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Keri Starlight
Psygod9 RISE of LEGION
74
|
Posted - 2013.08.11 07:53:00 -
[1] - Quote
Can you guys help me understand how this is possible?
I know hit detection is awful, but this never happened to me before Uprising 1.2, because of the strafe speed increase. Since 1.2 I occasionally run into horrible CQC 1v1 situations, but this one was... atrocious.
Line Harvest, Skirmish. I'm checking the A-D hill side and I spot a sniper far away on the mountains. I'm using a GLU-5 and an SMG. I start climbing the hills, the sniper is still far away, and suddenly a red dot shows up on my Tacnet. I approach the enemy from a good position, but he spots me and opens fire with a full auto AR...??? WHAT THE F...
Too close for my GLU, still not close enough to do full damage with my SMG. Terrible, terrible situation. The distance is perfect for his AR and he's strafing like crazy, I can't use the GLU and there is absolutely no trace of cover on the hill-side. Both wearing a PRO suit, he's got less HP but a very short recharge delay, while mine is pretty slow. I noticed that because for the most part of the "duel" we didn't even hit one each other, we were strafing and jumping like brain-damaged people, dodging bullets like Matrix, it was so stupid and frustrating (and unreal). My health was dropping SO SLOWLY but constantly, instead he was able to recharge a little bit of his shields once or twice and I started going "panic mode", while he switched to his SMG, then back to his AR, then back again...! I couldn't believe it.
I swear it took about 30 seconds to kill him, I'm not even remotely exaggerating. I was still alive with 28 Armor.
Now you can say we both suck hard at aiming and everything you want, but the reality is we don't, or at least not that much. He went 13-3 and I went 8-1 that match, the game was close and full of prototype mercs... This simply does NOT ever happen in any other game I play.
How much would change with a better hit detection? And what about the strafe speed? Why exactly it was increased? This kind of 1v1 is really terrible, I do my best to avoid them and that's why I use tactical weapons over CQC weapons and mid-long range 1v1's are just fine...
Does this ever happen to you? |
Mad Mav
Brotherhood of the Commissioned
163
|
Posted - 2013.08.11 07:58:00 -
[2] - Quote
I remember the first day of uprising me and another guy went through three clips and didn't kill each other. Everytime a clip was dry we would fall back, reload, and continue to dance. We both ran out of ammo, and just sat there looking at each other. Pretty funny looking back at it but I was fuming at the time. |
Robocop Junior
The Surrogates Of War
143
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Posted - 2013.08.11 08:00:00 -
[3] - Quote
Maybe he was taught not to hit girls. |
A-NASTY INFECTION
Tronhadar Free Guard Minmatar Republic
12
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Posted - 2013.08.11 08:00:00 -
[4] - Quote
Keri Starlight wrote:Can you guys help me understand how this is possible?
I know hit detection is awful, but this never happened to me before Uprising 1.2, because of the strafe speed increase. Since 1.2 I occasionally run into horrible CQC 1v1 situations, but this one was... atrocious.
Line Harvest, Skirmish. I'm checking the A-D hill side and I spot a sniper far away on the mountains. I'm using a GLU-5 and an SMG. I start climbing the hills, the sniper is still far away, and suddenly a red dot shows up on my Tacnet. I approach the enemy from a good position, but he spots me and opens fire with a full auto AR...??? WHAT THE F...
Too close for my GLU, still not close enough to do full damage with my SMG. Terrible, terrible situation. The distance is perfect for his AR and he's strafing like crazy, I can't use the GLU and there is absolutely no trace of cover on the hill-side. Both wearing a PRO suit, he's got less HP but a very short recharge delay, while mine is pretty slow. I noticed that because for the most part of the "duel" we didn't even hit one each other, we were strafing and jumping like brain-damaged people, dodging bullets like Matrix, it was so stupid and frustrating (and unreal). My health was dropping SO SLOWLY but constantly, instead he was able to recharge a little bit of his shields once or twice and I started going "panic mode", while he switched to his SMG, then back to his AR, then back again...! I couldn't believe it.
I swear it took about 30 seconds to kill him, I'm not even remotely exaggerating. I was still alive with 28 Armor.
Now you can say we both suck hard at aiming and everything you want, but the reality is we don't, or at least not that much. He went 13-3 and I went 8-1 that match, the game was close and full of prototype mercs... This simply does NOT ever happen in any other game I play.
