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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
51
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Posted - 2013.08.16 18:19:00 -
[1] - Quote
There is one key issue with remote explosives (well, ignore the fact that I have been blown up on the other side of a wall that someone blew one up from...) and that is people (I shall not mention names) tossing them at your feet for instant kills. In my opinion a clean and elegant fix to make them truly be REMOTE explosives is to require a 3 second (or so) plant time. First, this just makes sense in a theoretical way, i.e. it takes a moment or two to properly plant an explosive devise, and second this would completely stop the abusive way in which they are used while allowing them to be an extremely effective resource still.
In summary, remote explosives should not be used as grenades that do unlimited damage as they currently are by some. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
51
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Posted - 2013.08.16 18:38:00 -
[2] - Quote
Psychotic Shooter wrote:yes but you can throw it and run of you should have to be still for 3 seconds while laying
Exactly. They run in, toss it (which is hard as hell to tell what just happened, especially if multiple foes), and then run out of the range and blam... you're gone. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
51
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Posted - 2013.08.16 18:52:00 -
[3] - Quote
Skipper Jones wrote:Working as intended.
They aren't like BF3 or COD C4s where they can be instantly blown up. You run in, place it down, wait for about 3 seconds then BOOM.
It's not the game's fault that someone is using a viable tactic
There is no placing it down currently, there is empty hands as they run past you and then blam your gone. It's a broken mechanic in my opinion. Why cook a grenade when you can run past someone and 'drop' (using this phrase lightly) a RE at their feet and once past blow them up. It should be placed first and then triggered when someone is there, not placed when they are already there! |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
51
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Posted - 2013.08.16 18:55:00 -
[4] - Quote
Skipper Jones wrote:Ares 514 wrote:There is one key issue with remote explosives (well, ignore the fact that I have been blown up on the other side of a wall that someone blew one up from...) and that is people (I shall not mention names) tossing them at your feet for instant kills. In my opinion a clean and elegant fix to make them truly be REMOTE explosives is to require a 3 second (or so) plant time. First, this just makes sense in a theoretical way, i.e. it takes a moment or two to properly plant an explosive devise, and second this would completely stop the abusive way in which they are used while allowing them to be an extremely effective resource still.
In summary, remote explosives should not be used as grenades that do unlimited damage as they currently are by some.
- The kills aren't instantaneous. They have an activation time
- They are used effectively and aren't even close to OP
- They aren't used as grenades, they don't travel that far and sometimes don't even work
- The damage is perfectly fine. They shouldn't require multiple RE's to take out a person.
I'm not saying that remote explosives are OP or complaining about the damage or arguing the fact that one kills you no matter what. I'm saying the way they are placed is broken in my opinion. Keep everything else the same.... except maybe the blowing someone up on the other side of a solid wall :) |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
52
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Posted - 2013.08.17 02:58:00 -
[5] - Quote
Spec Ops Cipher wrote:Lightning Bolt2 wrote:Just stupid idea OP... and yea, what others are saying. are you a heavy? if so, learn to throw fluxes/locus grenades when chasing a scout or sum1 with RE's especially at corners, RE's are fairly easier to counter. if CCP nerfs RE's also nerf grenades to balance it, possibly make RE's dmg allies and heal baddies? pretty explosion no dmg? the RE is designed for traps/AV if you're skilled enough you cn even kill TANKS with RE's... so why shouldn't it kill infantry? better yet, why do you wnt to nerf defensive players? Ares is a calogi and I think I know who he's talking about XD. To be fair Ares, you followed me round that corner, its your own fault XD
