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Knight Soiaire
Better Hide R Die
1994
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Posted - 2013.08.24 17:06:00 -
[1] - Quote
As most Scouts have noticed, the faster you sprint, the bigger your collision box gets, for some stupid reason.
This leads to Scouts getting stuck to walls, blues, and reds, that aren't even in their way.
Really, do away with this stupid idea CCP, and I'll be able to play in an underpowered suit for a month. (Or two) |
Thor Odinson42
Molon Labe. League of Infamy
953
|
Posted - 2013.08.24 17:12:00 -
[2] - Quote
Knight Soiaire wrote:As most Scouts have noticed, the faster you sprint, the bigger your collision box gets, for some stupid reason.
This leads to Scouts getting stuck to walls, blues, and reds, that aren't even in their way.
Really, do away with this stupid idea CCP, and I'll be able to play in an underpowered suit for a month. (Or two)
At the very least they should decrease the costs of scout suits dramatically. And your KDR should have a disclaimer that you are a scout. |
DISGRUNTLEDev
Ancient Exiles
39
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Posted - 2013.08.24 17:23:00 -
[3] - Quote
Scouts kdr climbs after enough sp is invested in the role, and you learn how to play as a devious bastard. Its still low but not *that* bad. I just wish we got WP for killing droplinks. I kill 20 -30 of those things in one PC. |
Johnny Guilt
Algintal Core Gallente Federation
228
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Posted - 2013.08.24 17:25:00 -
[4] - Quote
Thats a problem with every other suit aswell atm,it isnt a problem directly related to the suit just the game. |
Knight Soiaire
Better Hide R Die
1994
|
Posted - 2013.08.24 17:26:00 -
[5] - Quote
Johnny Guilt wrote:Thats a problem with every other suit aswell atm,it isnt a problem directly related to the suit just the game.
Its a bigger problem for Scouts because they're the fastest, and you cant imagine how annoying it is when you're trying to make a getaway just to get stuck to a bluedot. |
Thor Odinson42
Molon Labe. League of Infamy
954
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Posted - 2013.08.24 17:34:00 -
[6] - Quote
DISGRUNTLEDev wrote:Scouts kdr climbs after enough sp is invested in the role, and you learn how to play as a devious bastard. Its still low but not *that* bad. I just wish we got WP for killing droplinks. I kill 20 -30 of those things in one PC.
I understand, but even the best scouts break even in most PC battles despite filling a vital role.
They have to come up with something to incentivize them to keep throwing clones out there. |
OZAROW
A.N.O.N.Y.M.O.U.S.
418
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Posted - 2013.08.24 17:51:00 -
[7] - Quote
Thor Odinson42 wrote:DISGRUNTLEDev wrote:Scouts kdr climbs after enough sp is invested in the role, and you learn how to play as a devious bastard. Its still low but not *that* bad. I just wish we got WP for killing droplinks. I kill 20 -30 of those things in one PC. I understand, but even the best scouts break even in most PC battles despite filling a vital role. They have to come up with something to incentivize them to keep throwing clones out there. Trust me the difference from 1.1 to 1.2 effected my knife game so bad, I only use em for sniper hunting now. If you miss you can't run around a corner anymore, your hit box is so huge an tails behind you that you die even after you rounded the corner I can't escape nothing anymore once spotted, an the damn ar can kill me from like 200 yards away for f sakes!
Last night I was on the L pipe map an dude was at charle clipping me while I was on the hill, chasing me to the red Line on the hill so far back an he was by the building an turret still hitting me, until he stood beside my R/E, thank god!
But this collision box needs to get fixed so bad, it ruined running knives for me, I can't do nearly as aweso E stuff as I could before, especially nerfing stamina on a scout, who's brilliant idea was that!?
Give us back 1.1 scout, loved that guy., but I keep him on the shelf an run shotty till he gets fixed |
Nestil
Seraphim Auxiliaries
36
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Posted - 2013.08.24 19:36:00 -
[8] - Quote
yeah....i have game were i die around corners...damn annoying :/ |
Shotty GoBang
Intara Direct Action Caldari State
664
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Posted - 2013.08.25 20:14:00 -
[9] - Quote
The Dev's have said they'll fix it, though they did not indicate when: https://forums.dust514.com/default.aspx?g=posts&m=1132012#post1132012
CCP Wolfman wrote:Ok, this is caused by the collision box changing shape when the player sprints to better fit the mesh. We'll change this so you don't catch on stuff.
It isn't related to any issues with hit detection. It looks like the hit detection issue may be latency related, investigation continues. - Shotty |
Shotty GoBang
Intara Direct Action Caldari State
664
|
Posted - 2013.08.25 20:23:00 -
[10] - Quote
DISGRUNTLEDev wrote:Scouts kdr climbs after enough sp is invested in the role, and you learn how to play as a devious bastard. Its still low but not *that* bad. I just wish we got WP for killing droplinks. I kill 20 -30 of those things in one PC. You'd think, but incorrect at present. Our most experienced are seeing a declining KDR (on average): http://imageshack.com/a/img850/2493/qu8t.png
I blame design/mechanics/balance, but that's just one guy's opinion. Perhaps we'll see a turnaround once Squadsight is disabled. |
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Knight Soiaire
Better Hide R Die
2014
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Posted - 2013.08.25 22:25:00 -
[11] - Quote
Shotty GoBang wrote:DISGRUNTLEDev wrote:Scouts kdr climbs after enough sp is invested in the role, and you learn how to play as a devious bastard. Its still low but not *that* bad. I just wish we got WP for killing droplinks. I kill 20 -30 of those things in one PC. You'd think, but incorrect at present. Our most experienced are seeing a declining KDR (on average): http://imageshack.com/a/img850/2493/qu8t.pngI blame design/mechanics/balance, but that's just one guy's opinion. Perhaps we'll see a turnaround once Squadsight is disabled.
Ever since the removal of Fused Nades, my K/D has gone up No more insta-death (Unless its a Forge)
But ever since Uprising its gone down, A LOT. |
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