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Pilot Sparky
Kameira Lodge Amarr Empire
0
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Posted - 2013.08.10 16:22:00 -
[1] - Quote
I made a third character slot (the one I'm using right now) to focus on vehicular combat and support. It's really fun, but I can't last longer than 5 minutes without getting blown up. There's no way to dodge swarm launcher projectiles, besides trying to go around a structure. I've almost never seen a dropship last half a battle. It just doesn't seem very fair. I was just thinking of some way to dodge swarm launchers particularly with an active module and so fourth. Like flares. Something that cuts off the swarm shot, |
gargantuise aaron
Sanguine Knights
15
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Posted - 2013.08.10 16:32:00 -
[2] - Quote
Maybe a shield hardener that makes shields resist 75% damage 5 seconds eith a 1 1/2 minute cool down ,for those pesky railgun stations too |
Komodo Jones
Chaotik Serenity
37
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Posted - 2013.08.10 17:05:00 -
[3] - Quote
I've seen an assault dropship last an entire match without dying, even when he had 3 or 4 forge gunners and swarm launchers trying to take him down, the key is speed, he literally outran our missiles. He also had enough defense to survive 2 militia forge gun shots, a third would've brought him down. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
82
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Posted - 2013.08.10 17:47:00 -
[4] - Quote
ive lasted an entire match match with a mlt viper derpship...
although i think the enemy team was in aww watching me fly really high above the sky doing back flips.... |
develsgun
S.e.V.e.N.
31
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Posted - 2013.08.10 17:59:00 -
[5] - Quote
Komodo Jones wrote:I've seen an assault dropship last an entire match without dying, even when he had 3 or 4 forge gunners and swarm launchers trying to take him down, the key is speed, he literally outran our missiles. He also had enough defense to survive 2 militia forge gun shots, a third would've brought him down.
The dropship might have been me as it sounds like some of my matches as currently my incuruses can shrug off swarms and take atleast 3 forge hits and is able to brush off many swarm launchers especially when they work solo. I've goten to this point after 8 million sp and a fit that costs 1million isk. Untill then I just got shot down and down |
DRaven DeMort
0uter.Heaven EoN.
29
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Posted - 2013.08.11 05:58:00 -
[6] - Quote
Pilot Sparky wrote:I made a third character slot (the one I'm using right now) to focus on vehicular combat and support. It's really fun, but I can't last longer than 5 minutes without getting blown up. There's no way to dodge swarm launcher projectiles, besides trying to go around a structure. I've almost never seen a dropship last half a battle. It just doesn't seem very fair. I was just thinking of some way to dodge swarm launchers particularly with an active module and so fourth. Like flares. Something that cuts off the swarm shot,
its going to take time my friend, dropship pilots are supposed to be smart, and not linger at one spot of the battle field too long. My ship can take about 2 1/2 proto forge gun hits and make it out alive if i act quick enough.
You just made your toon so its going to take you some time to rank him/her up so that they can be an effective pilot. The problem i see right now is that the maps are too small, there is a redline that allows tanks to rail-ship and players to forge-snip this really becomes a one way war as the no fly zone will kill you once your timer runs out.
You also have to get in really close to use your weapons, for example my missles blow up around 115 m from the target, mind you i fly in first person and that is really close when you are zooming and booming, the weapon range for the ADS should be increased to allow for targets to be engaged at a distance. You might be saying well thats not fair, in a way it is players on the ground can see a dropship a ways away yet a pilot cannot see players on the ground because of the draw distance issue.
i also believe that there should be range limitations depending on the type of ammo you are using for example
Dum rounds should have great distance but as bullet drop increases, the damage dealt decreases when fired beyond opt range.
Explosives should have a shorter op range greater bullet drop but deliver the same explosive punch.
Rails should have the best optimal range and no bullet drop but damage drastically decreases with range.
There is yet there really isn't a place for dropships on the battle field as we know it today, like i said before the maps are too small.
You guys keep your chins up and practice don't ask others to make things easier, but rather ask yourself to get better. |
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