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![Takahiro Kashuken Takahiro Kashuken](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Takahiro Kashuken
Red Star. EoN.
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Posted - 2013.08.14 11:58:00 -
[1] - Quote
lolswarms
Invisible missiles, bend around cover, instant lock on and fire and forget the king of easy AV against generally everything
So what if it only effected air vehicles and FG/PL were only good for ground vehicles?
WAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Shut up i havnt done yet
So swarms effect air vehicles, makes sense since they follow the target anyways, look at when they target ground vehicles they just follow the tank around the corner/s and it cant escape, too slow and big to not miss
DS can escape tho, at least if the DS pilot is good they would survive and SL users would maybe have to think and *GASP* work together instead of instant lock/fire & forget/free WP collected
Problem is the DS has the FG still to deal with, problem is the FG requires some aim at least unlike lolswarms
DS needs a buff anyways since CCP took away 2 skills which added more shield/armor hp to vehicles
So HAV and LAV would escape the lolswarms and instead FG/PL would be needed but it would eliminate the majority of problems thet vehicles users have with AV except it just dumps it on the DS pilot but hay at least we dont get whacked with invisible, corner avoiding fire and forget instant lock on through walls swarms anymore which we cannot avoid, at least when we die it would be to a FG who has to aim, if it was a death to a PL i would lol good for them, if its lolAVnades then no thats still a crutch which needs a nerf
Not like DS plague the skies anyways, but it would shaft alot of SL users but then again skilling into a crutch so meh
This idea will get shot down instantly because the majority of you are bad and rely on the lolswarms as it is |
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Takahiro Kashuken
Red Star. EoN.
836
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Posted - 2013.08.14 12:36:00 -
[2] - Quote
Needless Sacermendor wrote:LolHAVscrubs whining about AV again !
Come back when your HAV gets bonuses from occupants and you can't solo dominate an entire team.
When vehicles require more occupants to be effective, only then should it take more than one AV to defeat them.
Come back with a proto tank, with proto turret, with proto mods and all 3 seats filled with 3 pilot suits to super max out the HAV effectivness
1 proto AV wont be able to solo it, it may take teamwork to beat it and more than 1 person
Hoepfully lolswarms get fixed, they dont go around corners/cover, they render, i am able to see him, they cant jump around when locking on or firing, they dont instantly lock on, they dont lock through cover
We will see who will be crying then when we have a level playing field |
![Takahiro Kashuken Takahiro Kashuken](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Takahiro Kashuken
Red Star. EoN.
836
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Posted - 2013.08.14 13:24:00 -
[3] - Quote
Alena Ventrallis wrote:Make swarms only lock DS, make FG do 39% damage vs DS. CCP can do some sci-fi wizardry to make this canon, DS have a built in resistance to railguns somehow.
Bam. Forge Guns wreck everything on the ground, Swarms wreck everything in the sky.
FG would complain then tbh
Unless they did it so the farther the shot the less damage it does over distance so DS can survive alot better when they take to the skies |
![Takahiro Kashuken Takahiro Kashuken](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Takahiro Kashuken
Red Star. EoN.
836
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Posted - 2013.08.14 13:27:00 -
[4] - Quote
Telleth wrote:So about swarms and their ability to swerve around objects.
They don't necessarily swerve around objects, they currently track to the location you were at when they were fired, then they will adjust to where you are.
This works out to a situation like this: Tank is sitting behind a building, then pokes his turret out around the corner and starts firing. Swarm launcher sees the tank, locks on, and fires. Tank sees the swarms and pulls back, well behind the corner. The swarms track to the tank's original location when fired, at the corner, then do a 90 degree turn and track on the new location, behind the building.
I don't know if this is a functioning as designed or a bug with the swarm tracking, but that's how it seems like swarms can "swerve" around obstacles
But that mechanism is better for going after the DS in the sky
It always wrecks vehicles on the ground because its BS and makes any kind of cover obsolete
Only reason no one would want this is beacause with a FG/PL you have to aim, no fire and forget, no invisible missiles, no bending around corner shots, may take teamwork to kill a tank |
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Takahiro Kashuken
Red Star. EoN.
836
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Posted - 2013.08.14 13:38:00 -
[5] - Quote
Delta 749 wrote:Its good Im giving you something to quote, some facts on how swarms actually work rather than tanker QQ will be a nice change in your posting habits
And I dont know how you fail to understand that the wall will protect you if you get behind it in time not "herp derp missiles are almost on me, better move 20 feet and whine" You act as though the wall is directly between you and the swarm but it stops, turns right to the end of the wall, turns left and then turns left again to hit you
Use them and learn the flight patterns and youll find out how easy they are to dodge, now I realise something like proper positioning might be difficult for beta tankers used to parking next to stuff for easy mode kills but its really not that difficult
How can you dodge something that travels invisible and goes around your cover anyways? you cant its impossible to avoid when they consistantly fly around cover
I see ppl lock on through the cover they are using then point the SL up at the sky and still somehow maintain lock even tho they are not looking at the vehicle anymore and fire swarms which go over ther cover and still hit the vehicle
|
![Takahiro Kashuken Takahiro Kashuken](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Takahiro Kashuken
Red Star. EoN.
836
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Posted - 2013.08.14 13:45:00 -
[6] - Quote
Needless Sacermendor wrote:Takahiro Kashuken wrote:Needless Sacermendor wrote:LolHAVscrubs whining about AV again !
Come back when your HAV gets bonuses from occupants and you can't solo dominate an entire team.
When vehicles require more occupants to be effective, only then should it take more than one AV to defeat them. Come back with a proto tank, with proto turret, with proto mods and all 3 seats filled with 3 pilot suits to super max out the HAV effectivness 1 proto AV wont be able to solo it, it may take teamwork to beat it and more than 1 person Hoepfully lolswarms get fixed, they dont go around corners/cover, they render, i am able to see him, they cant jump around when locking on or firing, they dont instantly lock on, they dont lock through cover We will see who will be crying then when we have a level playing field And in response to this, yes I hope a lot of things get fixed, like the sound bug that causes swarms locking tone to dissappear for entire battles, or when I lock on to a target that gets destroyed before I launch leaving no way to cancel lock, then after firing a phantom set of swarms fire in a straight line. There are still plenty of bugs and balancing issues left all over this game, but the main sticking point between HAVs and AV is whether it should take more than 1 AV to take out a HAV. The answer is NO when the HAV is single occupied, it shouldn't take 2 of 1 team to counter 1 of the other at equivalent skill investments. And you can't counter that HAVs require more sp because they just don't, the weapon is not the only investment in AV, all the secondary skills count too.