I'm not pointing this at any one individual. No I'm not a heavy or a logi, I'm a Caldari assault. I think the majority of posters so far use RE. Honesty if I followed you around a corner then good on you, that's how it should be done. Lay a trap and lure some 'fool' to it! :) I have no problem with that. Saying to not stand still is stupid, plain and simple. Ever been in a PC battle fighting multiple opponents and in the chaos a scout dashes by and then BLAM four full health guys are gone! That's just wrong in my opinion, there is not enough time to react or places to go... Hell sometimes they sacrifice themself to take everyone out... Now if on the other hand they had actually planted a RE and you followed them and the group was blown to smitherine, that is just good tactics in my book. I just think its way to easy to abuse the current form of insta drop.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
52
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Posted - 2013.08.17 03:02:00 -
[6] - Quote
Ares 514 wrote:Spec Ops Cipher wrote:Lightning Bolt2 wrote:Just stupid idea OP... and yea, what others are saying. are you a heavy? if so, learn to throw fluxes/locus grenades when chasing a scout or sum1 with RE's especially at corners, RE's are fairly easier to counter. if CCP nerfs RE's also nerf grenades to balance it, possibly make RE's dmg allies and heal baddies? pretty explosion no dmg? the RE is designed for traps/AV if you're skilled enough you cn even kill TANKS with RE's... so why shouldn't it kill infantry? better yet, why do you wnt to nerf defensive players? Ares is a calogi and I think I know who he's talking about XD. To be fair Ares, you followed me round that corner, its your own fault XD I'm not pointing this at any one individual. No I'm not a heavy or a logi, I'm a Caldari assault. I think the majority of posters so far use RE. Honesty if I followed you around a corner then good on you, that's how it should be done. Lay a trap and lure some 'fool' to it! :) I have no problem with that. Saying to not stand still is stupid, plain and simple. Ever been in a PC battle fighting multiple opponents and in the chaos a scout dashes by and then BLAM four full health guys are gone! That's just wrong in my opinion, there is not enough time to react or places to go... Hell sometimes they sacrifice themself to take everyone out... Now if on the other hand they had actually planted a RE and you followed them and the group was blown to smitherine, that is just good tactics in my book. I just think its way to easy to abuse the current form of insta drop.
To be clear, I was responding to multiple posts in this one... And yes I remember your recent use of those :) I actually posted this before that, and I don't think you were abusing it in the way that really frustrates me. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
52
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Posted - 2013.08.17 03:11:00 -
[7] - Quote
Spec Ops Cipher wrote:Lightning Bolt2 wrote:Spec Ops Cipher wrote:Lightning Bolt2 wrote:Just stupid idea OP... and yea, what others are saying. are you a heavy? if so, learn to throw fluxes/locus grenades when chasing a scout or sum1 with RE's especially at corners, RE's are fairly easier to counter. if CCP nerfs RE's also nerf grenades to balance it, possibly make RE's dmg allies and heal baddies? pretty explosion no dmg? the RE is designed for traps/AV if you're skilled enough you cn even kill TANKS with RE's... so why shouldn't it kill infantry? better yet, why do you wnt to nerf defensive players? He's a calogi and I think I know who he's talking about XD. To be fair, you followed me round that corner, its your own fault XD lol... I'm a scout and I don't touch any other suits. well... until CCP nerfs scouts again. I only quoted you for the first sentence, sorry, I didn't make that clear my Scoutly brother.
On an unrelated note, the scout suit is the next suit I plan to spec into! |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
52
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Posted - 2013.08.17 04:09:00 -
[8] - Quote
CaoticFox wrote:Psychotic Shooter wrote:yes but you can throw it and run of you should have to be still for 3 seconds while laying this is just plain stupidity... if he was able to drop it, run away, arm it, and detonate it while ur on it... give him/her the damned credit, and stop whining... it serves its purpose (hes just smarter than u)
You are thinking to simply. The real issue is when there are multiple combatants on both sides, say fighting over an objective, in this case it's impossible to track every enemies actions and they can get mass kills by simply throwing down a RE. Even with mics a team mates warning gives you no idea where it is or where to move in time. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
55
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Posted - 2013.08.17 15:21:00 -
[9] - Quote
Sana Rayya wrote:You need more situational awareness. Those 4 guys were close enough together that one RE killed them, so they could have just as easily been run over with an LAV, spammed by grenades, or fluxed/MDed to death. The fact that a scout made of glass could run up to them, drop his remote, and detonate it before they dispersed is sneakiness to the scout's credit and lack of awareness to the victims' dismay.
