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Thread Statistics | Show CCP posts - 0 post(s) |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
194
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Posted - 2013.08.24 01:28:00 -
[1] - Quote
i got this idea about a 24v24 tdm style match where the map will be expanded to let us use the roads/highways between 2 or more of the large compounds and several of the other smaller SI. i think this mode should have a clone count of 220-250 also, a mode likt this would specfily cater to both infantry and vehicle types of play at the same time, encourage squadplay, and overall MORE FUN!! |
CLONE117
Planetary Response Organization Test Friends Please Ignore
176
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Posted - 2013.08.24 01:29:00 -
[2] - Quote
these games would also last forever!
and would be horrible when getting redlined.. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
194
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Posted - 2013.08.24 01:33:00 -
[3] - Quote
the map would be to bigg to redline a full 24 man team , would also make logi dropships useful in that sort of scenerio |
CLONE117
Planetary Response Organization Test Friends Please Ignore
176
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Posted - 2013.08.24 02:00:00 -
[4] - Quote
heavies would also be stranded behind...wed need the free lavs back just to get around... |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
194
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Posted - 2013.08.24 03:01:00 -
[5] - Quote
plenty of people still have free lavs and its not like milita/standard cars are to expensive cause i still see a hell of a lot of them in every battle. it sounds like u just want to shoot ths idea down cause of the need for bigger maps. |
KalOfTheRathi
Black Phoenix Mercenaries
587
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Posted - 2013.08.24 03:10:00 -
[6] - Quote
Wow! When Dust514 is on a PC that might actually work.
I seriously doubt any console will handle that much detail (without downgrading the art, hah!) nor 48 characters, about half being in a vehicle. No to mention the network/client/server architecture would struggle to handle it as well. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
194
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Posted - 2013.08.24 03:15:00 -
[7] - Quote
i doubt it mag had no trouble with 128v128 and kilzone 2 also had 24v24. i belive dust is totally capable of 256 player battles. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
134
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Posted - 2013.08.24 03:21:00 -
[8] - Quote
It should be at least 64v64... |
Meeko Fent
Seituoda Taskforce Command Caldari State
712
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Posted - 2013.08.24 03:55:00 -
[9] - Quote
Moar p10x!
Big maps, plus larger PC, equals boss battles.
Gives rails a purpose besides sniping, and DSs are reason to exist besides being FG bait, and considering the longer distances, LAVs will be used for more transport then murder taxi.
Bigger maps basically make vehicles useful. |
Komodo Jones
Chaotik Serenity
55
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Posted - 2013.08.24 04:13:00 -
[10] - Quote
KalOfTheRathi wrote:Wow! When Dust514 is on a PC that might actually work. I seriously doubt any console will handle that much detail (without downgrading the art, hah!) nor 48 characters, about half being in a vehicle. No to mention the network/client/server architecture would struggle to handle it as well. There's been plenty of games that supported at least 24v24 with better graphics, and they came out way earlier, ps4 will easily accommodate. PC might be unmatched when it comes to gaming but that's because you can upgrade a PC to fit better with the fast pace technology is growing, but that doesn't mean consoles are horrible and un-usable.
You're talking about a free to play multiplayer game by a company that hasn't made such a game, on a console that is about to be replaced by the next generation. Give it time. |
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MRBH1997
Knights Of Ender
15
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Posted - 2013.08.24 04:51:00 -
[11] - Quote
Ya if MAG can have battles with 264 players in one match, then why can't dust do 24 v 24 or even more? |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
194
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Posted - 2013.08.24 04:58:00 -
[12] - Quote
id dont know why people think its not possible must be pc supremacists or something |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
194
|
Posted - 2013.08.24 21:55:00 -
[13] - Quote
24v24 tdm across a larger section of the map with 2 large compounds |
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