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element0mega
Elements Of Death Elite
50
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Posted - 2013.08.20 23:01:00 -
[1] - Quote
I'm thinking so at this point- it's damn broke, might as well slap Beta back on it and re-release the game as PS4 title with Unreal Engine 4 and move on with life...
Dust had so much potential... sadness.... |
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GTA-V FTW
Mannar Focused Warfare Gallente Federation
286
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Posted - 2013.08.20 23:18:00 -
[2] - Quote
I think they should just slap a finished sticker on this pile of garbage and drain all the lol fanboys of all their monies and then stick a fork in it. 100 updates later and this broke game will still be broke. Only thing this game is good for is a text book example at how to fail and what not to do when making a FPS. |
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Heimdallr69
Imperfects Negative-Feedback
600
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Posted - 2013.08.20 23:24:00 -
[3] - Quote
Ccp go ps4 on release or have a way to play it from ps4 |
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Medical Crash
Vacuum Cleaner. LLC RUST415
104
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Posted - 2013.08.20 23:38:00 -
[4] - Quote
Played the Open Beta for FF14: ARR, it was very good, quite addicting I must say. Dust is great, but is has some FIERCE competition. They need to do something, or they WILL lose some of their remaining player base. I hope CCP can pull it off, I like this game a lot, needs A LOT of work to say the least though... |
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Faquira Bleuetta
Pure Innocence. EoN.
68
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Posted - 2013.08.21 00:33:00 -
[5] - Quote
dice or very rich game developer should make a dust game but will fail bcuz pvp sandbox ,dice and other dont like pvp and persistence sandbox. |
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P14GU3
The Southern Legion
313
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Posted - 2013.08.21 01:54:00 -
[6] - Quote
Faquira Bleuetta wrote:dice or very rich game developer should make a dust game but will fail bcuz pvp sandbox ,dice and other dont like pvp and persistence sandbox. The Division |
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Cosgar
ParagonX
4458
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Posted - 2013.08.21 01:56:00 -
[7] - Quote
If Dust has to get to FF14's level of bad just so they can go back to the drawing board, it's not going to be worth playing. |
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castba
Penguin's March
83
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Posted - 2013.08.21 02:57:00 -
[8] - Quote
Medical Crash wrote:Played the Open Beta for FF14: ARR, it was very good, quite addicting I must say. Dust is great, but is has some FIERCE competition. They need to do something, or they WILL lose some of their remaining player base. I hope CCP can pull it off, I like this game a lot, needs A LOT of work to say the least though... "Great" is word thrown around far too much for things that are good or excellent. I enjoy Dust, but "great" it is not. |
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element0mega
Elements Of Death Elite
54
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Posted - 2013.08.24 03:55:00 -
[9] - Quote
castba wrote:Medical Crash wrote:Played the Open Beta for FF14: ARR, it was very good, quite addicting I must say. Dust is great, but is has some FIERCE competition. They need to do something, or they WILL lose some of their remaining player base. I hope CCP can pull it off, I like this game a lot, needs A LOT of work to say the least though... "Great" is word thrown around far too much for things that are good or excellent. I enjoy Dust, but "great" it is not.
I'd say, I use to enjoy dust... sadly, since the private beta 1, I haven't :(. But I did try and held out hope, and still do a bit, however, I don't see CCP or the community truly interested in the changes necessary to make this game "great" or even a mild success :(.
Howto Fix Dust https://forums.dust514.com/default.aspx?g=posts&m=1171013
- Keep true to Dust's core vision: tactical game with CQC combat in pockets, with strategy in terms of easy resource allocation, all the while creating a visceral shooting experience that's enjoyable.
- Add more cover / breach points to maps to enable pooling of battles.
- Increase movement speed across the board by at lest 20% to enable a more visceral & proper feel of combat.
- Increase the SP allocations to 3x (triple SP rate) so that players can get into a single specialty within 30days. Helps new players experience and retains vets trying to get into new specialties. Still gives a 3.5yr time to end-game.
- Change the ADS movement speed, gun recoil feel (more), animation improvements, etc, (example BF3 feel).
- Make max damage kill people properly, 1 hit HS, 3 hit chest, etc., this should be expected at proto level.
- Make snipers have more scope sway, etc., they are OP ATM and lead to camping / lack of objective taking.
- All SP should be merit based- no passive, no "active" passive by being in a game and doing nothing, simply get points for kills, heals, and objective takes / assists, no just being in the game and getting SP either- UGH!
- Make tanks really strong, but not OP against troops- they should be focused on anit-vehicle take down.
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