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Sgt Kirk
SyNergy Gaming EoN.
1301
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Posted - 2013.08.25 07:00:00 -
[1] - Quote
I'm torn between conclusions here. |
Rossiya diya Trolley
Resheph Interstellar Strategy Gallente Federation
24
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Posted - 2013.08.25 07:01:00 -
[2] - Quote
Yes to the standard versions of each yes. but for proto and advanced no, should be a seperate skill tree. Hell AV grenades shouldn't even exist, god knows we don't need everyone running with proto versions of those. |
JETSTORM1090
Against All Oddz
155
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Posted - 2013.08.25 07:05:00 -
[3] - Quote
Sgt Kirk wrote:I'm torn between conclusions here. No it should not...at all |
GHOSTLY ANNIHILATOR
the unholy legion of darkstar DARKSTAR ARMY
27
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Posted - 2013.08.25 07:35:00 -
[4] - Quote
yes because its just a grenade nothing else u probably think its OP ur OP , try surviving a grenade in real life u cant so all grenades are cool :D |
Sgt Kirk
SyNergy Gaming EoN.
1301
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Posted - 2013.08.25 07:50:00 -
[5] - Quote
GHOSTLY ANNIHILATOR wrote:yes because its just a grenade nothing else u probably think its OP ur OP , try surviving a grenade in real life u cant so all grenades are cool :D English Please |
DildoMcnutz
the Tickle Monsters
163
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Posted - 2013.08.25 08:11:00 -
[6] - Quote
I can see reasoning for the AV nades requiring their own skill, flux grenades I don't really think so. Given that the heavy has a large capacity grenade slot and there are none of those currently maybe the grenade skill will end up changing. |
Rei Shepard
Spectre II
458
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Posted - 2013.08.25 08:23:00 -
[7] - Quote
Rossiya diya Trolley wrote:Yes to the standard versions of each yes. but for proto and advanced no, should be a seperate skill tree. Hell AV grenades shouldn't even exist, god knows we don't need everyone running with proto versions of those.
Because puling the pin on a standard grenade is so much more difficult on an advanced or prototype version, right ?
And what is the basis for AV grenades not to excist ? because they don't excist in RL ? OW WAIT THEY DO.......
I rather think they should add a damage model on vehicles, so when your track is hit from the first detonation, your tank is stuck unable to move, hows that for a realism change ?
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Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
145
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Posted - 2013.08.25 08:47:00 -
[8] - Quote
Rei Shepard wrote:Rossiya diya Trolley wrote:Yes to the standard versions of each yes. but for proto and advanced no, should be a seperate skill tree. Hell AV grenades shouldn't even exist, god knows we don't need everyone running with proto versions of those. Because puling the pin on a standard grenade is so much more difficult on an advanced or prototype version, right ? And what is the basis for AV grenades not to excist ? because they don't excist in RL ? OW WAIT THEY DO....... I rather think they should add a damage model on vehicles, so when your track is hit from the first detonation, your tank is stuck unable to move, hows that for a realism change ?
Oh wait.... this isn't real life now is it? |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
145
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Posted - 2013.08.25 08:53:00 -
[9] - Quote
Sgt Kirk wrote:I'm torn between conclusions here.
Hmm.... I'm thinking they should leave it as it is but, reduce damage across the board with grenades (By half maybe?) and then add a proficiency skill for each separate type of grenade (Which would at level 5 do slightly more damage then they do now... such as ~5-10% more?)
If you guys feel like it, go into more details yourself. Add what you think it should be. |
Rei Shepard
Spectre II
458
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Posted - 2013.08.25 09:14:00 -
[10] - Quote
Shattered Mirage wrote:Rei Shepard wrote:Rossiya diya Trolley wrote:Yes to the standard versions of each yes. but for proto and advanced no, should be a seperate skill tree. Hell AV grenades shouldn't even exist, god knows we don't need everyone running with proto versions of those. Because puling the pin on a standard grenade is so much more difficult on an advanced or prototype version, right ? And what is the basis for AV grenades not to excist ? because they don't excist in RL ? OW WAIT THEY DO....... I rather think they should add a damage model on vehicles, so when your track is hit from the first detonation, your tank is stuck unable to move, hows that for a realism change ? Oh wait.... this isn't real life now is it?
Because it makes sense that stuff we can make today as a weaponsystem, somehow 4000 years in the future where wars are waged on a daily basis with clones that revive after being killed, they forgot to make AV nades.
Makes perfect sense if you put it like that /slowclap...
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Lorhak Gannarsein
DUST University Ivy League
214
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Posted - 2013.08.25 09:19:00 -
[11] - Quote
Because pulling the trigger on a PRO AR is so much harder than pulling the trigger on an STD AR.