Vehicles require more SP - fact
It requires less SP to destroy a vehicle than to make a vehicle survive - fact
Skill up lolswarms stick it on a cheap suit with damage mods jobs a good en you can kill every vehicle in the game you win
I have 17+mil into vehicles and i dont even have a adv/proto vehicle or mods
The answer is yes, dumbing the game down so johnny random can take out a HAV like its nothing then why are vehicles in the game? call it COD in space, even BF3 vehicle got so dumbed down that 1 guy wrecks it, stinger OHD lol, RPG on tank 42% damage lol
If you dont want vehicles go play COD, vehicles espc the heavys should require some teamwork to take out |
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Takahiro Kashuken
Red Star. EoN.
836
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Posted - 2013.08.14 13:47:00 -
[7] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Its good Im giving you something to quote, some facts on how swarms actually work rather than tanker QQ will be a nice change in your posting habits
And I dont know how you fail to understand that the wall will protect you if you get behind it in time not "herp derp missiles are almost on me, better move 20 feet and whine" You act as though the wall is directly between you and the swarm but it stops, turns right to the end of the wall, turns left and then turns left again to hit you
Use them and learn the flight patterns and youll find out how easy they are to dodge, now I realise something like proper positioning might be difficult for beta tankers used to parking next to stuff for easy mode kills but its really not that difficult How can you dodge something that travels invisible and goes around your cover anyways? you cant its impossible to avoid when they consistantly fly around cover I see ppl lock on through the cover they are using then point the SL up at the sky and still somehow maintain lock even tho they are not looking at the vehicle anymore and fire swarms which go over ther cover and still hit the vehicle Again render distance is your only valid complaint and is something I think everyone agrees should be fixed As for locking on through cover its no way as consistent as you might think since you actually need to be acquiring a lock before they go behind cover to actually get it and you have a very small degree of leeway to bank a shot over or around cover You say the swarm launcher takes no skill but those banking shots are skill shots friend, use it and see how much it takes to do it consistently without breaking lock and then laugh at thinking swarm launchers have crazy DPS when you find out they have a cool down after firing that stops you from acquiring lock on, reloading, switching weapons, even sprinting for a couple seconds
Takes no skill
I have a BPO SL lol and i was able to lock on through things, fire, bunny hop and fire, bunny hop and lock, instant locking it feels like, quick firing, easiest ******* thing i have ever done in the game
Then the missiles come into play, go around corners no target is safe |
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Takahiro Kashuken
Red Star. EoN.
836
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Posted - 2013.08.14 13:48:00 -
[8] - Quote
Needless Sacermendor wrote:Takahiro Kashuken wrote:Delta 749 wrote:Its good Im giving you something to quote, some facts on how swarms actually work rather than tanker QQ will be a nice change in your posting habits
And I dont know how you fail to understand that the wall will protect you if you get behind it in time not "herp derp missiles are almost on me, better move 20 feet and whine" You act as though the wall is directly between you and the swarm but it stops, turns right to the end of the wall, turns left and then turns left again to hit you
Use them and learn the flight patterns and youll find out how easy they are to dodge, now I realise something like proper positioning might be difficult for beta tankers used to parking next to stuff for easy mode kills but its really not that difficult How can you dodge something that travels invisible and goes around your cover anyways? you cant its impossible to avoid when they consistantly fly around cover I see ppl lock on through the cover they are using then point the SL up at the sky and still somehow maintain lock even tho they are not looking at the vehicle anymore and fire swarms which go over ther cover and still hit the vehicle Do you realise how big your HAV is ... you only see down the turret ... just because you can't see them, doesn't mean they can't see part of your vehicle to lock on to. And firing at a tangent to your target is intended ... once locked the missiles will hold lock for a short time allowing them to be fired on an intercept to a moving target or from behind cover after target is locked.
I can have my tank in a ditch and i will still routinely see swarms being fired at me even tho they shouldnt be able to see the tank let alone lock on yet they do |
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Takahiro Kashuken
Red Star. EoN.
836
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Posted - 2013.08.14 14:02:00 -
[9] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Its good Im giving you something to quote, some facts on how swarms actually work rather than tanker QQ will be a nice change in your posting habits
And I dont know how you fail to understand that the wall will protect you if you get behind it in time not "herp derp missiles are almost on me, better move 20 feet and whine" You act as though the wall is directly between you and the swarm but it stops, turns right to the end of the wall, turns left and then turns left again to hit you
Use them and learn the flight patterns and youll find out how easy they are to dodge, now I realise something like proper positioning might be difficult for beta tankers used to parking next to stuff for easy mode kills but its really not that difficult How can you dodge something that travels invisible and goes around your cover anyways? you cant its impossible to avoid when they consistantly fly around cover I see ppl lock on through the cover they are using then point the SL up at the sky and still somehow maintain lock even tho they are not looking at the vehicle anymore and fire swarms which go over ther cover and still hit the vehicle Again render distance is your only valid complaint and is something I think everyone agrees should be fixed As for locking on through cover its no way as consistent as you might think since you actually need to be acquiring a lock before they go behind cover to actually get it and you have a very small degree of leeway to bank a shot over or around cover You say the swarm launcher takes no skill but those banking shots are skill shots friend, use it and see how much it takes to do it consistently without breaking lock and then laugh at thinking swarm launchers have crazy DPS when you find out they have a cool down after firing that stops you from acquiring lock on, reloading, switching weapons, even sprinting for a couple seconds Takes no skill I have a BPO SL lol and i was able to lock on through things, fire, bunny hop and fire, bunny hop and lock, instant locking it feels like, quick firing, easiest ******* thing i have ever done in the game Then the missiles come into play, go around corners no target is safe So let me get this right You were jumping to maintain LOS to get a lock and then jumping again to get a better firing position but say changing up your play style to get the optimal performance out of your weapon was not a learned skill This is where you lost all credibility to your whining
Takes no skill
I shouldnt be allowed to jump around like a crackhead while firing or even trying to get lock, its BS i should lose lock the moment i ******* jump around, i shouldnt be able to lock when im jumping around like a crackhead in the 1st place, if i try it with an AR my rounds go everyfuckingwhere and not on target so why should it be the same for SL?
Like the same way if you get lock you shouldnt be able to point it up in the air so when you fire the missiles will go over the cover you are using, once you look away from your target you should auto lose lock
You shouldnt be able to lock through cover, or even on a tiny bit of the tank but because you can see that tiny part of the tank it auto means you get to see the big ******* square in the middle of the tank which happens to be around cover |
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Takahiro Kashuken
Red Star. EoN.
