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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Maken Tosch
DUST University Ivy League
3718
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Posted - 2013.08.23 13:28:00 -
[1] - Quote
Between the day that CCP posted the 1.4 patchnotes and the scheduled day of release for the next update. Not bad. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
263
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Posted - 2013.08.23 13:28:00 -
[2] - Quote
But now I can't wait. The changes sound good. |
Kasote Denzara
A Vulture
197
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Posted - 2013.08.23 13:29:00 -
[3] - Quote
Quite. There's a few interesting things that are getting updated. As a jack of all trades*, this is excellent.
*Does not include vehicles. Pure infantry. |
DS 10
Pure Innocence. EoN.
771
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Posted - 2013.08.23 13:30:00 -
[4] - Quote
Aikuchi Tomaru wrote:But now I can't wait. The changes sound good.
Good for most. AMAZING for heavies. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
276
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Posted - 2013.08.23 13:31:00 -
[5] - Quote
Maken Tosch wrote:Between the day that CCP posted the 1.4 patchnotes and the scheduled day of release for the next update. Not bad.
:( im sad... cuz 11 days my school starts... |
DUST Fiend
OSG Planetary Operations Covert Intervention
5847
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Posted - 2013.08.23 13:33:00 -
[6] - Quote
DS 10 wrote:Aikuchi Tomaru wrote:But now I can't wait. The changes sound good. Good for most. AMAZING for heavies. I'm happy that HMG will take just a tiny bit more skill to use, well...maybe a bit less with turn limits removed, but being able to actually overheat might be nice.
Recoil reduction is going to do absolutely nothing since recoil is basically not a thing on the HMG |
XANDER KAG
Red Star. EoN.
224
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Posted - 2013.08.23 13:36:00 -
[7] - Quote
Anmol Singh wrote:Maken Tosch wrote:Between the day that CCP posted the 1.4 patchnotes and the scheduled day of release for the next update. Not bad. :( im sad... cuz 11 days my school starts... I'm already back in class lucky..... |
7 Djin
D.A.R.K Academy D.E.F.I.A.N.C.E
3
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Posted - 2013.08.23 13:39:00 -
[8] - Quote
DUST Fiend wrote:DS 10 wrote:Aikuchi Tomaru wrote:But now I can't wait. The changes sound good. Good for most. AMAZING for heavies. I'm happy that HMG will take just a tiny bit more skill to use, well...maybe a bit less with turn limits removed, but being able to actually overheat might be nice. Recoil reduction is going to do absolutely nothing since recoil is basically not a thing on the HMG
Well actually it will reduce the heavy's spread by 25% keeping those stray bullets on target is bound to be a significant change to the heavy. |
DS 10
Pure Innocence. EoN.
773
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Posted - 2013.08.23 13:44:00 -
[9] - Quote
DUST Fiend wrote:DS 10 wrote:Aikuchi Tomaru wrote:But now I can't wait. The changes sound good. Good for most. AMAZING for heavies. I'm happy that HMG will take just a tiny bit more skill to use, well...maybe a bit less with turn limits removed, but being able to actually overheat might be nice. Recoil reduction is going to do absolutely nothing since recoil is basically not a thing on the HMG
HMGs will actually be viable at CQC vs faster suits. That's great. A scout shouldn't be able to run circles around heavies the way they do now. The turn speed increase is going to really make a huge difference, and I'm excited for it. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5848
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Posted - 2013.08.23 13:46:00 -
[10] - Quote
DS 10 wrote:HMGs will actually be viable at CQC vs faster suits. That's great. A scout shouldn't be able to run circles around heavies the way they do now. The turn speed increase is going to really make a huge difference, and I'm excited for it. CCP has made it impossible for me to get excited about anything with this game. I'll wait to see how it plays out, and how quickly people ***** about it, and how quickly CCP caves and reverts it.
I reserve judgment till it's in my hands. |
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DeadlyAztec11
Max-Pain-inc Dark Taboo
1973
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Posted - 2013.08.23 14:07:00 -
[11] - Quote
7 Djin wrote:DUST Fiend wrote:DS 10 wrote:Aikuchi Tomaru wrote:But now I can't wait. The changes sound good. Good for most. AMAZING for heavies. I'm happy that HMG will take just a tiny bit more skill to use, well...maybe a bit less with turn limits removed, but being able to actually overheat might be nice. Recoil reduction is going to do absolutely nothing since recoil is basically not a thing on the HMG Well actually it will reduce the heavy's spread by 25% keeping those stray bullets on target is bound to be a significant change to the heavy. Recoil =/= dispersion
Recoil is how much your gun moves up while firing. Dispersion is how spread apart your bullets land. This change will not trajectory bullets tighter, it will just make your gun rise as fast (which is easy to correct by just pushing your aim down a but).
Mediocre change. The skill that we have now that effects heating is A LOT more useful. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
202
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Posted - 2013.08.23 14:09:00 -
[12] - Quote
DS 10 wrote:Aikuchi Tomaru wrote:But now I can't wait. The changes sound good. Good for most. AMAZING for heavies.
Really good for crazies like me that like to strap an AR onto a heavy. Mmmm mmm I can be a proper slow moving defender now! Try and sneak up on me scouts muhahaha!
Tbh I am too much of a jack of all trades, I cant help it. Gotta catch em all! |
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