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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Cy Clone1
 Intara Direct Action
 Caldari State
 
 223
 
 
      | Posted - 2013.08.23 20:21:00 -
          [1] - Quote 
 Would just like to say that I don't consider him a tanker, and I would like to apologise to the infantry for his suggestions and threads.
 Also requesting to have him removed from future 1.5 vehicle discussions. Thanks everybody and have a nice day
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        |  Mobius Wyvern
 Guardian Solutions
 DARKSTAR ARMY
 
 3265
 
 
      | Posted - 2013.08.23 20:24:00 -
          [2] - Quote 
 
 Cy Clone1 wrote:Would just like to say that I don't consider him a tanker, and I would like to apologise to the infantry for his suggestions and threads.Also requesting to have him removed from future 1.5 vehicle discussions. Thanks everybody and have a nice day
 He's a very angry man, acting like a whiny toddler, but the Swarm Launcher change might indeed cause some issues for AV vs Vehicle balance.
 
 What needs to be kept in perspective is at the maximum, this will only persist for one month. Also, we have 11 days till the patch, and since it's a hotfix and doesn't involve Sony QA - or at least not as much of it - there really isn't anything stopping them from changing the SL values before deployment.
 
 Code Lock or no Code Lock, we're only talking about a few numbers.
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        |  Aizen Intiki
 Ghost Wolf Industries
 Alpha Wolf Pack
 
 510
 
 
      | Posted - 2013.08.23 20:26:00 -
          [3] - Quote 
 
 Mobius Wyvern wrote:Cy Clone1 wrote:Would just like to say that I don't consider him a tanker, and I would like to apologise to the infantry for his suggestions and threads.Also requesting to have him removed from future 1.5 vehicle discussions. Thanks everybody and have a nice day
 He's a very angry man, acting like a whiny toddler, but the Swarm Launcher change might indeed cause some issues for AV vs Vehicle balance. What needs to be kept in perspective is at the maximum, this will only persist for one month. Also, we have 11 days till the patch, and since it's a hotfix and doesn't involve Sony QA - or at least not as much of it - there really isn't anything stopping them from changing the SL values before deployment. Code Lock or no Code Lock, we're only talking about a few numbers. 
 Weird how a few numbers break half a game......
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        |  Heathen Bastard
 Kang Lo Directorate
 Gallente Federation
 
 577
 
 
      | Posted - 2013.08.23 20:32:00 -
          [4] - Quote 
 might? they can get the third volley in the air before the first even hits. that means a guaranteed 3 hits, and probably 4(then reload) since swarms are ******* invisible, and the hit detector lies when what's hitting you isn't rendered.
 
 so, math time now.
 
 6x330=1980
 now, let's factor in 3 damage mods.
 thats 10, 7,and 3 respectively for a combination of 20
 1980x1.2=2376
 now, lets add all 3.
 2376x3=7128.
 
 lock on time for all 3 put together
 3.15
 firing delay
 0.6
 that comes out to 3.75 seconds
 that's a guaranteed 7128 before resists and weaknesses are factored, within 4 seconds, from a fire and forget homing weapon. Please, tell me how that isn't OP.
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        |  Charlotte O'Dell
 0uter.Heaven
 
 1061
 
 
      | Posted - 2013.08.23 20:32:00 -
          [5] - Quote 
 Whether you "consider" me a tanker or not, I'll guarantee my tank will destroy your tank every single time.
 
 Also, if nobody knew, I don't not approve of SL buff.
 
 
 Does anyone want to start a petition to ban this char from the forums or should I do it?
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        |  Arkena Wyrnspire
 Turalyon 514
 
 2724
 
 
      | Posted - 2013.08.23 20:35:00 -
          [6] - Quote 
 
 Charlotte O'Dell wrote:Whether you "consider" me a tanker or not, I'll guarantee my tank will destroy your tank every single time.
 Also, if nobody knew, I don't not approve of SL buff.
 
 
 Does anyone want to start a petition to ban this char from the forums or should I do it?
 You don't not approve of the SL buff?
 So you actually do?
  
 See, guys? One of the whiniest tankers on the forums thinks it's fine!
 
 Admittedly it's a little excessive, but watch out for the double negative or the forum police might arrive. vOv
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        |  Charlotte O'Dell
 0uter.Heaven
 
 1061
 
 
      | Posted - 2013.08.23 20:38:00 -
          [7] - Quote 
 
 Arkena Wyrnspire wrote:Charlotte O'Dell wrote:Whether you "consider" me a tanker or not, I'll guarantee my tank will destroy your tank every single time.
 Also, if nobody knew, I don't not approve of SL buff.
 
