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![Coleman Gray Coleman Gray](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Coleman Gray
GunFall Mobilization Covert Intervention
456
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Posted - 2013.08.18 07:03:00 -
[1] - Quote
A weapon with an overheat bar that doesn't overheat is...questionable? |
![Mobius Kaethis Mobius Kaethis](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mobius Kaethis
Molon Labe. League of Infamy
532
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Posted - 2013.08.18 07:07:00 -
[2] - Quote
It will overheat if you run it through 2 mags without stopping.
The larger issue as I see it is that the ASR does not receive any benefit from the SR Operations skill. This skill needs to be altered to make the weapon more effective. |
![Nocturnal Soul Nocturnal Soul](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Nocturnal Soul
Immortal Retribution
452
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Posted - 2013.08.18 07:07:00 -
[3] - Quote
Over heats on second clip and while we are on the subject. The AR has this feature too but doesn't jam this is questionable to me as well. |
![Coleman Gray Coleman Gray](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Coleman Gray
GunFall Mobilization Covert Intervention
456
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Posted - 2013.08.18 07:10:00 -
[4] - Quote
Mobius Kaethis wrote:It will overheat if you run it through 2 mags without stopping.
The larger issue as I see it is that the ASR does not receive any benefit from the SR Operations skill. This skill needs to be altered to make the weapon more effective.
I'm 50/50 on that. I do see the prolem that a weapon does not benefit from it's own skill, however the ASR is a scary weapon regardless, I feel I still chew through armor, not as much as shields but, it's rapid damage |
![Mobius Kaethis Mobius Kaethis](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mobius Kaethis
Molon Labe. League of Infamy
535
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Posted - 2013.08.18 07:14:00 -
[5] - Quote
It is pretty close to being on par with the AR, which to me says balanced. I'm sure some would disagree though. |
![Viktor Zokas Viktor Zokas](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Viktor Zokas
187.
241
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Posted - 2013.08.18 07:15:00 -
[6] - Quote
Mobius Kaethis wrote:It will overheat if you run it through 2 mags without stopping.
The larger issue as I see it is that the ASR does not receive any benefit from the SR Operations skill. This skill needs to be altered to make the weapon more effective.
1.5 mags. All the people saying it needs tweaking are just heretics. |
![Coleman Gray Coleman Gray](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Coleman Gray
GunFall Mobilization Covert Intervention
456
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Posted - 2013.08.18 07:17:00 -
[7] - Quote
Viktor Zokas wrote:Mobius Kaethis wrote:It will overheat if you run it through 2 mags without stopping.
The larger issue as I see it is that the ASR does not receive any benefit from the SR Operations skill. This skill needs to be altered to make the weapon more effective. 1.5 mags. All the people saying it needs tweaking are just heretics.
It's always Heretics this, or Heretics that with you Amarr ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png) |
![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1331
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Posted - 2013.08.18 07:30:00 -
[8] - Quote
Coleman Gray wrote:A weapon with an overheat bar that doesn't overheat is...questionable? Can and does overheat.
Before you even suggest tweaking you should at least have tested the gun enough to know this. |
![Shattered Mirage Shattered Mirage](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
117
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Posted - 2013.08.18 07:30:00 -
[9] - Quote
Coleman Gray wrote:Viktor Zokas wrote:Mobius Kaethis wrote:It will overheat if you run it through 2 mags without stopping.
The larger issue as I see it is that the ASR does not receive any benefit from the SR Operations skill. This skill needs to be altered to make the weapon more effective. 1.5 mags. All the people saying it needs tweaking are just heretics. It's always Heretics this, or Heretics that with you Amarr ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png)
I have to agree with them...
I was wondering when a thread about the Scrambler Rifles would pop up... |
![Coleman Gray Coleman Gray](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Coleman Gray
GunFall Mobilization Covert Intervention
456
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Posted - 2013.08.18 07:33:00 -
[10] - Quote
True Adamance wrote:Coleman Gray wrote:A weapon with an overheat bar that doesn't overheat is...questionable? Can and does overheat. Before you even suggest tweaking you should at least have tested the gun enough to know this.
I use it as a weapon of choice, and honestly, by the time I reloaded it's cooled down enough for me to kill another player before it overheats in which then I reload and move onto the next guy |
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![Viktor Zokas Viktor Zokas](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Viktor Zokas
187.
