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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Draco Cerberus
 Hellstorm Inc
 League of Infamy
 
 249
 
 
      | Posted - 2013.08.15 16:06:00 -
          [1] - Quote 
 
 Draco Cerberus wrote:What would really be optimal is the introduction of Friendly Fire. There are many times when a random blue has jumped in front of me to try and finish off a red while I fire my mass driver resulting in a kitten "Committed Suicide" feed and the blue guy getting killed next because he was too stupid to think that maybe that guy has more health and a better gun than me better gun game whatever. The MD would have killed him and he is just running around looking for people shooting guys and rather than working with them he works against his own team by trying to block shots and TK people. 
 They aren't noob toobs they are an explosive weapon that takes skill and practice to master, area denial is ok but where I enjoy it at is CQC, it works well for direct damage much like a forge gun at close range and has the ability to take out pesky mercs on the other team while being able to move and shoot. The minimum distance traveled may eliminate some of the Suicides but would really tune the weapon for the distance to target (within optimal range) and the effective range. It is not nearly as effective if you kill yourself is it?
 
 With this in mind I began thinking, what if there were a way to identify team killers? A Purple chevron rather than Red, Blue, or Green for anyone team killing in a Pub match would be great, this taking into account that Friendly Fire would be turned on.
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        |  Dalmont Legrand
 Ostrakon Agency
 Gallente Federation
 
 36
 
 
      | Posted - 2013.08.15 17:36:00 -
          [2] - Quote 
 
 Draco Cerberus wrote:Draco Cerberus wrote:What would really be optimal is the introduction of Friendly Fire. There are many times when a random blue has jumped in front of me to try and finish off a red while I fire my mass driver resulting in a kitten "Committed Suicide" feed and the blue guy getting killed next because he was too stupid to think that maybe that guy has more health and a better gun than me better gun game whatever. The MD would have killed him and he is just running around looking for people shooting guys and rather than working with them he works against his own team by trying to block shots and TK people. 
 They aren't noob toobs they are an explosive weapon that takes skill and practice to master, area denial is ok but where I enjoy it at is CQC, it works well for direct damage much like a forge gun at close range and has the ability to take out pesky mercs on the other team while being able to move and shoot. The minimum distance traveled may eliminate some of the Suicides but would really tune the weapon for the distance to target (within optimal range) and the effective range. It is not nearly as effective if you kill yourself is it?
 With this in mind I began thinking, what if there were a way to identify team killers? A Purple chevron rather than Red, Blue, or Green for anyone team killing in a Pub match would be great, this taking into account that Friendly Fire would be turned on. 
 
 First of all in the game I would kill all campers, AFK and blueberries that do not play but mess around, and after I'll go play with the adversary team. Or I will create alt just to kill on my own team those that don't play and do sh..t, and I'll call him Judge DREDD(already done) as only punishment possible is death. Death police...
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        |  THE TRAINSPOTTER
 ROMANIA Renegades
 C0VEN
 
 105
 
 
      | Posted - 2013.08.15 17:46:00 -
          [3] - Quote 
 FF is not a good ideea , too many retards around
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