How much would change with a better hit detection? And what about the strafe speed? Why exactly it was increased? This kind of 1v1 is really terrible, I do my best to avoid them and that's why I use tactical weapons over CQC weapons and mid-long range 1v1's are just fine...
Does this ever happen to you?
yea all the time..
um no never.... lol better net maybe? |
Keri Starlight
Psygod9 RISE of LEGION
77
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Posted - 2013.08.11 08:00:00 -
[5] - Quote
Robocop Junior wrote:Maybe he was taught not to hit girls.
lol |
Pandora Mars
Afterlife Overseers
191
|
Posted - 2013.08.11 08:16:00 -
[6] - Quote
Yes it does, and I believe the strafe speed increase is the consequence of the smoother animations we got in 1.2 (increased FPS).
The first time that happened to me was the first day of 1.2, so I'm pretty sure that the increased speed has a major role here.
It was really traumatic, very similar to your experience. |
Spkr4theDead
Namtar Elite Gallente Federation
352
|
Posted - 2013.08.11 08:40:00 -
[7] - Quote
Robocop Junior wrote:Maybe he was taught not to hit girls. LOL |
Hasa Hakira
Dust2Dust. Top Men.
55
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Posted - 2013.08.11 08:51:00 -
[8] - Quote
LOL OP |
JETSTORM1090
Against All Oddz
148
|
Posted - 2013.08.11 08:58:00 -
[9] - Quote
My 1v1 situations usually happen in one of 2 ways, 1. I have a nice gun fight with the other guy and usually win, or 2. He kills me with a proto grenade of some sort because he knows he is going to lose the gunfight and doesn't even try to use his gun in the first place.... Oh how I hate grenades (but that's a different thread lol) |
Spaceman-Rob
Mannar Focused Warfare Gallente Federation
130
|
Posted - 2013.08.11 09:37:00 -
[10] - Quote
Always helps when at least one of you can aim |
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Lazy Scumbag
The Unholy Legion Of DarkStar DARKSTAR ARMY
17
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Posted - 2013.08.11 11:00:00 -
[11] - Quote
Strafe speed is ridiculous up close, but if he was too far out for the smg? Calm down and focus, or run for your life. Could have used grenades to at least force him from his position.If you're close enough, cook a grenade and run in for a hug. |
bolsh lee
Ahrendee Mercenaries EoN.
379
|
Posted - 2013.08.11 13:19:00 -
[12] - Quote
This is the outcome of stiff controls on top of no aim assist unfortunately aim assist is coming back so CQC and aiming at high speed targets will take less skill come 1.4... poor scouts and stamina junkies |
Billi Gene
The Southern Legion
234
|
Posted - 2013.08.11 14:29:00 -
[13] - Quote
Keri Starlight wrote:Can you guys help me understand how this is possible?
I know hit detection is awful, but this never happened to me before Uprising 1.2, because of the strafe speed increase. Since 1.2 I occasionally run into horrible CQC 1v1 situations, but this one was... atrocious.
Line Harvest, Skirmish. I'm checking the A-D hill side and I spot a sniper far away on the mountains. I'm using a GLU-5 and an SMG. I start climbing the hills, the sniper is still far away, and suddenly a red dot shows up on my Tacnet. I approach the enemy from a good position, but he spots me and opens fire with a full auto AR...??? WHAT THE F...
Too close for my GLU, still not close enough to do full damage with my SMG. Terrible, terrible situation. The distance is perfect for his AR and he's strafing like crazy, I can't use the GLU and there is absolutely no trace of cover on the hill-side. Both wearing a PRO suit, he's got less HP but a very short recharge delay, while mine is pretty slow. I noticed that because for the most part of the "duel" we didn't even hit one each other, we were strafing and jumping like brain-damaged people, dodging bullets like Matrix, it was so stupid and frustrating (and unreal). My health was dropping SO SLOWLY but constantly, instead he was able to recharge a little bit of his shields once or twice and I started going "panic mode", while he switched to his SMG, then back to his AR, then back again...! I couldn't believe it.
I swear it took about 30 seconds to kill him, I'm not even remotely exaggerating. I was still alive with 28 Armor.