243
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Posted - 2013.08.18 07:44:00 -
[11] - Quote
I say the AR should have a chance to jam if we're whining about the ascr not overheating enough. Fair is fair. |
![Coleman Gray Coleman Gray](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Coleman Gray
GunFall Mobilization Covert Intervention
456
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Posted - 2013.08.18 07:48:00 -
[12] - Quote
Viktor Zokas wrote:I say the AR should have a chance to jam if we're whining about the ascr not overheating enough. Fair is fair.
I hope you don't assume I use the AR over the SR which goes "pew pew" thats the only reason I even chose to use the Scrambler rifles to begin with |
![Breakin Stuff Breakin Stuff](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Breakin Stuff
Goonfeet Top Men.
1159
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Posted - 2013.08.18 08:29:00 -
[13] - Quote
I find asscram to be as effective as the assault rifle overall.
Nothing to see here. |
![Aaroniero d'Lioncourt Aaroniero d'Lioncourt](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Aaroniero d'Lioncourt
The Southern Legion
32
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Posted - 2013.08.18 08:33:00 -
[14] - Quote
I thought you said assault scrambler rifle needs "twerking" don't drop that dun dun dun |
![Michael Arck Michael Arck](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
546
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Posted - 2013.08.18 08:37:00 -
[15] - Quote
I don't understand this at all.
It reads like...
"I know this rifle overheats but controlled bursts keeps it from overheating. So I want it overheating. And when it does, expect a QQ thread complaining about the overheating problem"
|
![Coleman Gray Coleman Gray](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Coleman Gray
GunFall Mobilization Covert Intervention
457
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Posted - 2013.08.18 09:32:00 -
[16] - Quote
Michael Arck wrote:I don't understand this at all.
It reads like...
"I know this rifle overheats but controlled bursts keeps it from overheating. So I want it overheating. And when it does, expect a QQ thread complaining about the overheating problem"
Almost as if I was trying to waste peoples time... |
![Nocturnal Soul Nocturnal Soul](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Nocturnal Soul
Immortal Retribution
454
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Posted - 2013.08.18 09:39:00 -
[17] - Quote
Aaroniero d'Lioncourt wrote:I thought you said assault scrambler rifle needs "twerking" don't drop that dun dun dun Dont drop that durka durk |
![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1332
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Posted - 2013.08.18 09:42:00 -
[18] - Quote
Coleman Gray wrote:True Adamance wrote:Coleman Gray wrote:A weapon with an overheat bar that doesn't overheat is...questionable? Can and does overheat. Before you even suggest tweaking you should at least have tested the gun enough to know this. I use it as a weapon of choice, and honestly, by the time I reloaded it's cooled down enough for me to kill another player before it overheats in which then I reload and move onto the next guy That's not strictly true.... and Im an Amarrian Assault, who uses only Amarrian weaponry and equipment...... |
![Argon Gas Argon Gas](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Argon Gas
Krusual Covert Operators Minmatar Republic
136
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Posted - 2013.08.18 09:47:00 -
[19] - Quote
Viktor Zokas wrote:I say the AR should have a chance to jam if we're whining about the ascr not overheating enough. Fair is fair. Actually it wouldn't be fair. The ASCR has the same DPS, but 12 more bullets in a clip and (supposed to) has more range. And faster reload. And a better sight. |
![Nocturnal Soul Nocturnal Soul](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Nocturnal Soul
Immortal Retribution
454
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Posted - 2013.08.18 09:50:00 -
[20] - Quote
Argon Gas wrote:Viktor Zokas wrote:I say the AR should have a chance to jam if we're whining about the ascr not overheating enough. Fair is fair. Actually it wouldn't be fair. The ASCR has the same DPS, but 12 more bullets in a clip and (supposed to) has more range. And faster reload. And a better sight. the mussel flash the kick are set backs |
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![Argon Gas Argon Gas](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Argon Gas
Krusual Covert Operators Minmatar Republic
136
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Posted - 2013.08.18 09:51:00 -
[21] - Quote
Nocturnal Soul wrote:Argon Gas wrote:Viktor Zokas wrote:I say the AR should have a chance to jam if we're whining about the ascr not overheating enough. Fair is fair. Actually it wouldn't be fair. The ASCR has the same DPS, but 12 more bullets in a clip and (supposed to) has more range. And faster reload. And a better sight. the mussel flash the kick are set backs AR kicks more, even with maxed out AR skill. I actually tested that instead of repeating things like a parrot that I hear on the forums.
Oh and it has more accurate hip fire. |
![Breakin Stuff Breakin Stuff](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Breakin Stuff
Goonfeet Top Men.
