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Talos Alomar
Subdreddit Test Alliance Please Ignore
1433
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Posted - 2013.08.21 19:04:00 -
[1] - Quote
The BSP doesn't interact well at all with the SP operations skill. If the way ammo was counted and consumed to work with that skill better we'd see more of them in the field, I'm sure.
I'm thinking the BSP should have a base capacity of 4 rounds, and each round would produce a burst of 3 shots when consumed. That would let each level of operation add one full burst.
At level 5 operations a BSP would have 8 full bursts, compared to the current 5 and 2/3 bursts it has now. That would give this rarely seen weapon much needed buff without breaking it. |
Bears Beets
Subdreddit Test Alliance Please Ignore
756
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Posted - 2013.08.21 19:09:00 -
[2] - Quote
A very solid idea. I don't think I've seen a single Burst Scrambler Rifle on the field. I know I've certainly never seen one on the killfeed.
There's clearly an issue with something when none of the player base even touches it. |
Meeko Fent
Seituoda Taskforce Command Caldari State
681
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Posted - 2013.08.21 20:40:00 -
[3] - Quote
^^^ there is no BScR, so yeah, I haven't seen the pistols on the field either.
Good idea OP. |
Bojo The Mighty
Zanzibar Concept
1546
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Posted - 2013.08.22 18:33:00 -
[4] - Quote
The CAR 9 is not entirely worthless but I agree Talos. I have full skill in the weapon so what's bad is that I end up with 2 shots out of 3 left in the clip, on a burst weapon.
So yes, I agree with one burst = one shot |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1435
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Posted - 2013.08.23 00:31:00 -
[5] - Quote
Bojo The Mighty wrote:The CAR 9 is not entirely worthless but I agree Talos. I have full skill in the weapon so what's bad is that I end up with 2 shots out of 3 left in the clip, on a burst weapon.
So yes, I agree with one burst = one shot
I know the car-9 isn't worthless. I actually really like using it, If you can get all 3 rounds to land you can out-damage a breach or if you need to fill the air with low damage bolts to finish off a quickly moving target it'll work perfectly for that as well.
It just needs more capacity, possible faster rof between bursts too, to be a rather effective weapon. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
496
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Posted - 2013.08.23 00:54:00 -
[6] - Quote
Good idea, but also, the burst has a terribly high spread. it needs reducing. |
KING CHECKMATE
Bragian Order Amarr Empire
612
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Posted - 2013.08.23 01:04:00 -
[7] - Quote
Talos Alomar wrote:The BSP doesn't interact well at all with the SP operations skill. If the way ammo was counted and consumed to work with that skill better we'd see more of them in the field, I'm sure.
I'm thinking the BSP should have a base capacity of 4 rounds, and each round would produce a burst of 3 shots when consumed. That would let each level of operation add one full burst.
At level 5 operations a BSP would have 8 full bursts, compared to the current 5 and 2/3 bursts it has now. That would give this rarely seen weapon much needed buff without breaking it.
+1
I once used a Scrambler Pistol only character on an alt (meh 2.5 K-D)
And i only used the Breach one and the Regular one (the tac now and then, but never the burst)
The burst needs more ammo to compensate the reduced damage. As it is you get the ''same amount '' of bullet gain per level BUT the damage of the bullets is way too different. its not the same earning 1 Scrambler Pistol bullet than earning 1 BURST scrambler pistol bullet >..> |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1439
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Posted - 2013.08.23 05:02:00 -
[8] - Quote
Bumpin for more input |
Bojo The Mighty
Zanzibar Concept
1566
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Posted - 2013.08.24 21:18:00 -
[9] - Quote
Recognition |
Mobius Kaethis
Molon Labe. League of Infamy
663
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Posted - 2013.08.25 01:59:00 -
[10] - Quote
Good idea. This might be an idea to apply to all burst weapons to save on confusion, in which case the burst AR should keep the same number of bursts rather than the same number of bullets. |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
2075
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Posted - 2013.08.25 12:32:00 -
[11] - Quote
The ammo allotment seemed low to me as well. Needs more variants as well. |
Monkey MAC
killer taxi company General Tso's Alliance
8
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Posted - 2013.08.25 12:44:00 -
[12] - Quote
Talos Alomar wrote:The BSP doesn't interact well at all with the SP operations skill. If the way ammo was counted and consumed to work with that skill better we'd see more of them in the field, I'm sure.
I'm thinking the BSP should have a base capacity of 4 rounds, and each round would produce a burst of 3 shots when consumed. That would let each level of operation add one full burst.