Now you can say we both suck hard at aiming and everything you want, but the reality is we don't, or at least not that much. He went 13-3 and I went 8-1 that match, the game was close and full of prototype mercs... This simply does NOT ever happen in any other game I play.
How much would change with a better hit detection? And what about the strafe speed? Why exactly it was increased? This kind of 1v1 is really terrible, I do my best to avoid them and that's why I use tactical weapons over CQC weapons and mid-long range 1v1's are just fine...
Does this ever happen to you?
imho: the moment you panic'd was the moment you had decided that losing was attractive.
if he isnt hitting you effectively, and you are out in the open, use strafe to keep him on screen and look around as well. Get Your Bearings. That hill side has a couple of flat patches, but it also has alot of striations, predominately near the peak to the north and the towers mid map thru to south.
that being said, I have hated the duvolle with a passion for a long time now ... except when i have bothered to spec to lv5 to get it myself
|
Kage Roth
Wolf-Monkey Bastards
40
|
Posted - 2013.08.11 15:14:00 -
[14] - Quote
At the very start of the closed beta the strafe speed was insane and the hit detection was worse. There was also a suit size based tracking speed (i.e. a scout can turn around faster than a heavy.) You had dance battles and strafing matches like mad and I never had more fun. Then they nerfed strafing speed into oblivion and improved hit detection. The game turned into everyone hiding behind cover, poking their head out 2 inches and firing. These trenches almost never shifted and lasted most of the game. The game became much more static and dull imo. Now, the strafe battles get a little ridiculous at times and it does need work, but it really did need the buff. Trench warfare lacks the needed dynamism and flexibility you get from being able to dodge and get close with enemies. Basically breaking the lines and throwing in chaos. More chaos is always a good thing. |
Vrain Matari
ZionTCD
673
|
Posted - 2013.08.11 16:56:00 -
[15] - Quote
bolsh lee wrote:This is the outcome of stiff controls on top of no aim assist unfortunately aim assist is coming back so CQC and aiming at high speed targets will take less skill come 1.4... poor scouts and stamina junkies This is the way i look at it too. We're still paying the price for awkward controls and lag/hit detection. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1178
|
Posted - 2013.08.11 17:01:00 -
[16] - Quote
Was half way expecting you to be my Minmatar scout I met yesterday. We were at the crow's nest on Ashland and literally within nova knife distance of each other. He's trying to hit me with flaylocks and I'm trying to hit him with my scrambler pistol. We dueled for what seemed like well over a minute and none of our shots seemed to be registering. I eventually did manage to kill him with one of my last 3 bullets. |
Scheneighnay McBob
Bojo's School of the Trades
2918
|
Posted - 2013.08.11 17:04:00 -
[17] - Quote
A fight between my laser and a tac AR. Went nowhere, because there was too much cover for either of us to deal significant damage. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
546
|
Posted - 2013.08.11 20:06:00 -
[18] - Quote
Keri Starlight wrote: Does this ever happen to you?
Yep. Frequently. Shotgunning has been inconsistent since 1.2. CQC mechanics remain choppy and need work. Slower strafe speeds would be a welcome change as well. Hoping for smoother, up-close target tracking in 1.4. |
hackerzilla
Defenders of the Helghast Dream
198
|
Posted - 2013.08.11 20:13:00 -
[19] - Quote
This always happens to me. I hate bunnyhopping fights... |
Chunky Munkey
Amarr Templars Amarr Empire
1128
|
Posted - 2013.08.11 20:18:00 -
[20] - Quote
Imagine what it's like for shotgun users.
Scout Vs scout can be ridiculous too. High hp regen & harder to hit, their duels can last indefinitely. |
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Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
116
|
Posted - 2013.08.11 20:20:00 -
[21] - Quote
Boy... If you had the CRD-9 Assault Scrambler Rifle you would have one. |
Jathniel
G I A N T EoN.
766
|
Posted - 2013.08.11 20:28:00 -
[22] - Quote
Ah, yes. The fabled "two-clip tango" or when the sex is good, three clips or more.
I don't really run into that. I try to decide those battles with grenades, very quickly.
As in, "We both have full health? This is going to take too long." *grabs pokeball* "Core Locus I choose you!"
That's a problem with multiple issues. Hit detection is just one aspect of it. I'd go so far as to say that a point-blank range damage bonus would solve that problem. Within 4 meters? 30% damage increase. |
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