836
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Posted - 2013.08.14 14:04:00 -
[10] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Needless Sacermendor wrote:Takahiro Kashuken wrote:Delta 749 wrote:Its good Im giving you something to quote, some facts on how swarms actually work rather than tanker QQ will be a nice change in your posting habits
And I dont know how you fail to understand that the wall will protect you if you get behind it in time not "herp derp missiles are almost on me, better move 20 feet and whine" You act as though the wall is directly between you and the swarm but it stops, turns right to the end of the wall, turns left and then turns left again to hit you
Use them and learn the flight patterns and youll find out how easy they are to dodge, now I realise something like proper positioning might be difficult for beta tankers used to parking next to stuff for easy mode kills but its really not that difficult How can you dodge something that travels invisible and goes around your cover anyways? you cant its impossible to avoid when they consistantly fly around cover I see ppl lock on through the cover they are using then point the SL up at the sky and still somehow maintain lock even tho they are not looking at the vehicle anymore and fire swarms which go over ther cover and still hit the vehicle Do you realise how big your HAV is ... you only see down the turret ... just because you can't see them, doesn't mean they can't see part of your vehicle to lock on to. And firing at a tangent to your target is intended ... once locked the missiles will hold lock for a short time allowing them to be fired on an intercept to a moving target or from behind cover after target is locked. I can have my tank in a ditch and i will still routinely see swarms being fired at me even tho they shouldnt be able to see the tank let alone lock on yet they do So first its "I cant see swarms being shot at me" but now its "I see the swarms and they shouldnt have been able to get me" even though you dont know what the enemy sees on his screen? Man, tankers flip flop more than politicians in an election year
I see the explosions, doesnt matter if they are visible or invisible i will see an impact on the object im trying to use as cover so i know swarms are being sent my way
I know this because i drive a vehicle, you dont because you dont drive a vehicle
Next |
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Takahiro Kashuken
Red Star. EoN.
836
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Posted - 2013.08.14 14:22:00 -
[11] - Quote
Delta 749 wrote:You want a lore excuse about how the computer in the launcher is doing the locking and since nothing is being fired yet its pretty easy to keep it pointed in one direction unlike a rifle spraying plasma and kicking against you? And you do lose lock if you point away, you just have a couple seconds before it happens
Let me guess you wont be happy until everyone that can harm you has to stand perfectly still in the open for 5 minutes before taking a single shot so you have a chance to fight back right?
Why dont you explain why a tank should be an indestructible force on the battlefield and use a better argument than "herp derp iz tank and cost da moniez"
Couple of seconds lol, thats enough to fire the missiles, it should lose lock you are not looking at the target simple as
Im nearly fine with FG, granted they do more damage than a vehicle mounted large railgun but at least they need to be aimed by someone which requires some skill at least instead of lol lockon/firenforget/missilesroundcorner/freewp |
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Takahiro Kashuken
Red Star. EoN.
836
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Posted - 2013.08.14 14:24:00 -
[12] - Quote
Delta 749 wrote:Did you know that the swarms flight pattern leads them to the bottom of the tank so even if you are above the tank theres a chance it will still hit the terrain
Do you know how I know this? Its because I use swarm launchers and have driven tanks Oh no there goes you "Nuh uh you dont even know cause you dont drive it" defense If its driven well even a ****** militia tank can be a massive fire support bonus to a team
It goes towards the square
I know this because i use lolswarms
Militia tank lolno |
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Takahiro Kashuken
Red Star. EoN.
836
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Posted - 2013.08.14 14:26:00 -
[13] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:You want a lore excuse about how the computer in the launcher is doing the locking and since nothing is being fired yet its pretty easy to keep it pointed in one direction unlike a rifle spraying plasma and kicking against you? And you do lose lock if you point away, you just have a couple seconds before it happens
Let me guess you wont be happy until everyone that can harm you has to stand perfectly still in the open for 5 minutes before taking a single shot so you have a chance to fight back right?
Why dont you explain why a tank should be an indestructible force on the battlefield and use a better argument than "herp derp iz tank and cost da moniez" Couple of seconds lol, thats enough to fire the missiles, it should lose lock you are not looking at the target simple as Im nearly fine with FG, granted they do more damage than a vehicle mounted large railgun but at least they need to be aimed by someone which requires some skill at least instead of lol lockon/firenforget/missilesroundcorner/freewp If you are not looking at the target you will lose lock, if they are on your screen but not directly within the targeting square you have roughly two seconds before lock is lost We all have a free AV fitting with a swarm so this is basic level stuff to learn about the weapon
You lose lock after a couple of seconds you said which is more than enough to spam the missiles when looking up, i think it could even be more the a couple of seconds with some of the angles ive seen
You should lose lock instantly the moment you are not looking at the target, once out of the square you lose lock none of this extra few seconds crutch to get the missiles away |
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Takahiro Kashuken
Red Star. EoN.
836
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Posted - 2013.08.14 14:38:00 -
[14] - Quote
Delta 749 wrote:Knight Soiaire wrote:Delta 749 wrote:Solaire those two seconds go by faster than you think especially under fire, and I have an alt skilled into tanks, not at proto level with everything but even then its easy mode as long as you stay aware of the situation Oh no, there goes the fan favorite "You dont drive tanks you dont know" defense
And Pegasis explain exactly how even a properly piloted militia tank does not benefit the team if you are so sure that statement has no credibility I mean surely you can back up you BS if you are such the authority on whats credible or are you talking out of your ass? Its more about the fact that you think you have a right to comment on the situation of HAVs just because you have an MLT HAV. Not that MLT HAVs aren't effective. What part of "I have skilled into HAVs on an alt and use more than militia HAVs with the default fittings" dont you understand I know the cost issues you whine about, I know the survivability issues you whine about, I know the "waaah swarms hit us" you whine about all first hand and I know you are also blowing it way out of proportion and they are hardly issues if you have even a shred of situational awareness and dont run off on your own like a damn fool
Situation awareness
No ******* amount of situation awareness will make you see invisible ******* swarms and even if you use cover lol they go around it anyways
How do you defend from something you cant see? you cant
Its why most rail snipe because **** you and your swarms, go missile/blaster and you enter the lions den where lolAV nades **** from anywhere homing crutch ftw and all other forms of AV **** you from a tower which you cant aim at anywhere |
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Takahiro Kashuken
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836
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Posted - 2013.08.14 14:42:00 -
[15] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:You want a lore excuse about how the computer in the launcher is doing the locking and since nothing is being fired yet its pretty easy to keep it pointed in one direction unlike a rifle spraying plasma and kicking against you? And you do lose lock if you point away, you just have a couple seconds before it happens
Let me guess you wont be happy until everyone that can harm you has to stand perfectly still in the open for 5 minutes before taking a single shot so you have a chance to fight back right?
