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Forlorn Destrier
Bullet Cluster
1374
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Posted - 2013.08.09 20:11:00 -
[1] - Quote
I think it's just art, and not representative of the game. |
Forlorn Destrier
Bullet Cluster
1374
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Posted - 2013.08.09 20:28:00 -
[2] - Quote
Promethius Franklin wrote:Forlorn Destrier wrote:I think it's just art, and not representative of the game. Looks like an in engine render and if it is the asset must exist somewhere.
It looks like concept art, not an engine render. |
Forlorn Destrier
Bullet Cluster
1374
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Posted - 2013.08.09 20:52:00 -
[3] - Quote
Promethius Franklin wrote:Forlorn Destrier wrote:Promethius Franklin wrote:Forlorn Destrier wrote:I think it's just art, and not representative of the game. Looks like an in engine render and if it is the asset must exist somewhere. It looks like concept art, not an engine render. Are we looking at the same image? Maybe I'm having some sort of visual issues, but that doesn't look like concept art to me.
It resembles other concept art that CCP has released before (at least to me). or perhaps I don't know what you mean by "engine render". What do you mean by this term? I'll find a link of what I think of by this term and post it. |
Forlorn Destrier
Bullet Cluster
1374
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Posted - 2013.08.09 21:00:00 -
[4] - Quote
Concept Art like the one posted:
http://web.ccpgamescdn.com/dust/news.control/28114/1/micro_scale940.jpg http://web.ccpgamescdn.com/dust/news.control/63078/1/wp940.jpg
Concept art from a rendering engine:
http://web.ccpgamescdn.com/dust/news.control/8736/1/MI_Autocannon940.jpg http://web.ccpgamescdn.com/dust/news.control/8735/1/GA_LAR940.jpg |
Forlorn Destrier
Bullet Cluster
1374
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Posted - 2013.08.09 21:07:00 -
[5] - Quote
Promethius Franklin wrote:To me this looks like none of what you just posted. The level of detail seems considerably lower than the renders you posted, but then those weren't likely rendered using this games engine. When I say engine renders I mean something using the game engine vs what the concepts are generated in (I'm guessing carbon). Though either way they would still indicate a visual asset has been made and could indicate some level of progress on missing suits, or maybe I'm just suffering from false hope.
I'm not a graphic artist or hardcore gamer, so maybe I'm not seeing them from a more casual perspective so I don't see the difference you're talking about. |
Forlorn Destrier
Bullet Cluster
1374
|
Posted - 2013.08.09 21:26:00 -
[6] - Quote
Promethius Franklin wrote:Thumb Green wrote:I think it's just concept art and not an engine render. Check out the area to the right of the heavy, looks kind of cartoonish to me. That's how this game looks to me. Personally I see a clear difference between the op's image and the 2 similar ones here. Also there is a notable difference in the effect of the forge gun compared to other concept images. Infact the wall behind the blue crates actually has a 2 gray tone I've seen sometimes on walls in the game. Also the very polygonal debris (below the heavy's foot and the crates) leaves me with a strong impression this is an in game engine render. Personally I can't see this not being a render and if not the game engine it's still completely of a different quality than those provided or other examples in the gallery.
It's also a lot newer - who is to say that a different artist made this one compared to the others? Or that they are using a new program to do the concept art? A lot of variables that all add up to "who knows". |
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