A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
343
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Posted - 2013.08.11 22:41:00 -
[1] - Quote
Baal Roo wrote:Thumb Green wrote:First Prophet wrote:Make all SP passive SP.
No more AFKing. No more grinding for cap. No more boosting for more SP. Less people playing, sure. But everyone would be less bitter and burnt out. And the active player base would the ones who enjoy the game and have fun. Get rid of the active boosters and refund the aurum of anyone who still has one. Or replace them all with passive boosters or some other new kind of booster.
Probably won't be done because of the money being made from active boosters, they've been top sellers since forever, but this is probably how it should be. Yeah remove active sp completely, wonderful idea; except that it would completely screw new over anyone that didn't start in open beta. This isn't EVE were there are built in safe areas for newer players and until (if ever) there are, active sp must remain. That way even when they get demolished they still gain a little extra that helps them progress to being on equal grounds with the vets. A better solution to AFK'ing is to remove the passive 5 sp a second and isk gain you get in battles, while you are behind the red line. Exactly. In fact, there needs to be the RED line, which is the same for both teams, and then a "YELLOW ZONE" that represents the current areas that are Red Zone for one team, but not the other. Enemy YELLOW ZONE would appear as normal RED ZONE for the opposing team, just like it does now. Being in the Red Zone would do what it does now with the 20 second timer (15 sec?). Being in the YELLOW ZONE would have no timer, but you would not be able to earn ANY WP while inhabiting the area. No more Red Line Snipers, no more AFKers. Two birds, one stone.
Minor problem. If you are part of the team that is redlined with no real chance of breaking out you will likely see the entire team quit the battle as they would have no chance of earning any further SP etc. redlining generally occurs within the first few minutes so you could have Skirmishs and Doms where the entire opposition team leaving the battle after 3 minutes or so.
And to those saying get rid of passive SP and only have active SP in battle, especially based on WP, you are screwing new players over. You know them they are the guys in starter or militia fits who go 0/5 to 0/10 with 50 WP. Active only SP would result in these guys getting a couple of hundred SP per match, or even less. If you think the SP grind is bad now it would be a nightmare if you went to active only SP. The out of battle passive SP of 168k per week is not enough to make up for an active only SP system in battle.
Going to a purely passive SP system isn't the right solution for Dust but an active only SP system, while in battle, would be far more harmful to new and average skilled players especially when you consider how much SP you need to get a balanced proto fit.
An active only sp system for battles as currently suggested would do more to destroy the current player base then AFKing as the only ones to get a decent amount of SP would be the highly skilled. Everyone else would be earning less than 2000 SP per game, with some earning 0 SP and that would be in Skirmish and Domination matches. |