You should not assume it's a scout since its just as often or more often a Logi. There is often no sneaking involved just to many bodies around to see EVERYTHING clearly. What I WANT is a different animation for planting a remote explosive so it's much clearer and in my opinion there should be a delay of three seconds. The fact someone is more dangerous with a remote explosive then with a shotgun is messed up.
As an aside, I don't want to turn this into a debate on scout strengths or weakness, since I know that in some ways the scout is the hardest to play, but some of the hardest players to kill are scouts. So when done right scouts are anything but weak. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
61
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Posted - 2013.08.20 17:15:00 -
[10] - Quote
Galvan Nized wrote:Ares 514 wrote:
I'm not pointing this at any one individual. No I'm not a heavy or a logi, I'm a Caldari assault. I think the majority of posters so far use RE. Honesty if I followed you around a corner then good on you, that's how it should be done. Lay a trap and lure some 'fool' to it! :) I have no problem with that. Saying to not stand still is stupid, plain and simple. Ever been in a PC battle fighting multiple opponents and in the chaos a scout dashes by and then BLAM four full health guys are gone! That's just wrong in my opinion, there is not enough time to react or places to go... Hell sometimes they sacrifice themself to take everyone out... Now if on the other hand they had actually planted a RE and you followed them and the group was blown to smitherine, that is just good tactics in my book. I just think its way to easy to abuse the current form of insta drop.
This is just silly. When have you ever been in a PC match with a group of teammates and just forgot to shoot the guy charging at you? If your team neglects to shoot him then that's your teams fault. If he's a scout as you suggest even a few stray bullets will kill him let alone focused fire. If he flanks your group it, he's probably going to mow you and your 3 friends down regardless with nades or shotgun or HMG in the same 3 secs it takes to arm a RE. With nades he could just as easily run off after throwing them. If you are in a fortified position and have stopped moving watch your flanks. If a scout is able to consistently run in lay a RE then run out while it arms well that's an awesome job or poor play on your part.
My opinion is simple, i'm not going to argue on a case by case bases. In MY OPINION Remote Explosives are not being used as intended. I have put forth an idea for what I think might fix it. It's up to CCP to hopefully chime in and say either:
a) they are working as intended (i'm wrong, it happens, i'd still disagree though), OR b) we did not intend them to be used this way and we are going to change it, OR c) we did not intend them to be used this way but don't care, OR d) they are working as intended |
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
61
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Posted - 2013.08.20 17:18:00 -
[11] - Quote
Galvan Nized wrote:Ares 514 wrote:
I'm not pointing this at any one individual. No I'm not a heavy or a logi, I'm a Caldari assault. I think the majority of posters so far use RE. Honesty if I followed you around a corner then good on you, that's how it should be done. Lay a trap and lure some 'fool' to it! :) I have no problem with that. Saying to not stand still is stupid, plain and simple. Ever been in a PC battle fighting multiple opponents and in the chaos a scout dashes by and then BLAM four full health guys are gone! That's just wrong in my opinion, there is not enough time to react or places to go... Hell sometimes they sacrifice themself to take everyone out... Now if on the other hand they had actually planted a RE and you followed them and the group was blown to smitherine, that is just good tactics in my book. I just think its way to easy to abuse the current form of insta drop.
This is just silly. When have you ever been in a PC match with a group of teammates and just forgot to shoot the guy charging at you? If your team neglects to shoot him then that's your teams fault. If he's a scout as you suggest even a few stray bullets will kill him let alone focused fire. If he flanks your group it, he's probably going to mow you and your 3 friends down regardless with nades or shotgun or HMG in the same 3 secs it takes to arm a RE. With nades he could just as easily run off after throwing them. If you are in a fortified position and have stopped moving watch your flanks. If a scout is able to consistently run in lay a RE then run out while it arms well that's an awesome job or poor play on your part.
Last point, I hate this thought that Scouts are wimps which is what i take from your post and others. I'm sure i'll get some scouts raging at this point, and I wouldn't disagree they could use some love. However, some of the best players i've seen use scouts. We faced at least 6 scouts in Outer.Heaven last night in the tournament and they were anything but push overs. |
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