play and can play with the rest of my team. think about it!!
 | 
      
      
        |  Princeps Marcellus
 Expert Intervention
 Caldari State
 
 176
 
 
      | Posted - 2013.08.25 21:09:00 -
          [24] - Quote 
 
 daishi mk03 wrote:There is already fog of war for railgun tanks starting at 100m. 
 This, pretty much. At a certain distance, even the null cannons won't render. Rendering players who are not equipped with AV is hell enough already.
 | 
      
      
        |  Our Deepest Regret
 Algintal Core
 Gallente Federation
 
 67
 
 
      | Posted - 2013.08.26 01:11:00 -
          [25] - Quote 
 
 Cy Clone1 wrote: its an unneeded cowards tactic. 
 I now envision you as the kid who freaked out during dodgeball when the last couple players hung back near the wall and caught you out when you wanted to win.
 | 
      
      
        |  Mary Sedillo
 Pure Innocence.
 EoN.
 
 251
 
 
      | Posted - 2013.08.26 02:20:00 -
          [26] - Quote 
 I like dropping 2 rail tanks of various builds for my friends and running a rail myself. Three rail tanks up on a hill evaporates things!
 
 
 I also like bringing in blaster tanks for cqc.
 
 
 
 Also its just plain STUPID to bring a rail to CQC@!!!!
 So you want us to handicap ourselves to make us easier to kill?
 
 | 
      
      
        |  Anmol Singh
 the unholy legion of darkstar
 DARKSTAR ARMY
 
 286
 
 
      | Posted - 2013.08.26 02:21:00 -
          [27] - Quote 
 
 Cy Clone1 wrote:im sure its an old idea, but can we put in some fog of war when looking from the redline that way I don't have to spend the whole game trying to kill some guy who will keep rolling back.
 options:
 1. fog of war
 2 give my dropship nukes that will one oneshot those redline tanks.(not a real idea)
 
 Please redline tanking currently hurts other tanks atm how can I farm kills with my blaster when I have to deal with you. thanks
 
 Redline tanks.. the only people who can profit from tanking...
 | 
      
        |  |  | 
      
      
        | Pages: 1  :: [one page] |