CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason.
How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this.
2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered.
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
We like to give feedback before things happened because sometimes all it takes is text to a veteran player to figure out if something is wrong. Want examples? Everyone knew the flaylock was OP before it came out because we saw the amount of damage it did in the trailer. Everyone knew the caldari logi was hit hit with a nerf bat instead of a balance because we saw in the patch notes that its CPU was sliced by a whopping 40 base cpu in addition to 90 less shield, and longer shield recharge times.
And you say the patch notes are there for preparation? In a 1 week timeframe with how we gain 190k SP in a week, have no respecs, and are completely subjugated to your decision making process of nerfing and buffing every single thing in the game, HOW are we supposed to use a week, with patch notes, to make ANY meaningful preparations.
Heres an example: I specced into caldari logi, my entire SP path of 18 million SP was based around using the exact stats of the caldari logi, I figured I'd stack shield extenders and use low slots to fit CPU & PG mods to equip proto equipment.
Doing so meant I'd never need shield regulators or rechargers, and I only needed lvl 3 for PG & CPU mods.
What happens? My shield tanking gets nerfed, regulators are now MANDATORY, 1million SP investment. CPU gets MEGA NERFED, to make up for it requires 2 CPU levels, a 1.6mil SP investment, CPU modules now MANDATORY EVERY FIT.
All in all the caldari logi gets nerfed and thrown into the ground to make it the worst logi suit, ruining my entire SP path based off this suit.
What do I get? A 1 week warning and a slap to the face for buying boosters. Because hey no respecs, even though we completely nerfed your entire SP path.
I'm sorry but don't think our player choices matter whatsoever at all with the constant nerfs you throw at everything, while not providing the fundamental aspecs of an RPG, such as respecs. All the while telling us about these nerfs completely out of the blue, 1 week before, and our feedback not mattering AT ALL.