See? We can make irrelevant observations based on current game mechanics too! |
Marc Rime
Zumari Force Projection Caldari State
157
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Posted - 2013.08.25 09:22:00 -
[12] - Quote
Requesting more SP sinks? Now why would anyone want to do that? |
Lorhak Gannarsein
DUST University Ivy League
214
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Posted - 2013.08.25 09:35:00 -
[13] - Quote
Marc Rime wrote:Requesting more SP sinks? Now why would anyone want to do that?
Because of the habit people have of using AV grenades as a primary AV weapon. I believe there was a video about it recently. |
Rei Shepard
Spectre II
458
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Posted - 2013.08.25 09:36:00 -
[14] - Quote
Lorhak Gannarsein wrote:Because pulling the trigger on a PRO AR is so much harder than pulling the trigger on an STD AR.
See? We can make irrelevant observations based on current game mechanics too!
Yeah except yours doesnt make sense at all.
A grenade, doesnt have a rate of fire, Recoil, grip, barrelweight effective short, medium, long ranges, diffrent kinds of ammunition etc ..where each gun behaves diffrently.
whereas a grenade is as simple as possible, throw it away after pulling the pin kind of thing, for use on a real battlefield they aint going to have slideble screens where you push a 6 number digit code thats diffrent on each nade you carry, theres not going to be any recoil compensators or silencers on it that alter its effective damage capabilities.
But yeah you were right at one thing, yours was totally irrelevant.
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Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
146
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Posted - 2013.08.25 09:37:00 -
[15] - Quote
Rei Shepard wrote:Shattered Mirage wrote:Rei Shepard wrote:Rossiya diya Trolley wrote:Yes to the standard versions of each yes. but for proto and advanced no, should be a seperate skill tree. Hell AV grenades shouldn't even exist, god knows we don't need everyone running with proto versions of those. Because puling the pin on a standard grenade is so much more difficult on an advanced or prototype version, right ? And what is the basis for AV grenades not to excist ? because they don't excist in RL ? OW WAIT THEY DO....... I rather think they should add a damage model on vehicles, so when your track is hit from the first detonation, your tank is stuck unable to move, hows that for a realism change ? Oh wait.... this isn't real life now is it? Because it makes sense that stuff we can make today as a weaponsystem, somehow 4000 years in the future where wars are waged on a daily basis with clones that revive after being killed, they forgot to make AV nades. Makes perfect sense if you put it like that /slowclap... Quote:Hmm.... I'm thinking they should leave it as it is but, reduce damage across the board with grenades (By half maybe?) and then add a proficiency skill for each separate type of grenade (Which would at level 5 do slightly more damage then they do now... such as ~5-10% more?)
If you guys feel like it, go into more details yourself. Add what you think it should be. This would actually make sense in the progression type of thing this game has going for it.
It also makes sense that a small hand-held weapon is more destructive than a larger, mounted weapon, no? It makes sense that a smaller, weaker transport vehicle is more resistant than a heavily armored vehicle right? |
Sgt Kirk
SyNergy Gaming EoN.
1303
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Posted - 2013.08.25 09:38:00 -
[16] - Quote
It also makes sense that I'm still playing this game right?....right? |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
147
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Posted - 2013.08.25 09:44:00 -
[17] - Quote
Sgt Kirk wrote:It also makes sense that I'm still playing this game right?....right?
No... no it does not. |
Another Heavy SOB
Pure Innocence. EoN.
561
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Posted - 2013.08.25 09:59:00 -
[18] - Quote
Shattered Mirage wrote:Sgt Kirk wrote:It also makes sense that I'm still playing this game right?....right? No... no it does not.
Unfortunately I think it means we're all masochists. |
Rei Shepard
Spectre II
459
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Posted - 2013.08.25 10:01:00 -
[19] - Quote
Quote:It also makes sense that a small hand-held weapon is more destructive than a larger, mounted weapon, no? It makes sense that a smaller, weaker transport vehicle is more resistant than a heavily armored vehicle right?[
It does, because damage caused it not because of how big it is, it is casued by how efficient it can transfer its energy to the target object. If you had 3 types of nades, one a simple powder type, a Anti-Matter or a Thermal Fusion grenade, they would all be roughly the same size but the powder one would cause no damage vs our advanced suits, the Anti-Matter one would anilihate matter on a sub-atomic level, witch means theres no defence againt it and would kill a tank in one throw and the thermal one would melt trough your armor then explode all the amunition inside your vehicle.
Same sizes, diffrent bang for the buck.
You can have 20 trucks full of tnt explosives detonate and cause some major damage, or you could detonate a nuclair bomb the size of a footbal and wipe a town of the map, size doesnt not equate damage.
But right now you are grasping at straws, and the stuff you talk about is really more about balance and not about how energy is transfered or how real weapons work and has no relation anymore as to why AV gerenades should not excist.
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