 
 Does anyone want to start a petition to ban this char from the forums or should I do it?
 You don't not approve of the SL buff? So you actually do?   See, guys? One of the whiniest tankers on the forums thinks it's fine! Admittedly it's a little excessive, but watch out for the double negative or the forum police might arrive. vOv 
 THE whiniest tanker. I am the King of QQ, after all. Please adress me as such.
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        |  echo47
 Sebiestor Field Sappers
 Minmatar Republic
 
 42
 
 
      | Posted - 2013.08.23 20:44:00 -
          [8] - Quote 
 
 Heathen Bastard wrote:might? they can get the third volley in the air before the first even hits. that means a guaranteed 3 hits, and probably 4(then reload) since swarms are ******* invisible, and the hit detector lies when what's hitting you isn't rendered.
 so, math time now.
 
 6x330=1980
 now, let's factor in 3 damage mods.
 thats 10, 7,and 3 respectively for a combination of 20
 1980x1.2=2376
 now, lets add all 3.
 2376x3=7128.
 
 lock on time for all 3 put together
 3.15
 firing delay
 0.6
 that comes out to 3.75 seconds
 that's a guaranteed 7128 before resists and weaknesses are factored, within 4 seconds, from a fire and forget homing weapon. Please, tell me how that isn't OP.
 
 
 We cant get three hits if your squad or team has your back. Your team mate could have a swarm user in shields before he is able to switch to his side arm because of the delay after firing, escpecialy if they have three damage mods fit. You all seem to forget there are other players on the field. The more I see tankers whine the more I think they just want to be invinible but I do feel for dropships.
 
 Conclusions drawn based on numbers and not actual gameplay, I guesss some of you are already playing 1.4.
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        |  Cy Clone1
 Intara Direct Action
 Caldari State
 
 225
 
 
      | Posted - 2013.08.23 20:46:00 -
          [9] - Quote 
 [
 Quote:quote=Charlotte O'Dell]Whether you "consider" me a tanker or not, I'll guarantee my tank will destroy your tank every single time.quote]
 
  make no guarantees sir. Tank vs tank may not be my strong suit, but Ive seen you play enough to know you greatly overestimate your abilities. 
 I'm sorry for calling you out, this is a video game and I shouldn't be picking fights. Much like yourself I can post foolishly.
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        |  Void Echo
 Echo Galactic Industries
 
 992
 
 
      | Posted - 2013.08.23 20:46:00 -
          [10] - Quote 
 HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
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        |  Ninjanomyx
 TeamPlayers
 EoN.
 
 266
 
 
      | Posted - 2013.08.23 20:51:00 -
          [11] - Quote 
 
 echo47 wrote:Heathen Bastard wrote:might? they can get the third volley in the air before the first even hits. that means a guaranteed 3 hits, and probably 4(then reload) since swarms are ******* invisible, and the hit detector lies when what's hitting you isn't rendered.
 so, math time now.
 
 6x330=1980
 now, let's factor in 3 damage mods.
 thats 10, 7,and 3 respectively for a combination of 20
 1980x1.2=2376
 now, lets add all 3.
 2376x3=7128.
 
 lock on time for all 3 put together
 3.15
 firing delay
 0.6
 that comes out to 3.75 seconds
 that's a guaranteed 7128 before resists and weaknesses are factored, within 4 seconds, from a fire and forget homing weapon. Please, tell me how that isn't OP.
 We cant get three hits if your squad or team has your back. Your team mate could have a swarm user in shields before he is able to switch to his side arm because of the delay after firing, escpecialy if they have three damage mods fit. You all seem to forget there are other players on the field. The more I see tankers whine the more I think they just want to be invinible but I do feel for dropships. Conclusions drawn based on numbers and not actual gameplay, I guesss some of you are already playing 1.4. 
 We "Played" Uprising during Chromosone.....We were 100% right.....lol.
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        |  Charlotte O'Dell
 0uter.Heaven
 
 1066
 
 
      | Posted - 2013.08.23 21:01:00 -
          [12] - Quote 
 I'm so OP Ihave my own Nerf O'Dell posts
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        |  The Rohypnol Kid
 Russell's mum.com
 
 25
 
 
      | Posted - 2013.08.23 21:06:00 -
          [13] - Quote 
 How can he be a tanker if he spends all his time crying on the forums
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        |  Charlotte O'Dell
 0uter.Heaven
 
