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Thread Statistics | Show CCP posts - 0 post(s) |
Takahiro Kashuken
Red Star. EoN.
879
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Posted - 2013.08.18 12:33:00 -
[1] - Quote
ANON Illuminati wrote:i think av's need a buff or atleast the nades and lvl 1 to lvl 3 swarms do. jussaying
lolno crutch user |
Takahiro Kashuken
Red Star. EoN.
881
|
Posted - 2013.08.18 12:50:00 -
[2] - Quote
Assert Dominance wrote:You are not mad at av, you are mad at the pricing on your tank. But rather than rant about that you go on and on day after day about av. Av is working as intended, forge damage range may need a reduction as far as dps. But av'ers are doing there job. And as far as your tanks being destroyed by 1 person.
Ive never played a game or even a RL scenario wherea single tank could not be destroyed by a single infantrymen. And even though your tanks are standard, it takes multiple proto av to destroy a well fitted tank from my experience, exception of forge. So please ask ccp to reduce the price from your belovd turrets and let av do its job.
The pricing in general is cheap for the basic mods, only the proto turret whack the price up so a standard basic tank can run you around 500k maybe a bit more
500k isnt too bad, tank tends to be worth it you just sacrifice a bit on the offensive side of things
Its AV which annoys me
FG doing more damage than a large vehicle mounted railgun turret and is generally 10x cheaper, generally to make something smaller and more powerful the product becomes more expensive except in the FG case it doesnt - But the FG requires aim which alot of ppl dont have
Then we have AV nades, a big problem because currently proto are like a primary weapon, even packed AV do well over 1k dmg each and are they basic and it would effectively take 6-9 to kill a fully fitted basic tank which does sound a lot but its not since 3 can be spammed in 3secs - For me AV mines are not used becaue AV nades are better, i would swap the damage around and make AV mines stronger than nades, also i would remove the homing crutch so for it to hurt the vehicle you have to throw it at the vehicle and make sure it hits the hull so it explodes, if you miss it goes after 2secs
Swarms by far the most popular and easiest weapon to use in the history of gaming to kill a vehicle, proto 3k damage per volley, even adv hurts and basic can be enough to annoy you generally because of the faults of the weapon
Invisible missiles - Basically protects the user from being detected, once fixed we can find the ****** and kill em
Corner bending missiles - Around corners/cover, basically OP since cover is useless, once fixed cover is useful and they have to move to get a shot on
Insta locking - Can fire so many volleys in a short time, the lock on is too quick
Locking through objects - Once again you may be able to see a tiny corner of the tank which then reveals the big red square for you to lock on to, problem is the big red square is through 5ft of concrete so you really shouldnt be able to lock on to
Maintaining lock - Now you can maintain lock even when you are not looking at the target, you can lock on then look up so when you fire the missiles it goes over the cover you are using and can still hit the vehicle, frankly as soon as you look away you should lose lock
Bunny hopping - You can lock on and fire when bunny hopping, try that with a FG and you miss the vast majority of the time, frankly you shouldnt be able to jump around and even get a lock
No skill - Missiles do all the work, you dont have to aim or even maintain lock on for the missiles to hit
Fire & forget - Same thing as no skill, missiles do all the work and you can go back to shooting as your missiles fly through the air to the target, now just imagaine like above you had to maintain lock on for the missiles to hit or even as soon as you swap away from the SL your missiles blow up but the player at risk which they dont have to deal with at all
It doesnt take mulitple proto to kill you, just 1 atm no matter what fit you have, 2 or 3 is overkill and not needed unless you want to clear the map of every single vehicle without trying
Back in the day SL was dumbfire so if you missed you missed problem was it was used on infantry alot like the FG is now so they made it lock on
To even further make it purly AV they could make it for air vehicles only because it does better suit air vehicles and not ground but also make it only work on the heavy suit, the heavy suit is supposed to go toe to toe with vehicles so make all AV on a heavy suit so they have to risk something
But the problem is DUST is an FPS so everyone cares about infantry and it will go thte BF3 way at this rate where 1 can kill 3 without trying |
Takahiro Kashuken
Red Star. EoN.
