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Thurak1
Psygod9
34
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Posted - 2013.08.14 07:21:00 -
[1] - Quote
Ok guys i know you all have your own little play test server. Small scare play testing does not cut it in a MMO and you guys should know that unless you are very new to MMO's. The most successful MMO's out there have all had large scale play test servers where a number of players are allowed access and invited to test out and or break things just as bad as possible. I played Everquest (the original) for over 10 years way back when my bills only consited of a car loan a credit card and insurance. On the play test server we were all buffed up in level and nearly handed all new iteams and spells in the game. It was a LOT of fun and it provided valuable feedback to the devs as to what spells or abilities were simply broken or overpowered. Nothing from the play test server could be transitioned to the regular servers. With a game like dust i think that a larger scale play test server is called for not just the very small private one that you all have. Sure you can test function but can you really see how weapons will work? Past experience says no. Just as a small example lets look at flaylocks and the Tacticle AR. Both weapons shortly after deployment to the user group were greatly nerfed because they were considered over powered. I won't use any weapons not yet changed or with proposed changes because i prefer to use history as a teacher. I can only imagine that you guys must know you need a bigger test pool. I think the only fair thing to do if you want to refuse to give respecs for major changes is to not do major changes. I dont even use a flaylock or tak ar but i understand how they feel. People look up the specs when the weapon is deployed and say wow thats great yes i will spend my sp's on that! Then a month later the weapon is changed greatly making it far less effective and ccp is saying o too bad we replaced your colt 45 with a nerf gun. Not cool people invested time in the form of sp's into those weapons as they were advertized. The fact that YOU ccp did not play test the weapons enough to realize how overpowered they were is not the players fault.
I really hope that one of you read this and take it seriously. Players even casual players dont like to waste time. Wasted SP's = a waste of time. So put a little more thought into deploying things to the general population of the game and think even more before you whip out that gigantic nerfing sledgehammer.
That being said I totally agree with the nerfs to the tak ar. Not sure how i feel about the flaylocks. |
RINON114
B.S.A.A. General Tso's Alliance
448
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Posted - 2013.08.14 07:26:00 -
[2] - Quote
Thurak1 wrote:Ok guys i know you all have your own little play test server. Small scare play testing does not cut it in a MMO and you guys should know that unless you are very new to MMO's. The most successful MMO's out there have all had large scale play test servers where a number of players are allowed access and invited to test out and or break things just as bad as possible. I played Everquest (the original) for over 10 years way back when my bills only consited of a car loan a credit card and insurance. On the play test server we were all buffed up in level and nearly handed all new iteams and spells in the game. It was a LOT of fun and it provided valuable feedback to the devs as to what spells or abilities were simply broken or overpowered. Nothing from the play test server could be transitioned to the regular servers. With a game like dust i think that a larger scale play test server is called for not just the very small private one that you all have. Sure you can test function but can you really see how weapons will work? Past experience says no. Just as a small example lets look at flaylocks and the Tacticle AR. Both weapons shortly after deployment to the user group were greatly nerfed because they were considered over powered. I won't use any weapons not yet changed or with proposed changes because i prefer to use history as a teacher. I can only imagine that you guys must know you need a bigger test pool. I think the only fair thing to do if you want to refuse to give respecs for major changes is to not do major changes. I dont even use a flaylock or tak ar but i understand how they feel. People look up the specs when the weapon is deployed and say wow thats great yes i will spend my sp's on that! Then a month later the weapon is changed greatly making it far less effective and ccp is saying o too bad we replaced your colt 45 with a nerf gun. Not cool people invested time in the form of sp's into those weapons as they were advertized. The fact that YOU ccp did not play test the weapons enough to realize how overpowered they were is not the players fault.
I really hope that one of you read this and take it seriously. Players even casual players dont like to waste time. Wasted SP's = a waste of time. So put a little more thought into deploying things to the general population of the game and think even more before you whip out that gigantic nerfing sledgehammer.
That being said I totally agree with the nerfs to the tak ar. Not sure how i feel about the flaylocks. Tranquility is the play test server for their real server GÇ£mayhemGÇ¥ due to come online next year. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
271
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Posted - 2013.08.14 08:22:00 -
[3] - Quote
I agree with nurfing the flaylock but they went too far with the direct damage. Do you know how freaking hard it is to get a direct hit with that gun!?
`Sigh. Just another fun game of DUST. |
The Robot Devil
Chatelain Rapid Response Gallente Federation
843
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Posted - 2013.08.14 08:26:00 -
[4] - Quote
The changes aren't game breaking, the changes made to weapons and gear are balances and nothing else. The changes are changes that were needed because the items were too powerful. They were not nerfed because CCP doesn't like the weapon they were altered to make them competitive against other weapons. Don't confuse flavor of the month OPness with skilled play or good tactics. We all knew they were op and they received the hammer they deserved. If you have to change your play style because of a nerf then you were probably abusing the advantage the item gave you.
Respecs are not the way either. Try an item out with level one skills, if you like pump more SP in and if you don't like it don't put SP in. Respecs are not needed and will hurt more than they help.