Why dont you explain why a tank should be an indestructible force on the battlefield and use a better argument than "herp derp iz tank and cost da moniez" Couple of seconds lol, thats enough to fire the missiles, it should lose lock you are not looking at the target simple as Im nearly fine with FG, granted they do more damage than a vehicle mounted large railgun but at least they need to be aimed by someone which requires some skill at least instead of lol lockon/firenforget/missilesroundcorner/freewp If you are not looking at the target you will lose lock, if they are on your screen but not directly within the targeting square you have roughly two seconds before lock is lost We all have a free AV fitting with a swarm so this is basic level stuff to learn about the weapon You lose lock after a couple of seconds you said which is more than enough to spam the missiles when looking up, i think it could even be more the a couple of seconds with some of the angles ive seen You should lose lock instantly the moment you are not looking at the target, once out of the square you lose lock none of this extra few seconds crutch to get the missiles away Yes, spam a weapon that has a lock on time and a cool down time before you can start the lock on process again But if you really want things to be more accurate why dont you ask for at least two people to operate a tank, a driver and a gunner, and if fairness is really what you want how about asking for HAVs to have an ammo count You have so many advantages already in your favor but complain about bankshots which take some skill to pull off well due to the screwed up flight pattern and needing some LOS to get the initial lock which a person could be easily killed during if the tanker is any good or has any support
Cool down time no such thing when i have been able to see 2 volleys come towards me in quick sucssesion
Give me an ammo count when i have a cargohold to store 100k of ammo rounds in it, split the gun and driver up then buff the vehicle but also who skills up what to operate it? if its the driver needing it all to even fit it and call it in then it wont work because the gunner needs to do nothing, also give me squad lock and ability to kick out ppl who just hop into it
Skill to pull off lolno because you keep lock when you are not even looking at the target and be killed get real most of you are in the ******* air on high points where i cant see you or shoot you anyways while you spam away and cover the whole map |
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Takahiro Kashuken
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Posted - 2013.08.14 14:57:00 -
[16] - Quote
Delta 749 wrote:Taka knowing where common high spots people like to nest is situational awareness, commmunicating with your squad to better know whats on the field and where it might be is situational awareness, if you cant comprehend that then you are just a bad player Especially if you have the idea that "durr hurr I see two of da swermz, dat means dat only one guy shot it" Lots of people have skilled into various forms of AV and you know what? If a tank is wrecking **** on the field those people are going to bring that AV to bear and since certain spots have much better vantage points of the map than others AV will congregate there
Oh hey, knowing those places and their lanes of fire and blind spots? ******* situational awareness
Yeesh, and I thought guys in EON knew their **** about this game
Common high spots
You mean the entire ******* map
No its not situation awareness its ******* common sense that these easymode bastards are up ther anyways, its just waiting for the envitable invisible swarms to hit you into next year, just like expecting AV nades from 3 different directions when you roll past somewhere
Situation awareness is completely different, its when to stay or run, its when to activate x y or z, its down this road or go the other way, its when you are in the battle and you decide what to do ther and then and whats next, its when you are in a SITUATION and are AWARE of what is happening around you
Not guessing that a SL user will make his way to point d in about 10mins ******* time, thats called guessing something that mystic meg did and ******* failed every week at it
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Takahiro Kashuken
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836
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Posted - 2013.08.14 15:06:00 -
[17] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Taka knowing where common high spots people like to nest is situational awareness, commmunicating with your squad to better know whats on the field and where it might be is situational awareness, if you cant comprehend that then you are just a bad player Especially if you have the idea that "durr hurr I see two of da swermz, dat means dat only one guy shot it" Lots of people have skilled into various forms of AV and you know what? If a tank is wrecking **** on the field those people are going to bring that AV to bear and since certain spots have much better vantage points of the map than others AV will congregate there
Oh hey, knowing those places and their lanes of fire and blind spots? ******* situational awareness
Yeesh, and I thought guys in EON knew their **** about this game Common high spots You mean the entire ******* map No its not situation awareness its ******* common sense that these easymode bastards are up ther anyways, its just waiting for the envitable invisible swarms to hit you into next year, just like expecting AV nades from 3 different directions when you roll past somewhere Situation awareness is completely different, its when to stay or run, its when to activate x y or z, its down this road or go the other way, its when you are in the battle and you decide what to do ther and then and whats next, its when you are in a SITUATION and are AWARE of what is happening around you Not guessing that a SL user will make his way to point d in about 10mins ******* time, thats called guessing something that mystic meg did and ******* failed every week at it Explain how being in a battle (situation) and knowing that the enemy is most likely going to be in locations A B or C since they give the greatest view is not being aware of whats going on around you Its not rocket science and if you cant figure that out then maybe a nice game of candyland is more your speed
Your talking about future engaments when player b climbs up to tower c at x time and decides to take you out
You cant ******* guess when they hit you, you know where they may hit you from but you dont know when because if you did then you are seeing into the ******* future and would be able to to completely determine the outcome of the match because you would know what excatly would happen but as far as i know no one can do that so your full of **** |
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Takahiro Kashuken
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Posted - 2013.08.14 15:46:00 -
[18] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Taka knowing where common high spots people like to nest is situational awareness, commmunicating with your squad to better know whats on the field and where it might be is situational awareness, if you cant comprehend that then you are just a bad player Especially if you have the idea that "durr hurr I see two of da swermz, dat means dat only one guy shot it" Lots of people have skilled into various forms of AV and you know what? If a tank is wrecking **** on the field those people are going to bring that AV to bear and since certain spots have much better vantage points of the map than others AV will congregate there
Oh hey, knowing those places and their lanes of fire and blind spots? ******* situational awareness
Yeesh, and I thought guys in EON knew their **** about this game Common high spots You mean the entire ******* map No its not situation awareness its ******* common sense that these easymode bastards are up ther anyways, its just waiting for the envitable invisible swarms to hit you into next year, just like expecting AV nades from 3 different directions when you roll past somewhere Situation awareness is completely different, its when to stay or run, its when to activate x y or z, its down this road or go the other way, its when you are in the battle and you decide what to do ther and then and whats next, its when you are in a SITUATION and are AWARE of what is happening around you Not guessing that a SL user will make his way to point d in about 10mins ******* time, thats called guessing something that mystic meg did and ******* failed every week at it Explain how being in a battle (situation) and knowing that the enemy is most likely going to be in locations A B or C since they give the greatest view is not being aware of whats going on around you Its not rocket science and if you cant figure that out then maybe a nice game of candyland is more your speed Your talking about future engaments when player b climbs up to tower c at x time and decides to take you out You cant ******* guess when they hit you, you know where they may hit you from but you dont know when because if you did then you are seeing into the ******* future and would be able to to completely determine the outcome of the match because you would know what excatly would happen but as far as i know no one can do that so your full of **** God you're dumb If you know where the person is going to attack from you can take measures to minimize the danger you face or hell even as a squaddie to plant a RE over there to handle it Oh look at that, influencing the outcomes of a confrontation before it even happens just by being aware of where the enemy is likely to be Its so easy I wonder why humans havent been doing that for millennia Wait a minute, you mean they have?