At level 5 operations a BSP would have 8 full bursts, compared to the current 5 and 2/3 bursts it has now. That would give this rarely seen weapon much needed buff without breaking it.
Prehaps giving the burst a higher intial mag size woukd be easier, but it definatly needs more!! I personally use the burst all the time stripping the sheilds before following up eith the MD.
More a starter than a finisher!! |
Dexter307
the unholy legion of darkstar DARKSTAR ARMY
133
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Posted - 2013.08.29 06:20:00 -
[13] - Quote
Bump I think this would help solve the bsp's ammo issues |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1515
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Posted - 2013.09.17 21:43:00 -
[14] - Quote
I'll bump an old thread. seems like fun. |
Bojo The Mighty
Zanzibar Concept
1844
|
Posted - 2013.09.18 00:42:00 -
[15] - Quote
Also can we get the Proto version? PLEEEEEEAAAAASSSSSEEEE |
KenKaniff69
Subdreddit Test Alliance Please Ignore
432
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Posted - 2013.09.18 03:13:00 -
[16] - Quote
Great Idea. +1 |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1560
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Posted - 2013.09.26 20:08:00 -
[17] - Quote
I need 1000 more likes to cure my cancer. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1635
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Posted - 2013.10.07 22:52:00 -
[18] - Quote
Ain't never giving up. I just want to have a useable version of this gun. It's so close to great. |
Lynn Beck
Granite Mercenary Division
139
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Posted - 2013.10.07 23:23:00 -
[19] - Quote
I've tried making scrp only fits, but you would need more clips for the bscr to make it useable. At lv4 op you get (i think) 16 shots, which at lv5 minmatar assault gives 20. At 42 max ammo you get 2 clips and 2 shots. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2683
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Posted - 2013.10.08 00:35:00 -
[20] - Quote
Bojo The Mighty wrote:Also can we get the Proto version? PLEEEEEEAAAAASSSSSEEEE
I'd really like this as well. |
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Kelrie Nae'bre
not in a corporation
171
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Posted - 2013.10.08 11:24:00 -
[21] - Quote
Ditto the request for more ammo and a proto version of this fine fine Amarr tech. |
Alam Storm
Neo Terra Imperial Army Neo Terra Empire
5
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Posted - 2013.10.08 12:23:00 -
[22] - Quote
the only issue im seeing with this post is that dust relays of damage per bullet
say example the rifles bullet damage is 72dps thats the standard scrambler rifle. for a burst rifle (3 bullets per round) that will be 216 damage per shot. some may even say its over powered for this to work perhaps it may be bests to drop the bullet damage down to say 35dps thats 105 thats still more powerful then the tactical glu or the duvolle and perhaps drop the rate of fire a little bit there for deducing the time it takes to overload.
so to make a 3 burst rifle drop the bullet damage to stop it being over powered drop the rate of fire so people cant spray the rifle there for reducing the chances of rifle over loading quickly |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2686
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Posted - 2013.10.08 12:42:00 -
[23] - Quote
Alam Storm wrote:the only issue im seeing with this post is that dust relays of damage per bullet
say example the rifles bullet damage is 72dps thats the standard scrambler rifle. for a burst rifle (3 bullets per round) that will be 216 damage per shot. some may even say its over powered for this to work perhaps it may be bests to drop the bullet damage down to say 35dps thats 105 thats still more powerful then the tactical glu or the duvolle and perhaps drop the rate of fire a little bit there for deducing the time it takes to overload.
so to make a 3 burst rifle drop the bullet damage to stop it being over powered drop the rate of fire so people cant spray the rifle there for reducing the chances of rifle over loading quickly
This about the burst scrambler PISTOL though.
There are other threads about a possible Burst Scrambler RIFLE, such as this one.
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Alam Storm
Neo Terra Imperial Army Neo Terra Empire
5
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Posted - 2013.10.08 12:47:00 -
[24] - Quote
my bad lol |
Alam Storm
Neo Terra Imperial Army Neo Terra Empire
5
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Posted - 2013.10.08 12:51:00 -
[25] - Quote
Zeylon Rho wrote:Alam Storm wrote:the only issue im seeing with this post is that dust relays of damage per bullet
say example the rifles bullet damage is 72dps thats the standard scrambler rifle. for a burst rifle (3 bullets per round) that will be 216 damage per shot. some may even say its over powered for this to work perhaps it may be bests to drop the bullet damage down to say 35dps thats 105 thats still more powerful then the tactical glu or the duvolle and perhaps drop the rate of fire a little bit there for deducing the time it takes to overload.