 1066
 
 
      | Posted - 2013.08.23 21:08:00 -
          [14] - Quote 
 
 The Rohypnol Kid wrote:How can he be a tanker if he spends all his time crying on the forums 
 I don't know. Probably because the list of tankers who have beat me 1 on 1 is pretty tiny.
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        |  Void Echo
 Echo Galactic Industries
 
 995
 
 
      | Posted - 2013.08.23 21:10:00 -
          [15] - Quote 
 
 Charlotte O'Dell wrote:The Rohypnol Kid wrote:How can he be a tanker if he spends all his time crying on the forums I don't know. Probably because the list of tankers who have beat me 1 on 1 is pretty tiny. 
 
 please post that list
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        |  Lillica Deathdealer
 Mango and Friends
 
 187
 
 
      | Posted - 2013.08.23 21:13:00 -
          [16] - Quote 
 Lets all talk about how good AR guys are at tanking.
 They call in SOMAs just for kicks when there is NO AV and think they are good at what they do, then get on the forums and talk about how tanks are fine as they are. They say that theres no chance you're good at tanking because they did it and didnt die once.
 Lets think here. Maybe its because yall only drop into a tank for one match on a lucky day? Unlike the tankers that get destroyed because they run a tank every match, and as such will enter the matches that perfectly demonstrate how jacked up vehicle/AV balance is.
 Yall get out, or the Mango will debunk every thread you make guaranteed.
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        |  Void Echo
 Echo Galactic Industries
 
 995
 
 
      | Posted - 2013.08.23 22:04:00 -
          [17] - Quote 
 
 Charlotte O'Dell wrote:I'm so OP Ihave my own Nerf O'Dell posts 
 
 lol, I have my own fanboi thread
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        |  Charlotte O'Dell
 0uter.Heaven
 
 1078
 
 
      | Posted - 2013.08.24 04:42:00 -
          [18] - Quote 
 
 Void Echo wrote:Charlotte O'Dell wrote:The Rohypnol Kid wrote:How can he be a tanker if he spends all his time crying on the forums I don't know. Probably because the list of tankers who have beat me 1 on 1 is pretty tiny. please post that list 
 Bob (it's gone either way between our duels)
 General Grodd (the one time I faced him)
 some random dude I can't remember the name of in a random corp
 Hotch (0 try Harder)
 Circus
 
 
 My definition of a loss is when I get killed by their tank more than they get killed by mine.
 
 This is only counting battles where there was no AV intervention and no other tanks shooting either of us at the same time.
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        |  Void Echo
 Echo Galactic Industries
 
 1003
 
 
      | Posted - 2013.08.24 04:49:00 -
          [19] - Quote 
 
 Charlotte O'Dell wrote:Void Echo wrote:Charlotte O'Dell wrote:The Rohypnol Kid wrote:How can he be a tanker if he spends all his time crying on the forums I don't know. Probably because the list of tankers who have beat me 1 on 1 is pretty tiny. please post that list Bob (it's gone either way between our duels) General Grodd (the one time I faced him) some random dude I can't remember the name of in a random corp Hotch (0 try Harder) Circus My definition of a loss is when I get killed by their tank more than they get killed by mine. This is only counting battles where there was no AV intervention and no other tanks shooting either of us at the same time. 
 
 youl want to add me to that list... iv killed you more than youv killed me.
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        |  Charlotte O'Dell
 0uter.Heaven
 
 1079
 
 
      | Posted - 2013.08.24 04:52:00 -
          [20] - Quote 
 
 Void Echo wrote:Charlotte O'Dell wrote:Void Echo wrote:Charlotte O'Dell wrote:The Rohypnol Kid wrote:How can he be a tanker if he spends all his time crying on the forums I don't know. Probably because the list of tankers who have beat me 1 on 1 is pretty tiny. please post that list Bob (it's gone either way between our duels) General Grodd (the one time I faced him) some random dude I can't remember the name of in a random corp Hotch (0 try Harder) Circus My definition of a loss is when I get killed by their tank more than they get killed by mine. This is only counting battles where there was no AV intervention and no other tanks shooting either of us at the same time. youl want to add me to that list... iv killed you more than youv killed me. 
 We never had a tank duel. I would remember this BC I do hold grudges.
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        |  Lurchasaurus
 SVER True Blood
 Public Disorder.
 
