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Eldest Dragon
D3LTA FORC3 Inver Brass
79
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Posted - 2013.08.24 11:38:00 -
[1] - Quote
How many of you caladari assaults run damage mods ? And the one's who dont, do you use all shield extenders, or find extenders and energizers to be better ? I'd like to know what some of you guys like best and why. |
Lillica Deathdealer
Mango and Friends
203
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Posted - 2013.08.24 11:41:00 -
[2] - Quote
Real men hull tank. |
Knight Soiaire
Better Hide R Die
1989
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Posted - 2013.08.24 11:42:00 -
[3] - Quote
I heard the basic setup for a CalLogi is 4 Shield Ext. and 1 Shield Energizer.
With either a Kin Catz, Shield Regulators or CPU upgrades usually taking up the lows.
Speed, health, regen, equipment, passive armour regen.
What more could you want?
Unsure what it is for Assaults, I assume just remove the Energizer. |
Arkena Wyrnspire
Turalyon 514
2737
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Posted - 2013.08.24 11:45:00 -
[4] - Quote
If you can aim, you don't really need damage mods much. |
Eldest Dragon
D3LTA FORC3 Inver Brass
79
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Posted - 2013.08.24 11:47:00 -
[5] - Quote
Arkena Wyrnspire wrote:If you can aim, you don't really need damage mods much.
But what if your really good at aiming? Dont that just mean you kill insanely quick? |
Knight Soiaire
Better Hide R Die
1989
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Posted - 2013.08.24 11:50:00 -
[6] - Quote
Eldest Dragon wrote:Arkena Wyrnspire wrote:If you can aim, you don't really need damage mods much. But what if your really good at aiming? Dont that just mean you kill insanely quick?
It also depends what weapon too.
If you're using a Tactical AR, or lolBreach, it might be worth fitting a damage mod. |
Eldest Dragon
D3LTA FORC3 Inver Brass
79
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Posted - 2013.08.24 11:51:00 -
[7] - Quote
I always use gex or divoulle my friend. |
Dale Templar
Subsonic Synthesis Alpha Wolf Pack
357
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Posted - 2013.08.24 12:05:00 -
[8] - Quote
3x Complex Shields 1x Shield Energizer
1x Complex Armor Repper 1x Shield Regulator 1x CPU Upgrade
Don't need damage mods with a Six Kin. |
Another Heavy SOB
Pure Innocence. EoN.
554
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Posted - 2013.08.24 12:20:00 -
[9] - Quote
On the ADV Cal assault I run all complex extenders with an enhanced regulator and basic repper, GEK and Assault scrambler pistol. At level IV Cal assault 30hp per sec is just fine for 483 shields.
I don't yet have Assault proto only basic proto (They've only recently made it worth skilling into Assault role for Cal IMO). Considering the lack of a passive boost to shield regen with basic I fit it a bit differently than I would the assault proto.
I run 3 complex extenders with one enhanced energizer, enhanced regulator, basic repper and basic to enhanced CPU extender with Duvolle and TT-3 Assault scrambler. Although I do occasionally run fits with all extenders No recharger/energizer and I find it does allow me to take a tiny bit more of a beating but keeps me out of the fight longer to rep when damaged, sort of restricts my aggressiveness. That being said if I had Cal assault V I probably would be more comfortable running all extenders considering Shield regen would be 31.25 which would be just enough for the 560 or so shield hp.
I personally feel damage mods to be unnecessary with the AR, The theoretical increase to DPS is negligible considering the trade off is 72-79 shield hp or 5-7 hp per sec regen (not sure on the maths there, it's late and I'm not online). Although my perspective may be a bit different considering I have AR Prof V.
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Eldest Dragon
D3LTA FORC3 Inver Brass
79
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Posted - 2013.08.25 00:57:00 -
[10] - Quote
Another Heavy SOB wrote:On the ADV Cal assault I run all complex extenders with an enhanced regulator and basic repper, GEK and Assault scrambler pistol. At level IV Cal assault 30hp per sec is just fine for 483 shields.
I don't yet have Assault proto only basic proto (They've only recently made it worth skilling into Assault role for Cal IMO). Considering the lack of a passive boost to shield regen with basic I fit it a bit differently than I would the assault proto.
I run 3 complex extenders with one enhanced energizer, enhanced regulator, basic repper and basic to enhanced CPU extender with Duvolle and TT-3 Assault scrambler. Although I do occasionally run fits with all extenders No recharger/energizer and I find it does allow me to take a tiny bit more of a beating but keeps me out of the fight longer to rep when damaged, sort of restricts my aggressiveness. That being said if I had Cal assault V I probably would be more comfortable running all extenders considering Shield regen would be 31.25 which would be just enough for the 560 or so shield hp.
I personally feel damage mods to be unnecessary with the AR, The theoretical increase to DPS is negligible considering the trade off is 72-79 shield hp or 5-7 hp per sec regen (not sure on the maths there, it's late and I'm not online). Although my perspective may be a bit different considering I have AR Prof V.
I have my ar operations, marksmen, and prof maxed as well. I have always heard people say they tank though and not many using damage mods. I currently stack damage mods and find that with strafing and the damage mods I can really take people out quick and win the firefight with most people 1 vs1. But that could be bc my core skills.
I would like to find a way to compare the mods and extenders fairly. ( I may kill as much or almost as much without the mods and escape death more often when using the extenders ) Have not tried them much yet. But the trade off is 18.7% damage for 150 shield hp on a cal assault. |
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Jammeh McJam
Robbing The Hood
19
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Posted - 2013.08.25 01:08:00 -
[11] - Quote
on a proto cal assault I have:
3 complex shield extenders 1 complex dmg mod duvolle ar ishukone assault smg basic armor rep enhanced cpu upgrade basic pg upgrade ex-11 packed av nades
definition of protoscrub |
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