If i knew who was going to go where i would stop it before even he knew what was going to happen but i cant see into the future you ******* idiot
Am i going to get HAV to climb a ladder to put down a RE and wait? oh hold on i cant climb a ladder when in a tank so i send a squad person to do it and it may never happen because he is somewhere else so i send 5ppl to 5 different areas and he could still turn up in area 6 where no one is anyways
Your a ******* idiot |
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Takahiro Kashuken
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Posted - 2013.08.14 15:54:00 -
[19] - Quote
ladwar wrote:you know i would be fine if they toke this out for reworking and tweaking for a length of time called SOON tm
I would too because SOON tm is like 3months or so i can live without the SL for 3months or so |
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Takahiro Kashuken
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Posted - 2013.08.14 17:45:00 -
[20] - Quote
ladwar wrote:Takahiro Kashuken wrote:ladwar wrote:you know i would be fine if they toke this out for reworking and tweaking for a length of time called SOON tm I would too because SOON tm is like 3months or so i can live without the SL for 3months or so thats soon TM SOON tm is 9-14 months, you need to caught up in CCP talk. on a off note since BF3 was brought up. they handle AV much better. its next to impossible to hit air vehicles with the smaw/rpg but they have more ammo so you use the lockon ones(names forgotten but w/e) but the lockon ones don't lock on to tanks and the tanks there take more shots and longer to solo kill then on dust, sad... i landed 4 rpg shots to back of an enemy tank and 5th was the kill and their tanks. my thoughts the only truely balanced AV is the plasma cannon after playing other games where tank deaths didn't mean a whole lot and coming back here where it mean 3-15 matches worth isk if you die once in a tank. sadly really that other games put tanks higher up then dust and make them free so yea proof the risk vs reward system isn't working and AFK is running rampant here because of the risk v reward system.
BF3 has OHD stinger missiles which lock on, lock on is longer than swarms tho but they are defo OP against air vehicles but air vehicles do have countermeasures but BF3 screwed that up also since lolflares stop lazer guided shells
Also tank wise 3 RPG can whack it but the hits are just the random number generator so a normal RPG can hit from 15%-42% from what ive seen and it doesnt matter if you use reactive armor or not but yea it can be 3+ RPG to kill it |
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Takahiro Kashuken
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Posted - 2013.08.15 11:30:00 -
[21] - Quote
Vin Vicious wrote:Delta 749 wrote:Lolvehicle players thinking swarms magically swerve around obstacles to hit them Get good at driving and dodging swarms, watch as they not only go through hills, they also go through corners
Driving and dodging lol
It aint a ******* rally car or even like a LAV if it was it would be beast
Its more like a buildling on tracks which takes forever to turn |
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Takahiro Kashuken
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Posted - 2013.08.16 11:39:00 -
[22] - Quote
Spkr4theDead wrote:So if by more people making it more difficult to take out a tank, does that mean they get an HP boost for every other person in the tank? Because if not, you can go back to Battlefield.
That would be OP they would all scream
Take World of Tanks - Each tank has a crew, different guns and mods which can be upgraded and can fire diff shells yet a 3man crew tank can kill a 6man crew tank for example but only person is controlling it all on the PC, crew is just an AI thing
But take tanks in the real world with a crew, generally they would help the tank be a bit more efficient, able to reload faster, watch out for threats, take over for positions if you is injured, highlight threats etc but the tank itself is ******* beastly and costs millions to produce 1
Now DUST has no crew to speak of which does anything worthwhile, ammo is ther and reload is automatic due to nanites lets say and the only mods you can really vastly improve on is the turrets since basic/adv/proto while everything else is basic but the modules cannot be damaged, we cant overheat them and lolswarms cant take our tracks off us either but we cant improve the hull itself anyways or the tracks
But while its basic it requires a shitton of SP to make it worthwhile and a borderline battlefield threat with an ISK sink to boot, on the otherhand lolprotoswarms are easy to obtain and fit on all suits, if you are a assault guy or even logi you can skill it up with your main weapon as an AV option, even basic is enough to **** me off anyways due to the current flaws
Needless wants it to be a 1 for 1, so right now generally its 2-3 with basic to take down a fully fitted basic HAV, so Needless would want that nerfed so basic AV gets a massive buff up to the level of lolprotoswarm damage while a lolprotoswarm user will be able to take down a proto HAV simply because 1 person can drive it so its fair that one person can kill it right? lolno
To get to lolprotoswarms its a very small amount of SP and ISK tbh, we havnt seen proto tanks in a while and dont even have proto mods except for the turrets, so to get proto everything is again going to be another big SP sink and ISK sink to boot but it doesnt matter how many slots you have or tank because Needless here wants 1 person to take it out because it takes 1 to drive it
Needless wants to give everyfuckingidiot the chance to kill an expenisve vehicle on ther own with minimum SP investment
So Needless wants to balance on 1 v 1
What happens if the HAV has been filled up? 2 extra gunners, does the tank/resistances/speed/damage output etc change at all? if nothing does change then why fill up the extra seats? would pilot suits stack so that if i did fill the seats then i would get more tank/resistances/speed/ damage output etc because again if not why would i bother?
