  
          Iron Wolf Saber 
          Den of Swords
  7562
  
          
                | 
        Posted - 2013.08.21 02:34:00 -
          [2] - Quote 
          
           
          From known from 1.3 and 1.4
  Upgrading the New Player Experience so you have greater context, immersion, and are better prepared to survive in DUST. Changes to optimize Battle Academy for best new player experience
Additional Changes being made in upcoming patches
 Improving controls for aiming  Known 1.4 feature
 Balancing Instant Battles so players are matched better  New Matchmaking System is a known enroute feature.
 Making sure all battles hit a consistent 30 FPS minimum for our current max battle sizes  Improvements shipped in 1.2, 1.3, and more are planned on the way.
 Improving vehicle movement  Known 1.5 focus
 Balancing vehicles so each has a role and is balanced both versus other vehicles and infantry  Known 1.5 focus
 Improving infantry movement  Strafing Adjustments in 1.4, Armor Tanking Balance
 Making getting into battles provide more context about what's going on, why you're fighting, etc. http://dust514.com/news/blog/2013/08/kameiras-objective/ [quote=Dev Blog Win/loss results from all Instant Battles and Faction Warfare battles will be counted for the purpose of the event. Please be aware that after the Uprising 1.4 patch, the names within the Battle Finder will be changed. Instant Battles will be changed to Public Contracts and Faction Warfare battles will be renamed to Faction Contracts.[/quote]
  Improving Planetary Conquest and making it more meaningful and interesting to be involved with  1.2.5 and 1.3.5 saw several larger improvements are planned for the remainder of the cycle. 
 Improving Factional Warfare, making it more interesting, and rewarding players who are loyal to a faction somehow  1.2 added onto this, making way for a future features that are planned and possibly in the works.
 Fixing bugs and exploits  1.2, 1.3, 1.4 and hotfixes between have been fixing them as soon as they can.
 Improving overall gear balancing so there is no "best" choice and there are tactical choices to make  Balance pass in 1.3 adjusted the flay lock and caldari logi. 1.1 and 1.2 also had weapon adjustments, more changes in 1.4 such as the armor changes and the recently confirmed HMG operation changes.
 Improving situational awareness tools through the UI  Tacnet improvements known shipping in 1.4
 Improving the fitting experience through UI and better integration with the market [*] No known plans yet. |