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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Anmol Singh
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 276
 
 
      | Posted - 2013.08.23 13:25:00 -
          [1] - Quote 
 this module jams swarms, the basic jams 1 volly of swarms and the second one jams 2 and the advanced jams 3 vollys. recharge time 60 seconds. Once activated it stays on until it jams the said number of swarms...
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        |  SCAT mania
 Seraphim Initiative..
 
 387
 
 
      | Posted - 2013.08.23 13:47:00 -
          [2] - Quote 
 
 Anmol Singh wrote:this module jams swarms, the basic jams 1 volly of swarms and the second one jams 2 and the advanced jams 3 vollys. recharge time 60 seconds. Once activated it stays on until it jams the said number of swarms... that sounds a little op tbh. it would have to be only active while the module stays active. and you'd have to put a downside to it. so say eg, it shares the same power as your shields, so once activated you would loose some of your hp due to the interference caused by the jam.
 although im just musing id say this idea is completely out of the question since it doesnt take long to get out of harms way. 1 - 2 volleys and your safe.
 would be better if we had some kind module that helped decrease our tanks signature so swarms took longer to lock on or av nades need to be thrown closer to the tank in order to hone in on the target. though infantry would also need a module to counter this
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        |  Sgt Kirk
 SyNergy Gaming
 EoN.
 
 1252
 
 
      | Posted - 2013.08.23 13:50:00 -
          [3] - Quote 
 You dare suggest a countermeasure against a weapon of CCP beloved poster boy.
 
 You've got gutts, I'll give you that.
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        |  DeadlyAztec11
 Max-Pain-inc
 Dark Taboo
 
 1973
 
 
      | Posted - 2013.08.23 13:59:00 -
          [4] - Quote 
 Lore wise, the Swarm Launcher is immune to counters.
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        |  Sgt Kirk
 SyNergy Gaming
 EoN.
 
 1252
 
 
      | Posted - 2013.08.23 14:01:00 -
          [5] - Quote 
 
 DeadlyAztec11 wrote:Lore wise, the Swarm Launcher is immune to counters. of course it is -_-
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        |  pegasis prime
 BIG BAD W0LVES
 Eternal Syndicate
 
 658
 
 
      | Posted - 2013.08.23 14:01:00 -
          [6] - Quote 
 
 DeadlyAztec11 wrote:Lore wise, the Swarm Launcher is immune to counters. 
 Not immune . The reason 6 missiles are launched is ensure that at least some hit and overcome basic countermeasures. Bit we dont even have countermesures. So go figure.
 
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        |  GTA-V FTW
 Mannar Focused Warfare
 Gallente Federation
 
 327
 
 
      | Posted - 2013.08.23 14:11:00 -
          [7] - Quote 
 Yeah and while we are at it lets get a AR bullet jammer module, and a MD jammer module, and a .................................................
  
 More derp tears.
 
 Never fear 1.5 is only @ 30 days away.
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        |  WUT ANG
 D.A.R.K L.E.G.I.O.N
 D.E.F.I.A.N.C.E
 
 26
 
 
      | Posted - 2013.08.23 14:17:00 -
          [8] - Quote 
 A counter av mod that takes 800-1200 pg on the low side. If you vehicle guys don't Like av don't use vehicles.
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        |  Racro 01 Arifistan
 The Surrogates Of War
 
 24
 
 
      | Posted - 2013.08.23 14:39:00 -
          [9] - Quote 
 remove tracking from av grenades and make people aim with them
  they wanna throw nades at me i get to shoot back | 
      
      
        |  pegasis prime
 BIG BAD W0LVES
 Eternal Syndicate
 
 658
 
 
      | Posted - 2013.08.23 14:43:00 -
          [10] - Quote 
 
 WUT ANG wrote:A counter av modconcluded es 800-1200 pg on the low side. If you vehicle guys don't Like av don't use vehicles. 
 After reading your post I have concluded You sir are too stupid to have an oppinion so jog on pal
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        |  Takahiro Kashuken
 Red Star.
 EoN.
 
 997
 
 
      | Posted - 2013.08.23 14:51:00 -
          [11] - Quote 
 A module that stops swarms
 
 Careful before CCP bans you for such a suggestion
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        |  Doyle Reese
 OSG Planetary Operations
 Covert Intervention
 
 404
 
 
      | Posted - 2013.08.23 14:58:00 -
          [12] - Quote 
 I'm not sure I like the idea of countermeasures, I mean, people say that Swarms are easy mode fire and forget weapons, but countermeasures will be the exact same thing (free get out of swarms free card). This is why I prefer letting people shoot down swarm warheads with your vehicle turret. Am I crazy?
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        |  Takahiro Kashuken
 Red Star.
 EoN.
 
 998
 
 
      | Posted - 2013.08.23 15:19:00 -
          [13] - Quote 
 
 Doyle Reese wrote:I'm not sure I like the idea of countermeasures, I mean, people say that Swarms are easy mode fire and forget weapons, but countermeasures will be the exact same thing (free get out of swarms free card). This is why I prefer letting people shoot down swarm warheads with your vehicle turret. Am I crazy? 
 But thats OP
 
 It means vehicle users with aim aka 100% of us will be able to counter the fire and forget swarms meaning they wont get kills with it
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        |  WUT ANG
 D.A.R.K L.E.G.I.O.N
 D.E.F.I.A.N.C.E
 
 26
 
 
      | Posted - 2013.08.23 17:27:00 -
          [14] - Quote 
 Big bad billy goat talking.. why have I not seen you in game or have I and your too low on the battle report too notice.
 
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        |  Anmol Singh
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 281
 
 
      | Posted - 2013.08.23 23:47:00 -
          [15] - Quote 
 
 WUT ANG wrote:Big bad billy goat talking.. why have I not seen you in game or have I and your too low on the battle report too notice.
 
 ?
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