Currently in BF3 you can fill a tank with a 3man crew yet it routinely takes lolRPG 3 shots from one guy to kill it with ease, reactive armor doesnt work, proxy no good if you cant see em, thermal the same, countermeasures dont work, yet the lolRPG guy can and does bunnyhop around while firing/reloading and sponges at least 1 shot from the main cannon because lolcannon
If BF3 tried to be realistic in anyway, lolRPG guy would be ******* dead 9/10 times and wouldnt be able to bunnyhop around while firing/reloading and sponge pointblank cannon shots because he would have lost both ******* legs
Back to DUST, its the same as BF3, lolswarms guy bunnyhops his way through the field while reloaing/locking on/firing while he avoids damage from a railgun/lolmissiles even if he is in the middle of 4lolmissiles because missiles have no splash and i need a direct hit same as railgun splash non existant yet all the FG kill with splash just fine
So while bunnyhops about like a crackhead neither of my gunners can hit him so instead its easier to get out and deal with him, except most of the time the lolswarms guy is ******* 200m away doing the same thing which requires a sniper who still cant hit his bunnyhopping arse anyways so we back to square one but thats not including the lolmissiles from the lolswarms which bend around cover and are invisible half the time
The role of the HAV is to attack and **** things up, back in the day of closed beta in chromosome if you saw a tank as infantry you gtfo instantly or you died, you didnt run to a supply depot swap out to AV and solo the thing with lolavnades, you had to work as a team to take it out
Even now when i run my tank i generally either have someone in my tank watching out or other ppl out in the field rely the intel to me because them being in a gun seat can be useless half the time or i will dual tank so we back each other up but as soon as proto AV turns up we are ****** in general and more so with swarms because i dont really see FG bunnyhop around then generally move from side to side but they require aim so they cant do to much because it throws off the aim
If i run solo im ******, i dont have eyes in the back of my head and even if something hits me i could be driving into the danger zone because hit indicators are crap but even the damage can be hit hard and fast and im just ****** anyways
We have no countermeasures, all we can do is make the best basic tank we can and hear we have 1 guy who wants to solo everything with minimal effort
Where are the games when a tank is a tank and not a moving coffin? in FPS games they aint ther, they get nerfed consistantly and even BF3 has nerfed all vehicles to next to uselessness
Why is it that in general in todays gaming culture that everyone was to be able to kill everything without using teamwork, they want to solo it with minimum effort and as little skill as possible |
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Takahiro Kashuken
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Posted - 2013.08.16 13:04:00 -
[23] - Quote
Needless Sacermendor wrote:Because if one person requires more than one opposition to counter them, that imbalances the battle. That's why all FPS games nerf vehicles to next to uselessness. If they didn't there wouldnt be a single infantry running round outside of a vehicle. I'm not saying you should be able to solo it with minimal skill and effort ... I'm saying it shouod be possible to solo something that can be operated solo. I remember chromosome when vehicles were free and I had great fun soloing everything since I'd had plenty of experience and tactics gained from E3 where I maxed out the Surya before getting bored of the god-mode and skilling swarms ... at which time there were very few Sagaris' I couldn't solo with a lot of effort and skill. I don't want to "give everyfuckingidiot the chance to kill an expenisve vehicle on ther own with minimum SP investment" ... but when around 12 of my 14 mil sp is invested in my AV fitting, I should be able to dominate any of these numbers I've seen here of 3 mil sp or 7-8 mil sp vehicles ... plus value is irrelevant ... it's an arbitrary number assigned by CCP ... if you think it's too much ask for them to consider changing it ... fact of the matter is, I can die 5 times in a 200,000 isk AV suit to enemy infantry before I even fire a shot at a vehicle worth a million isk ... so cost isn't a factor. "What happens if the HAV has been filled up? 2 extra gunners, does the tank/resistances/speed/damage output etc change at all? if nothing does change then why fill up the extra seats? would pilot suits stack so that if i did fill the seats then i would get more tank/resistances/speed/ damage output etc because again if not why would i bother?" Basically YES ... that's exactly what I'm talking about ... vehicles operating with teamwork should take teamwork to defeat ... somehow, someway, whether it's as crude as a raw hp buff for filled seats ... or the ideas I've made a seperate thread about here ... https://forums.dust514.com/default.aspx?g=posts&m=1182471
But what if it takes more than 1 infantry dude to kill another infantry player? doesnt that imbalance the battle? so then all FPS games are unbalanced
Take BF3 again, 1 person to kill 3ppl in a tank, thats unbalanced by your own rules since it should take 3ppl to take out the 3ppl in that tank
Its a tank, it should change the game in some form
Yes you do want to give everyfuckingidiot the chance to kill a fully fitted tank solo, basic vs basic it means the basic AV will be bumped upto proto levels of damage and wont need a clip to kill it
What does that mean when its proto AV vs a basic tank? it means according to your own rules even if its 1v1 proto will have so much power because it can solo a proto tank according to your rules that essentially the basic tank will get alpha'd in 1 shot making basic/advanced vehicles useless against proto yet again and all it would require is 1 person with AV to rid the map of all vehicles, even proto because according to your rules all proto vehicles should be able to be easily solo'd by 1 person
You say you have 12mil SP into AV, how much is in that AV weapon itself? how much of it is in skills which also benefit your general dropsuit skills which help when you run and gun, i have 17+mil into vehicles, all vehicles but they do not benefit a dropsuit if i choose to hit the ground, i have to use a vehicle to get any benefit whatsoever but as an AV guy you can easily swap to AV or run gun
You can go pure infantry and ground pound with whatever weapon you want and be able to unlock lolprotoswarms for around 2mil SP as a optional AV weapon to help out when needed then swap back, hell you can go into lolprotoswarms and stick it on a milita suit find a nice spot and jobs a good en, sure no tank but the benefits of killing vehicles without trying beats the opposite of that which would be proto turret on milita tank which would get easily killed by protoswarms on milita suit
The exception is the FG which requires a suit on its own
If you die 5 times then you are doing it wrong, generally most AV i see are out of the way and are able to hit me without infantry hitting them unless they do suicide run it or use avnades or just are in general next to infantry so are asking to be killed
That thread is awful, even if we still go by your rule of 1v1 or 3v3 that means in generall all you need is 3 AV with less than 10mil SP combined to take out a proto tank which has all slots filled and prob a minimum of over 30mil SP put into it and it can still get whacked
I say 30mil as a rough guide due to proto level tanks and mods, the hull is most SP intensive then what about the pilot suit and any vehicle mods added to it and not forgetting the FC bonuses
As a driver can i skill up the bonuses and use them for myself? would they stack with pilot suits/mods and also vehicle mods? would the FC bonuses only work in vehicles so yet again another set of skills which work with vehicle and not out of them yet the vehicle is still eazy to take out
The vehicle requires 1 person the fit it up and drive it, he has to be able to use it all to fit it all, you cant ask your gunner to skill up armor to lvl5 because it wont work for you because you cannot fit the required plates so cross SP wont work
The bonuses you mentioned wont work either unless you run the same squad everytime because who is going to let someone else in it if it means you lose defences/resistance/tank/damage etc, it means vehicles would be used alot less and all that SP counts for nothing because if you try to go solo you are weaker as a consquence and even 2 guys you are still weak when you can get whacked by 2 guys over 200m away and you cannot do anything to stop them even with 25+mil into vehicles it counts for nothing againt a 5mil player |
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Takahiro Kashuken
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Posted - 2013.08.17 10:40:00 -
[24] - Quote
It can take more than 1 person to kill someone, i have done it and had it done to me
'Force multiplier' which is completely put out of the game by any kind of AV in general, unlimited ammo because we dont have clips, a cargohold to store it in or even the diff types of ammo availible to buy to that point is moot, enough speed lol try telling that to missiles or a FG which can easily catch up with us
If you want 1 person to easily kill a basic vehicle then it will get a buff no matter what and prob will waste it in a clip while proto AV gets even stronger and alphas that in 1shot, how do you not realise this?
