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Kelrie Nae'bre
not in a corporation
141
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Posted - 2013.08.19 12:39:00 -
[1] - Quote
I'd favor some changes, though I'm arguably biased on this point. |
Kelrie Nae'bre
not in a corporation
141
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Posted - 2013.08.20 11:16:00 -
[2] - Quote
Zeylon Rho wrote:I would hope that they would've taken this into account with the armor rebalance in 1.4, since it's an infantry-focused update.
"Hope", eh? |
Kelrie Nae'bre
not in a corporation
142
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Posted - 2013.08.22 08:07:00 -
[3] - Quote
The Amarr scout may not pop up until after they'd "given scouts some love" anyway. |
Kelrie Nae'bre
not in a corporation
147
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Posted - 2013.08.27 11:26:00 -
[4] - Quote
I'd be curious to see what the Dev rationale for the difference is. If 30 HP of armor is worth a 4% speed hit and a module slot, that's quite a hit.
Maybe the problem is that you can still function with that sort of handicap, and so it doesn't show up in the numbers so much. Being at a disadvantage doesn't necessarily mean being curb-stomped, but a statistical difference shouldn't have to be on the level of the TAR to warrant attention. |
Kelrie Nae'bre
not in a corporation
147
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Posted - 2013.09.03 14:58:00 -
[5] - Quote
This could possibly make a 1.5 update... or a hotfix. |
Kelrie Nae'bre
not in a corporation
147
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Posted - 2013.09.05 08:08:00 -
[6] - Quote
Worth mentioning... amidst the storm of one billion 1.4 posts. |
Kelrie Nae'bre
not in a corporation
149
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Posted - 2013.09.15 05:18:00 -
[7] - Quote
They do need more hp for the speed hit now, at least, that's what they seem to be saying with the adjust plate stats. I'd keep the laser bonus, but I don't know about the shield bonus.
It seems like there could be another assault bonus that might make more sense. Kinda like, a shield bonus makes more sense for a explicitly shield tanking suits. There's no reason there couldn't be a general "racial" bonus for medium suits (unlocked by the medium frame skills) that is inherited by both logis and assaults, and then two separate bonuses for each suit specialty that are also tailored to the race. |
Kelrie Nae'bre
not in a corporation
154
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Posted - 2013.09.26 14:45:00 -
[8] - Quote
Zeylon Rho wrote:
You can't look at the stats in a vacuum either, it would be a bit off to only adjust the Amarr suit. Ballpark though, I was thinking something along the lines of 30-40 more base hp on the Amarr, and keep the speed penalty as-is. Probably something like 15-20 more to the gallente.
This would make for a difference of about 60hp with the caldari, but around 40hp-ish difference with the Gallente for the same speed hit (4%) as is current. That would still be less than the hp of a basic armor plate (85) with twice the speed hit (2%).
I've been trying to avoid concrete specifics on numbers because I kinda assumed they'd be redoing ALL the hp after they got around to the armor rebalance, and I was surprised that this wasn't the case. Some amount of the advantage of movement seems to have been lost with the AA being where it is too though.
Edit: As an aside about Minmatar specifically, I am somewhat iffy about how well they fill their role as the "versatile" race. The speed and lower hp is fine, but I would've expected their suits to have some marginal scanning/profile type bonuses and/or an extra slot (but not fitting) to reflect their supposed greater versatility. Instead, they're just a fast suit with somewhat higher fitting than Caldari/Gallente.
For some reason, I imagined that these several pages would be after a bit more than 30-40 more hp. That seems like a "safe" increase, though hardly momentous. 15-20 more for Gallente too, huh?
I could see improvements to scan/precision/profile for Minmatar suits... kinda like their ships I guess.
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Kelrie Nae'bre
not in a corporation
156
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Posted - 2013.09.27 13:48:00 -
[9] - Quote
Fair enough. It's possible that suits like the commando/sentinel might need to be adjusted too by that logic though (and presumably by different amounts). |
Kelrie Nae'bre
not in a corporation
158
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Posted - 2013.10.03 16:50:00 -
[10] - Quote
That's not how you spell bump. |
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