I don't like the test server idea. I can't really explain why but in my mind it would only distract players from the game. I look at bugs and balancing like an arms race, new technology always has problems and unintended uses. The only way to test something for real is to use it for real. I do see the uses but at the same time how many people will use the test server? Why do you think feedback from a test environment would influence on the game more than in game play? If the server is seeded with cheap gear and and mirrored characters then wouldn't all the players who constantly want respecs only want to play there? These people don't like the system CCP has in place for DUST so giving them a place to circumvent the system would be more fun to them. We have a finite player base and amount of dev time for the game and wasting them in a test server would not help us out. We also don't need another forum section for trolls and dooms dayers to post in. Maybe in a few years when the game and it players have matured but as of right now we don't need a test server because New Eden works well. |
George Moros
WarRavens League of Infamy
52
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Posted - 2013.08.14 09:00:00 -
[5] - Quote
Having a test server would definitely be a good idea. Even CCP would profit as it would likely prevent possible bugs/exploits/imbalances from going live on main server. However, as I understand it, there are technical problems with PSN accounts and logging on different servers inside same game client.
Respecs are not a good idea for several reasons.
First, respecs would certainly be abused by "elitist" players to simply switch to whatever setup is deemed at the time as OP/FOTM. The point of giving options to players as to which weapon/suit/whatever they are going to use is not in allowing the player to figure out which combination is better than any other (although, in a "perfectly balanced game", there should be no such combo), but to allow him to use the combo that he enjoys playing most, and be reasonably good with it compared to all other combos.
Second, respecs kinda kill the point of "your decisions have consequences" aspect of the game which CCP insists on. You may say that this aspect sucks in a game in which you have to base your decisions on information that may tomorrow change, but there simply is no perfectly balanced gaming system in existence, nor there ever will be. However, as time goes by and things slowly sit into place, there will probably be less dramatic changes in existing systems. For now, people should just restrain from overly speccing into just one dropsuit/weapon and leave room for other options. |
Thurak1
Psygod9
35
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Posted - 2013.08.15 15:55:00 -
[6] - Quote
I think you guys missed it. My idea is to hold ccp accountable just as they are trying to hold players accountable. Its not fair to players to release OP weapons then to change the weapons and not allow players to get their sp's back. I dont think respecs are the best way to do it but if ccp insists on not properly testing weapons and dropsuits and such before deployment people should be allowed to respec especially after major changes things. People talk about consequences to descisions so i guess you all think this is ok for ccp to change nearly everything about a weapon after you skill into it. To me i guess a good comparison would be like buying a new car from the dealer and then walking up to it and finding out that it was a poster of a new car that you bought and the dealer just pulled a fast one on you. I didnt skill into the tak ar or the flaylocks myself I prefer forge guns. But i think we need to turn our eyes to CCP and insist on better play testing. Imagine buying a nice smith and wesson 1911 and then after a month of using it for some reason it no longer accepts regular bullets it now only accepts nerf rounds and there is a delay when you pull the trigger. I would be right one the phone with the MFG if something like that happened. |
low genius
the sound of freedom Renegade Alliance
298
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Posted - 2013.08.15 16:00:00 -
[7] - Quote
the flaylock still kills.
no respecs. |
Mobius Kaethis
Molon Labe. League of Infamy
497
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Posted - 2013.08.15 16:06:00 -
[8] - Quote
No respecs are needed. Your skills are still useful. There is almost no such thing as wasted sp in Dust, and even those examples of potential wast that are out there right now will be useful in the future. |
Chunky Munkey
Amarr Templars Amarr Empire
1201
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Posted - 2013.08.15 16:07:00 -
[9] - Quote
TL; DR
HTFU
Stop picking FOTM.
. . . next. |
Thurak1
Psygod9
35
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Posted - 2013.08.15 16:36:00 -
[10] - Quote
Chunky Munkey wrote:TL; DR
HTFU
Stop picking FOTM.
. . . next. WWWDWOAB? I hope you understood that as much i understood the garbage you posted.
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Heavy Breaks
No Free Pass
170
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Posted - 2013.08.15 17:01:00 -
[11] - Quote
Thurak1 wrote:Chunky Munkey wrote:TL; DR
HTFU
Stop picking FOTM.
. . . next. WWWDWOAB? I hope you understood that as much i understood the garbage you posted.
Too Long; Didn't Read
Harden The F**k Up
Stop picking Flavour Of The Month.
...... Next.
You're welcome. Learn to meta. |
Thurak1
Psygod9
35
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Posted - 2013.08.15 17:18:00 -
[12] - Quote
You guys are funny especially mr everyone should understand abbreviations. If you cant be bothered to read a post you shouldnt be so ignorant to make a post about it. so abbreviations dude STFU.
For people that want to complain about flavor of the month this is about CCP releasing op weapons into the GP I took historic examples to make the point but who knows what other garbage they are going to push without proper testing and then decide to nerf later. How would you honestly feel if you invested 500k sp into say a drop suit then once many people have it ccp finds that the drop suit is too op and they cut the shields and armor in half slow down the run and sprint by half and increase the cost by 100kisk? Myself i would be pissed and would want my sp's back.
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Forlorn Destrier
Bullet Cluster
1399
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Posted - 2013.08.15 17:22:00 -
[13] - Quote
Too long to read (I'm at work), so my response to the subject:
1. test server - yes 2. repecs - never |
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