Charlotte O'Dell
0uter.Heaven
1086
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Posted - 2013.08.24 16:17:00 -
[1] - Quote
I want tanks to completely dominate open battlefields with incredible tank, firepower, and range; their purpose should be anti-infantry support, the main AV method, and destruction of hard targets. However, we should allow tanks a major weakness in their design:
Tankers should be allowed to change where they want their resistance to be strongest over six faces: top, bottom, left, right, front, rear. Let's assume a tank at full proto level has 200dmg pts which equates to a total of 200% damage resistance that can be spread over the six surfaces. This way, a tank could never take damage from the top of front, but would take immediate hull (just like in eve) damage if hit anywhere else. This means that a single landmine could kill a tank, while a 5000 DPS railgun wouldn't scratch it from the front. This created a fun game of guessing what a tank's weak point is based on his behavior and also allows customization and proxy mines.would make a comeback.
That being said, a tank would need huge amounts of armor/ shields to evenly distribute evenly over his tank like a blanket. Even if a tank had 10000 shields, without resistance covering it, a forge gun could rip it off, quite easily, meaning that if a forge gun hits a part of the tank with 10% shield resistance, and tears it all off, then the shield buffer is lost EVERYWHERE, and getting jit by even a small grenade on a resistance-less face would result in a penetration of the hull and destruction.
This means that in an open environment where tanks can position themselves with their strong faces toward the enemy, they are invulnerable, but if they were to come into a city where they can be hit from all 6 angles, the would be almost instantly destroyed by a few guys with AV grenades BC they can't control the flow of battle in such a confined space.
This would also require removal of the redline, though.
I'd also appreciate a skill that allowed scout suits a 10% chance to hijack a vehicle of they got onto the turret so even in the open, infantry have a chance of hijacking vehicles if their own infantry doesn't support them. |
Needless Sacermendor
Red Fox Brigade
354
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Posted - 2013.08.24 16:21:00 -
[3] - Quote
didn't get past the first line of the second paragraph ... there is already a precedent in place in Eve for damage types, EM, Thermal, Explosive and Kinetic ... those are your best option to give vehicles strengths provided AV isn't specialised into EM ammo types while you're specialised into EM damage resists.
Edited ... It should be a 'specialisation' too ... deep into the skill trees of vehicles and AV, so it's not so easy to skill them all and just switch vehicles or ammo types depending on the opposition. |