so to make a 3 burst rifle drop the bullet damage to stop it being over powered drop the rate of fire so people cant spray the rifle there for reducing the chances of rifle over loading quickly This about the burst scrambler PISTOL though. There are other threads about a possible Burst Scrambler RIFLE, such as this one.
in a way is the same with the pistol each shot does 80dps if u turn it into a burst pistol it will do 240dps thats still over powering for a pistol if you dropped it to say 40dps thats 120 points per shot |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1646
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Posted - 2013.10.08 21:15:00 -
[26] - Quote
Alam Storm wrote: in a way is the same with the pistol each shot does 80dps if u turn it into a burst pistol it will do 240dps thats still over powering for a pistol if you dropped it to say 40dps thats 120 points per shot
The current BPS does ~50 a shot for 150 a burst. |
Alam Storm
Neo Terra Imperial Army Neo Terra Empire
12
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Posted - 2013.10.09 12:56:00 -
[27] - Quote
Talos Alomar wrote:Alam Storm wrote: in a way is the same with the pistol each shot does 80dps if u turn it into a burst pistol it will do 240dps thats still over powering for a pistol if you dropped it to say 40dps thats 120 points per shot
The current BPS does ~50 a shot for 150 a burst.
ok well i looked at the basic pistol and it said 80sps |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2693
|
Posted - 2013.10.09 16:56:00 -
[28] - Quote
Talos Alomar wrote:Alam Storm wrote: in a way is the same with the pistol each shot does 80dps if u turn it into a burst pistol it will do 240dps thats still over powering for a pistol if you dropped it to say 40dps thats 120 points per shot
The current BPS does ~50 a shot for 150 a burst.
That said, I'm not sure what a good damage area on a PRO version would be for that. Would 52.5 dmg (5%) be sufficient? Seems marginal. |
Kelrie Nae'bre
not in a corporation
172
|
Posted - 2013.10.10 13:02:00 -
[29] - Quote
Not as pressing as bugs and some other issues, but I'd like to see changes here still. |
Artificer Ghost
Bojo's School of the Trades
1087
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Posted - 2013.10.10 14:42:00 -
[30] - Quote
I enjoyed the Burst Scrambler Pistol (I certainly scared the hell outta my friend with it), but I think maybe the hip-fire is a little iffy.
I shot at someone and I'm not even joking, one shot whizzed past his right arm, and then his left leg, and then the left of his head. It's a little crazy. |
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1653
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Posted - 2013.10.11 21:49:00 -
[31] - Quote
Artificer Ghost wrote:I enjoyed the Burst Scrambler Pistol (I certainly scared the hell outta my friend with it), but I think maybe the hip-fire is a little iffy.
I shot at someone and I'm not even joking, one shot whizzed past his right arm, and then his left leg, and then the left of his head. It's a little crazy.
Hipfire with the BSP's kinda like a shotgun. It could stand to be tuned down a bit for sure.
Zeylon Rho wrote:
That said, I'm not sure what a good damage area on a PRO version would be for that. Would 52.5 dmg (5%) be sufficient? Seems marginal.
hard to tell. It's sticking with the standard rate of increase for the different tiers, so it's a good place to start. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2715
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Posted - 2013.10.12 00:59:00 -
[32] - Quote
Talos Alomar wrote:Zeylon Rho wrote:
That said, I'm not sure what a good damage area on a PRO version would be for that. Would 52.5 dmg (5%) be sufficient? Seems marginal.
hard to tell. It's sticking with the standard rate of increase for the different tiers, so it's a good place to start.
Fair enough. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2784
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Posted - 2013.10.17 16:22:00 -
[33] - Quote
Is it still BURSTing with needed changes? |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1684
|
Posted - 2013.10.29 02:59:00 -
[34] - Quote
Zeylon Rho wrote:Is it still BURSTing with needed changes?
Oh you know it. I can't help but love bad puns... |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2913
|
Posted - 2013.11.01 14:24:00 -
[35] - Quote
Talos Alomar wrote:Zeylon Rho wrote:Is it still BURSTing with needed changes? Oh you know it. I can't help but love bad puns...
Did you notice the text for the Burst scrambler pistol actually reads:
Advanced materials offer improved performance over the standard burst variant in every aspect that counts.
It implies improvement over a pistol that doesn't exist.
Also, that item database thing has this:
Burst Scrambler Pistol
Imperial Burst Scrambler Pistol
I doubt either alters the ammo totals though. |
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