You want 1 person to kill it, solo'd, easily because its 1 person with no teamwork, make it 2 ppl and it does make it harder because teamwork but you want 1 person to do the job of 2/3 so you want it to be easy
So yea 2mil into swarms, i could put that on a basic suit and job just a fine job with them but you have the option to go full run n gun
Easy mode HAVs lol, 17+mil into all vehicles, to make the HAV survivable you need minimum 10mil and all support skills level5 but thats it, we have no proto mods/hulls and proto AV can solo us, when adv/proto tanks drop expect either a new vehicle branch which requires like gallente HAV lvl3 and then whatever to lvl3 but its a 12x skill and also we have pilot suits coming so to get proto vehicles it requires so much more SP and while im saving up for that if im on the ground in a suit i get whacked easily, if im in my HAV i perfom better but lolswarms can just reduce me to rail sniping
1500WP is easy to get
loldropships, flying coffin which wields no WP for anything, LLAV no WP either but a good LAV, tanks more than my HAV but i do have the skills to have 60% resists on it
Vehicles are a specialization, its a role, even if this is an FPS vehicles are in and its a role, it has its own skill tree, i should be able to do this without having to run gun to make up ISK for any lost tanks because i need to save for them, i should be able to use my vehicles and not have 1 person take them out, then again no adv/proto mods or hulls yet so i have to wait while infantry can proto pub stomp suits and vehicles
You cant count, i said 30mil across the 3, includes fully decked out pilot suits and mods, not too mention gunner skills and if you want to include or really dodgy FC links in ther while having a proto HAV with mods also increases the SP amount
1 person to take out any vehicle, thats easy stop denying it you want vehicles gone so 1 person for a vehicle is easy
Yea used alot less because you are killing the vehicle tree, if it takes 3 to use it consistantly then of course its going to be used less while you wait for another 2 to gain enough SP to fully deck anything else, according to your rules i couldnt solo tank because it would be a coffin anyways because lol1person for each vehicle so im ******
Skill and tactics lolno, you want 1 person to kill 1 vehicle like it is in BF3, 1 vs 3 and 1 can easily win by spamming RPGs and you want to bring that to DUST and kill off vehicles because 'they too hard' |
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Takahiro Kashuken
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Posted - 2013.08.17 10:51:00 -
[25] - Quote
THE TRAINSPOTTER wrote:most DS escape swarms these days but its ok at least they GTFO the area , swarms are better against LAV and tanks or turret instalations
Aslong as they keep moving at a fairly decent speed
Swarms knock you about when hit which can totally **** you up if low to the ground
Swarms only better against ground vehicles because of the amount of flaws with the weapons and they cant escape them
If swarms could only take out DS then DS have a chance to escape them only problem is then the FG/Rails but at least they require aim |
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Takahiro Kashuken
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Posted - 2013.08.17 11:11:00 -
[26] - Quote
THE TRAINSPOTTER wrote:Takahiro Kashuken wrote:THE TRAINSPOTTER wrote:most DS escape swarms these days but its ok at least they GTFO the area , swarms are better against LAV and tanks or turret instalations Aslong as they keep moving at a fairly decent speed Swarms knock you about when hit which can totally **** you up if low to the ground Swarms only better against ground vehicles because of the amount of flaws with the weapons and they cant escape them If swarms could only take out DS then DS have a chance to escape them only problem is then the FG/Rails but at least they require aim oh so now swarms are wrong , LAV are wrong , MD is wrong , FG is wrong , everything is wrong i hate this forum , i dont know why i keep trying to get sense into retards... im losing hope in humanity
Well if you think that the missiles bending around corners/cover, locking on through objects, jumping while locking, firing while locking, not even looking at the target and still maintaining lock and able to fire, insta locking, no contermeasures, invisible swarms are all perfectly fine then you are the ****** |
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Takahiro Kashuken
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Posted - 2013.08.18 14:22:00 -
[27] - Quote
ADAM-OF-EVE wrote:Takahiro Kashuken wrote:
Well if you think that the missiles bending around corners/cover, locking on through objects, jumping while locking, firing while locking, not even looking at the target and still maintaining lock and able to fire, insta locking, no contermeasures, invisible swarms are all perfectly fine then you are the ******
they are seeking missiles, obviously they can bend around some corners they don't lock through objects, i know because i use them all day every day. if you have a piece of your vehicle on show then i can lock it simple as that. people can shoot and throw grenades while jumping. vehicles can move while shooting. you can get av stationary while doing av only when ccp makes all vehicles have to stay still to shoot. firing while locking, what are you talking about. you lock you fire, you lock again and repeat until your ammo is depleted or your killed. you cannot fire and lock at the same time target lock drops when not having the target inside the targeting space for i believe 2 secs. these are not laser guided weapons no such thing as insta locking with swarms so you can get that out of your head right now. doesn't exist even as a bug cover, speed, range, having crew, comms with redline snipers,more tank and less glass cannon. these are all the countermeasures you need. where is my countermeasure to tanks and other vehicles. oh yes its av weapons i have never got this invisible swarm thing. i have been passenger on many vehicles, i drive lavs often and have yet to experience this. apparently it is very common yet no one has ever managed to capture this phenomenon on film. i will believe it when i see it.
They bend around corners after i have back around a corner and they are still far away
They lock through objects, you see the corner of the tank the red square pops up even if its behind 5ft of steel and you can lock on, you can do this with milita swarms so dont give me that BS
You shoot when jumping your aim is ****, nades dont matter even av nades because lolhoming crutch makes up for it, vehicles can move while shooting yes but not while jumping, lolvehicles have to stay to shoot, onthe breach FG requires you to be staionary but thats BS because i see them moving about alot of the time, im on about jumping and bunny hopping about and still being able to lock on and fire frankly that shouldnt happen its a missile on your shoulder
Fire while locking what are you on about ive never said that
Target lock should be instantly lost the moment you are not on your target, 2 sec is enough to fire the missiles
Insta locking swarms because 2sec is such a long time is might aswell be instant anyways, its not a long time because you can easy pop out of cover fire and be back in before i can do anything or even see you
Cover doesnt work when missiles bend around it all the time
Speed doesnt matter when swarms are faster than me and always catch up
Range doesnt matter they can hit at like 400m out and i wont see them lol invisible missiles, only way range works is if im in the redline and they time out
Crew with snipers, I do have a sniper and hes not bad but hitting bunnyhopping swarms aint that easy espc if they dont render but that means teamwork with other ppl then why are AV ppl allowd to not use teamwork and are able to solo every vehicle in the game?
