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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Chances Ghost
Inf4m0us
413
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Posted - 2013.08.22 05:02:00 -
[1] - Quote
if the vehicle rebalance doesnt include fixes for rendering distance then you may as well not do anything at all.
600m on a railgun is pointless if it cant see 300m a forge gunner that only renders within 100m, sitting on a tower invisable is going to remove every vehicle reguardless of any balancing that happens with your rebalance.
seriosuly, the "rebalance" better be a fix for rendering distance so we dont have magically disapearing turrets, infantry and other tanks turning every match into a game of whoever can avoid the most rendering glitches might keep his tank alive. |
Chances Ghost
Inf4m0us
413
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Posted - 2013.08.22 06:07:00 -
[2] - Quote
seriously, its been 2.5 months and the best we get amounts to "its supposed to be like that" and "we cant reproduce it on our private servers and PC emulators so were going to pretend its not a problem" |
Thumb Green
Novashift
317
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Posted - 2013.08.22 07:49:00 -
[3] - Quote
You seem to be mistaken. There's nothing to fix because it is actually supposed to be like that; last I seen, their reason for it was to boost performance. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
183
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Posted - 2013.08.22 08:29:00 -
[4] - Quote
maybe on PS4 |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
265
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Posted - 2013.08.22 09:06:00 -
[5] - Quote
Chances Ghost wrote:if the vehicle rebalance doesnt include fixes for rendering distance then you may as well not do anything at all.
600m on a railgun is pointless if it cant see 300m a forge gunner that only renders within 100m, sitting on a tower invisable is going to remove every vehicle reguardless of any balancing that happens with your rebalance.
seriosuly, the "rebalance" better be a fix for rendering distance so we dont have magically disapearing turrets, infantry and other tanks turning every match into a game of whoever can avoid the most rendering glitches might keep his tank alive.
Invisible swarm missiles, tanks rail-sniping you and you cant even see them, not being able to render enemy models after 200 meters; Yeah, sounds like Dust 514Gäó is working as intended.
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KEROSIINI-TERO
Seraphim Initiative..
673
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Posted - 2013.08.22 10:32:00 -
[6] - Quote
It's a tough call between unrendered threats and unplayable lag.
Granted the vehicles don't need the most fluid framerate of all. |
Marc Rime
Zumari Force Projection Caldari State
140
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Posted - 2013.08.22 11:31:00 -
[7] - Quote
Rendering distance was fine in Chromosome. Maybe we could just get an option to trade all the added graphics fluff for a proper rendering distance... |
DUST 514 Player 12345678914
Forty-Nine Fedayeen Minmatar Republic
539
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Posted - 2013.08.22 11:57:00 -
[8] - Quote
And this is just one of the many reasons why Dust will not be supported on PS3 and PS4 at the same time. |
Chances Ghost
Inf4m0us
418
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Posted - 2013.08.22 12:00:00 -
[9] - Quote
the last time this issue had a blue post was more than 2 months ago
and in the bug report section they state they have no idea what were talking about and everythings working how they expected it to |
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