 989
 
 
      | Posted - 2013.08.24 05:01:00 -
          [21] - Quote 
 
 echo47 wrote:Heathen Bastard wrote:might? they can get the third volley in the air before the first even hits. that means a guaranteed 3 hits, and probably 4(then reload) since swarms are ******* invisible, and the hit detector lies when what's hitting you isn't rendered.
 so, math time now.
 
 6x330=1980
 now, let's factor in 3 damage mods.
 thats 10, 7,and 3 respectively for a combination of 20
 1980x1.2=2376
 now, lets add all 3.
 2376x3=7128.
 
 lock on time for all 3 put together
 3.15
 firing delay
 0.6
 that comes out to 3.75 seconds
 that's a guaranteed 7128 before resists and weaknesses are factored, within 4 seconds, from a fire and forget homing weapon. Please, tell me how that isn't OP.
 We cant get three hits if your squad or team has your back. Your team mate could have a swarm user in shields before he is able to switch to his side arm because of the delay after firing, escpecialy if they have three damage mods fit. You all seem to forget there are other players on the field. The more I see tankers whine the more I think they just want to be invinible but I do feel for dropships. Conclusions drawn based on numbers and not actual gameplay, I guesss some of you are already playing 1.4. 
 bullfuckingshit
 
 when have you EVER seen a friendly tank on the field and thought to yourself, "I'm gonna roll with this tank and take care of the AV for him."
 conclusions drawn based on convenience to prove a fallacy and not actual gameplay. I guess some of you are playing COD.
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        |  Lurchasaurus
 SVER True Blood
 Public Disorder.
 
 989
 
 
      | Posted - 2013.08.24 05:05:00 -
          [22] - Quote 
 
 Charlotte O'Dell wrote:Void Echo wrote:Charlotte O'Dell wrote:The Rohypnol Kid wrote:How can he be a tanker if he spends all his time crying on the forums I don't know. Probably because the list of tankers who have beat me 1 on 1 is pretty tiny. please post that list Bob (it's gone either way between our duels) General Grodd (the one time I faced him) some random dude I can't remember the name of in a random corp Hotch (0 try Harder) Circus My definition of a loss is when I get killed by their tank more than they get killed by mine. This is only counting battles where there was no AV intervention and no other tanks shooting either of us at the same time. 
 careful
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        |  Rusty Shallows
 Black Jackals
 
 293
 
 
      | Posted - 2013.08.24 05:17:00 -
          [23] - Quote 
 
 Heathen Bastard wrote:that's a guaranteed 7128 before resists and weaknesses are factored, within 4 seconds, from a fire and forget homing weapon. Please, tell me how that isn't OP. Your calculations are missing flight time. CCP learned from the last Vehicle Apocalypse not to have fast swarms.
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        |  Lurchasaurus
 SVER True Blood
 Public Disorder.
 
 989
 
 
      | Posted - 2013.08.24 05:19:00 -
          [24] - Quote 
 
 Rusty Shallows wrote:Heathen Bastard wrote:that's a guaranteed 7128 before resists and weaknesses are factored, within 4 seconds, from a fire and forget homing weapon. Please, tell me how that isn't OP. Your calculations are missing flight time. CCP learned from the last Vehicle Apocalypse not to have fast swarms. 
 
 
 flight time is irrelevant when they are invisible yo
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        |  Rusty Shallows
 Black Jackals
 
 293
 
 
      | Posted - 2013.08.24 05:25:00 -
          [25] - Quote 
 
 Lurchasaurus wrote:Rusty Shallows wrote:Heathen Bastard wrote:that's a guaranteed 7128 before resists and weaknesses are factored, within 4 seconds, from a fire and forget homing weapon. Please, tell me how that isn't OP. Your calculations are missing flight time. CCP learned from the last Vehicle Apocalypse not to have fast swarms. flight time is irrelevant when they are invisible yo Then please do not throw out "4 seconds" like it means anything. That number is wrong.
 
 The invisible part is annoying. I was at a buddies and we were going dual proto-AV with two TVs side by side. I saw the launch on his screen and thought about how much it sucked it wasn't visible on mine.
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        |  Cy Clone1
 Intara Direct Action
 Caldari State
 
 232
 
 
      | Posted - 2013.08.24 05:29:00 -
          [26] - Quote 
 invisible swarms are quite annoying and In combination with not being able to see infantry at a certain distance it can mean the destruction of vehicles.
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        |  Charlotte O'Dell
 0uter.Heaven
 
 1085
 
 
      | Posted - 2013.08.24 15:44:00 -
          [27] - Quote 
 I miss rail sniping from 600m away :(
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