More tank - 6.7k tank, 2 resist mods and scanner, but solo AV swarm guy with proto swarms can deal 3k per volly, i cannot upgrade my hull or mods to adv or proto level so how can i upgrade my tank if ther are no more mods availible?
So no countermeasures at all, im glad we cleared that up
Because you dont see invisible swarms then it isnt real, could you please say i dont see jupiter out of my window so it isnt real then and it will become true,oh sorry we already have pictures of jupiter, just because you dont see it doesnt mean it doesnt happen, generally to see this you have to be in a vehicle
lol passenger and drives LAVs
Opinion is now invalid
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Takahiro Kashuken
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Posted - 2013.08.18 14:28:00 -
[28] - Quote
THE TRAINSPOTTER wrote:Takahiro Kashuken wrote:ADAM-OF-EVE wrote:Takahiro Kashuken wrote:
Well if you think that the missiles bending around corners/cover, locking on through objects, jumping while locking, firing while locking, not even looking at the target and still maintaining lock and able to fire, insta locking, no contermeasures, invisible swarms are all perfectly fine then you are the ******
they are seeking missiles, obviously they can bend around some corners they don't lock through objects, i know because i use them all day every day. if you have a piece of your vehicle on show then i can lock it simple as that. people can shoot and throw grenades while jumping. vehicles can move while shooting. you can get av stationary while doing av only when ccp makes all vehicles have to stay still to shoot. firing while locking, what are you talking about. you lock you fire, you lock again and repeat until your ammo is depleted or your killed. you cannot fire and lock at the same time target lock drops when not having the target inside the targeting space for i believe 2 secs. these are not laser guided weapons no such thing as insta locking with swarms so you can get that out of your head right now. doesn't exist even as a bug cover, speed, range, having crew, comms with redline snipers,more tank and less glass cannon. these are all the countermeasures you need. where is my countermeasure to tanks and other vehicles. oh yes its av weapons i have never got this invisible swarm thing. i have been passenger on many vehicles, i drive lavs often and have yet to experience this. apparently it is very common yet no one has ever managed to capture this phenomenon on film. i will believe it when i see it. They bend around corners after i have back around a corner and they are still far away They lock through objects, you see the corner of the tank the red square pops up even if its behind 5ft of steel and you can lock on, you can do this with milita swarms so dont give me that BS You shoot when jumping your aim is ****, nades dont matter even av nades because lolhoming crutch makes up for it, vehicles can move while shooting yes but not while jumping, lolvehicles have to stay to shoot, onthe breach FG requires you to be staionary but thats BS because i see them moving about alot of the time, im on about jumping and bunny hopping about and still being able to lock on and fire frankly that shouldnt happen its a missile on your shoulder Fire while locking what are you on about ive never said that Target lock should be instantly lost the moment you are not on your target, 2 sec is enough to fire the missiles Insta locking swarms because 2sec is such a long time is might aswell be instant anyways, its not a long time because you can easy pop out of cover fire and be back in before i can do anything or even see you Cover doesnt work when missiles bend around it all the time Speed doesnt matter when swarms are faster than me and always catch up Range doesnt matter they can hit at like 400m out and i wont see them lol invisible missiles, only way range works is if im in the redline and they time out Crew with snipers, I do have a sniper and hes not bad but hitting bunnyhopping swarms aint that easy espc if they dont render but that means teamwork with other ppl then why are AV ppl allowd to not use teamwork and are able to solo every vehicle in the game? More tank - 6.7k tank, 2 resist mods and scanner, but solo AV swarm guy with proto swarms can deal 3k per volly, i cannot upgrade my hull or mods to adv or proto level so how can i upgrade my tank if ther are no more mods availible? So no countermeasures at all, im glad we cleared that up Because you dont see invisible swarms then it isnt real, could you please say i dont see jupiter out of my window so it isnt real then and it will become true,oh sorry we already have pictures of jupiter, just because you dont see it doesnt mean it doesnt happen, generally to see this you have to be in a vehicle lol passenger and drives LAVs Opinion is now invalid Next they dont lock trough objects , they keep the lock trough object if they got locked when they werent behind objects or fully behind objects you are too biased to make any valid points NEXT
They lock through objects i have done this with lolswarms, i have a basic BPO of lolswarms to boot
You are too attached to your OP crutch to make any points because if any of these problems get fixed then you are screwed, its not enough to have it at proto but you want all these broken OP features to stay in the game because it help you kill that vehicle
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Takahiro Kashuken
Red Star. EoN.
893
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Posted - 2013.08.19 10:02:00 -
[29] - Quote
ADAM-OF-EVE wrote:Takahiro Kashuken wrote:Takahiro Kashuken wrote:
Well if you think that the missiles bending around corners/cover, locking on through objects, jumping while locking, firing while locking, not even looking at the target and still maintaining lock and able to fire, insta locking, no contermeasures, invisible swarms are all perfectly fine then you are the ******
Next Gibberish .
Poor tracking lol, could have fooled me as it goes around yet another corner
Hide better lol, yes because im the size of a scout
Cant kill a merc at close range, railgun splash is meh FG is way better, blaster is good but i rarely use it and lolmissiles are crap because lolmissiles got nerfed because they were too ghood at killing infantry
Didnt quote ****
So now i have to be right next to cover, i simply cannot drive around something and expect it to cover me because broken swarms will still follow me, obv its my bad that swarms bend around cover then
If im rail i should be 400m away sniping on a hill but infantry complain about that and they want me to come down to the compound and fight - double standards much?
Weave in and out of cover, he thinks it can move like a LAV
Same accuracy or skills, lolswarms require no accuracy and skills
Single proto swarms makes mincemeat out of that no matter what fit
1.5secs so long
lol vehicle users have to use teamwork while AV can solo use for the next 10yrs - double standards much?
lol still thinks invisibile swarms aint real, then jupiter doesnt exist by your stanrds because you cant see it out of your window lol
Thinks being a passenger means he knows all about vehicles lolno
Keep defending your crutch
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![Takahiro Kashuken Takahiro Kashuken](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Takahiro Kashuken
Red Star. EoN.
893
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Posted - 2013.08.19 10:07:00 -
[30] - Quote
THE TRAINSPOTTER wrote:Takahiro Kashuken wrote:
They lock through objects i have done this with lolswarms, i have a basic BPO of lolswarms to boot
You are too attached to your OP crutch to make any points because if any of these problems get fixed then you are screwed, its not enough to have it at proto but you want all these broken OP features to stay in the game because it help you kill that vehicle
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you sir are delusional , a liar and you are perturbed remain perturbed NEXT
lol a liar for doing something that other crutch users can do with BPO swarms |
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