881
|
Posted - 2013.08.18 12:52:00 -
[3] - Quote
ANON Illuminati wrote:Takahiro Kashuken wrote:ANON Illuminati wrote:i think av's need a buff or atleast the nades and lvl 1 to lvl 3 swarms do. jussaying
lolno crutch user what am i crutching on? this is grown folk talk child.
Read the big post i just wrote, lock on fire and forget, corner bending missiles, homing crutches for nades because you fail to aim at a tank because you have no aim etc etc etc |
Takahiro Kashuken
Red Star. EoN.
881
|
Posted - 2013.08.18 12:54:00 -
[4] - Quote
Arkena Wyrnspire wrote:Takahiro Kashuken wrote:ANON Illuminati wrote:i think av's need a buff or atleast the nades and lvl 1 to lvl 3 swarms do. jussaying
lolno crutch user I like how you accuse someone of using a crutch when you're sitting in a massive crutch for most of your game time.
lol tanks a crutch
Obv doesnt drive em
I had someone say tanks are easy, i dropped a basic fully fitted tank for them and it got blown up
If it was so easy and obv a crutch and FOTY then everyone would be in a tank but no its not true |
Takahiro Kashuken
Red Star. EoN.
881
|
Posted - 2013.08.18 13:47:00 -
[5] - Quote
Assert Dominance wrote:Takahiro Kashuken wrote:ANON Illuminati wrote:Takahiro Kashuken wrote:ANON Illuminati wrote:i think av's need a buff or atleast the nades and lvl 1 to lvl 3 swarms do. jussaying
lolno crutch user what am i crutching on? this is grown folk talk child. Read the big post i just wrote, lock on fire and forget, corner bending missiles, homing crutches for nades because you fail to aim at a tank because you have no aim etc etc etc Lol ever used a stinger in cod? Puts swarms to shame.
Stinger in COD? Sorry i dont play **** games
Tho the stinger in BF3 which is also a **** game but has **** vehicles to boot can OHD any heli with one shot, but the heli has counter measures |
Takahiro Kashuken
Red Star. EoN.
881
|
Posted - 2013.08.18 14:00:00 -
[6] - Quote
The Attorney General wrote:Takahiro Kashuken wrote:
Stinger in COD? Sorry i dont play **** games
Tho the stinger in BF3 which is also a **** game but has **** vehicles to boot can OHD any heli with one shot, but the heli has counter measures
Stinger is a one hit disable. Just saying.
Thats what OHD means
It used to be 2 or even 3, if you had ppl repairing in the heli then lol you need teamwork to drop it
Same with the tank, now its just 2 C4 and about 3 RPGs
BF3 vehicles got nerfed, because infantry cannot kill a tank with an AR and they want to solo it like in every other game and this is the mentality of todays gamers they want it easy |
Takahiro Kashuken
Red Star. EoN.
881
|
Posted - 2013.08.18 14:24:00 -
[7] - Quote
The Attorney General wrote:Takahiro Kashuken wrote:
Thats what OHD means
It used to be 2 or even 3, if you had ppl repairing in the heli then lol you need teamwork to drop it
Same with the tank, now its just 2 C4 and about 3 RPGs
BF3 vehicles got nerfed, because infantry cannot kill a tank with an AR and they want to solo it like in every other game and this is the mentality of todays gamers they want it easy
Mis read. When the attack chopper had two sets of counter measures, and was a 2 hit disable, it was a classic example of OP. It required more than 2 people on the other team to devote time and resources to dropping it. Very good players could only push it back, and the better the pair in the bird, the worse it became. Or you had maps like Canals, where even scrubs could spawn trap the carrier and put up huge numbers. You can still put up huge numbers in the little bird, it just takes a little bit more skill. And because of that, literally hundreds of scrubs started crying.
I can still do it
Problem is it just takes 1 scrub to OHD me before he carrys on his merry way
Attack chopper were with the gunner and pilot working together called teamwork and to bring it down you had to use teamwork on the ground and time it right, problem is its a vehicle and no infantry want to do that |
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