1160
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Posted - 2013.08.18 09:52:00 -
[22] - Quote
Argon Gas wrote:Viktor Zokas wrote:I say the AR should have a chance to jam if we're whining about the ascr not overheating enough. Fair is fair. Actually it wouldn't be fair. The ASCR has the same DPS, but 12 more bullets in a clip and (supposed to) has more range. And faster reload. And a better sight.
don't forget higher recoil. Musn't forget that! |
![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1332
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Posted - 2013.08.18 10:04:00 -
[23] - Quote
Breakin Stuff wrote:Argon Gas wrote:Viktor Zokas wrote:I say the AR should have a chance to jam if we're whining about the ascr not overheating enough. Fair is fair. Actually it wouldn't be fair. The ASCR has the same DPS, but 12 more bullets in a clip and (supposed to) has more range. And faster reload. And a better sight. don't forget higher recoil. Musn't forget that! Yeah but its amarrian made and we are the superior people. |
![Viktor Zokas Viktor Zokas](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Viktor Zokas
187.
246
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Posted - 2013.08.18 10:09:00 -
[24] - Quote
Argon Gas wrote:Nocturnal Soul wrote:Argon Gas wrote:Viktor Zokas wrote:I say the AR should have a chance to jam if we're whining about the ascr not overheating enough. Fair is fair. Actually it wouldn't be fair. The ASCR has the same DPS, but 12 more bullets in a clip and (supposed to) has more range. And faster reload. And a better sight. the mussel flash the kick are set backs AR kicks more, even with maxed out AR skill. I actually tested that instead of repeating things like a parrot that I hear on the forums. Oh and it has more accurate hip fire.
Armor vs. Shield damage bonuses. Whine more heretic. |
![Delta 749 Delta 749](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Delta 749
Kestrel Reconnaissance
1763
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Posted - 2013.08.18 10:12:00 -
[25] - Quote
Nocturnal Soul wrote:Over heats on second clip and while we are on the subject. The AR has this feature too but doesn't jam this is questionable to me as well.
The AR will jam you just need to be using a Krins to see it |
![steadyhand amarr steadyhand amarr](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
steadyhand amarr
Imperfects Negative-Feedback
1112
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Posted - 2013.08.18 10:20:00 -
[26] - Quote
for the high cpu cost i just use a gek, also with me i can never seem to hit the backside of barn with it and when i do hit it does smeg all :( |
![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1332
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Posted - 2013.08.18 10:36:00 -
[27] - Quote
steadyhand amarr wrote:for the high cpu cost i just use a gek, also with me i can never seem to hit the backside of barn with it and when i do hit it does smeg all :(
You do use a Gek. You shot me with it the other day when I refused to fire at you. |
![Arx Ardashir Arx Ardashir](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Arx Ardashir
Imperium Aeternum
182
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Posted - 2013.08.18 10:52:00 -
[28] - Quote
Argon Gas wrote: AR kicks more, even with maxed out AR skill. I actually tested that instead of repeating things like a parrot that I hear on the forums.
Oh and it has more accurate hip fire.
Wat. Unless the higher tier ARs have more kick than the Militia Variant (the only variant I have any amount of real experience with), then I don't know what you've been huffing. The AScr dispersion is so bad it's a built in "kick" that you can't even counter with skilled recoil control. Shots just fly everywhere for no good reason.
The hip fire thing I can't check at the moment but I have my doubts about because of the aforementioned dispersion.
And I know you ain't claiming my boy Adamance ain't been usin' no Amarrian weapons! ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png)
On the topic of overheats and jams, however, I would like to see a reactor-fueled rifle that fires molten slugs, and with every trigger pull you're gambling that this next shot isn't going to be the one that causes your reactor to randomly overload and meltdown. |
![Patrick57 Patrick57](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Patrick57
GunFall Mobilization Covert Intervention
53
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Posted - 2013.08.18 22:22:00 -
[29] - Quote
Coleman Gray wrote:True Adamance wrote:Coleman Gray wrote:A weapon with an overheat bar that doesn't overheat is...questionable? Can and does overheat. Before you even suggest tweaking you should at least have tested the gun enough to know this. I use it as a weapon of choice, and honestly, by the time I reloaded it's cooled down enough for me to kill another player before it overheats in which then I reload and move onto the next guy He does use it, he has Proto Scrambler Rifles. Maybe YOU should get some facts before making assumptions! |
![Shattered Mirage Shattered Mirage](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
129
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Posted - 2013.08.19 07:45:00 -
[30] - Quote
I wonder... How long before the Scrambler Rifle gets nerfed because of this? |
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