Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Knight Soiaire
Better Hide R Die
1678
|
Posted - 2013.08.09 17:57:00 -
[1] - Quote
Is the damage on the stats screen for a fully charged shot? |
Zanzbar clone
Seraphim Initiative. CRONOS.
39
|
Posted - 2013.08.10 16:20:00 -
[2] - Quote
yes it is
if i remember right the base dmg for a charged shot is 330 which is well above the base damage of other rifles in the low 200's. one way to look at it is with a charged rifle you get dmg just below that of a thales if you fully charge it and damage below that of a tac rifle if you dont.
as normal rifles and tactical rifles can fire faster than a charged rifle can even reach half charge ( min needed to fire) then its not worth feilding unless you are making shots at or near full charge. with the charged to have to anticipate your shots by a good 2.5 seconds and make your shots count as targets are less likly to be there once your ready to make a follow up shot. |
Cere Harkens
Cerulean Systems
15
|
Posted - 2013.08.10 18:51:00 -
[3] - Quote
While the damage-per-shot of the Charge rifle is superior to the other two prototype rifles, what really makes it shine is its damage-per-clip. Other sniper rifles have 3 shots per magazine and the charge sniper has 5. The total base damages for full clips of the prototype-level sniper rifles are:
- Kaalikiota (fastest rate of fire) 195.4 x 3 = 582.2
- Ishukone (intermediate rate of fire) 229.9 x 3 = 689.7
- Charge (slowest rate of fire) 321.9 x 5 = 1609.5
To generate the same amount of damage, the Kaalikiota and Ishukone rifles need to reload at least twice. This adds about 12 seconds; approximately six seconds of delay per reload once the reload and rifle sway times are accounted for. The time that a charge sniper can stay scoped-in and avoid the delays created by reload & rifle sway more than offsets the slower firing speed, resulting in higher damage output across time.
|
ER-Bullitt
Molon Labe. League of Infamy
207
|
Posted - 2013.08.10 18:57:00 -
[4] - Quote
Cere Harkens wrote:While the damage-per-shot of the Charge rifle is superior to the other two prototype rifles, what really makes it shine is its damage-per-clip. Other sniper rifles have 3 shots per magazine and the charge sniper has 5. The total base damages for full clips of the prototype-level sniper rifles are: - Kaalikiota (fastest rate of fire) 195.4 x 3 = 582.2
- Ishukone (intermediate rate of fire) 229.9 x 3 = 689.7
- Charge (slowest rate of fire) 321.9 x 5 = 1609.5
To generate the same amount of damage, the Kaalikiota and Ishukone rifles need to reload at least twice. This adds about 12 seconds; approximately six seconds of delay per reload once the reload and rifle sway times are accounted for. The time that a charge sniper can stay scoped-in and avoid the delays created by reload & rifle sway more than offsets the slower firing speed, resulting in higher damage output across time.
That may sound good on paper, but try getting two consecutive headshots with a charge rifle before your enemy can move. I can do that with my Kal Tac Sniper... and in that specific instance the Kal Tac > Charge.
You may argue that that specific instance is only one piece of the puzzle, but any sniper can tell you that being able to drop your opponent fast before they can move or take cover is the name of the game.
Now dont get me wrong, a headshot from a Charge rifle will 1 shot most suits... but the Kal Tac will do the same, and also take out adv and some proto suits with two fast consecutive headshots.
Paper stats are good to have dont get me wrong, but they can be misleading. |
Scheneighnay McBob
Bojo's School of the Trades
2899
|
Posted - 2013.08.10 19:30:00 -
[5] - Quote
I don't understand why charge sniper rifles don't work like the description- it says it can fire low-damage slugs, or charge up for higher damage (like scrambler rifles or nova knives) |
Cere Harkens
Cerulean Systems
15
|
Posted - 2013.08.10 20:06:00 -
[6] - Quote
Most people will not survive a fully charged headshot. Those who do will be low enough that any body shot after that will kill them, and it's something I do routinely. Because the charge rifle is significantly more likely to kill in one shot, it gives the sniper the opportuniy to move to a new target rather than having to try to put a second shot into a target that, having just been shot, is increasingly evasive.
That's not to say the Kal Tac isn't situationally useful. In my experience, the Kal Tac is a better choice than the charge either when the sniper is moving around a lot or when counter-sniping. The charge is at a disadvantage when there's a sniper on the other end of the scope and you have to sit and wait for the charged shot.
Ultimately, it comes down to personal preference, but people often fail to factor in reload times when criticizing the charge. Those reload times can often make the difference between a kill and a simple wounding, particularly in a weapon where the first shot is often not the killing shot.
|
Cere Harkens
Cerulean Systems
15
|
Posted - 2013.08.10 20:07:00 -
[7] - Quote
Scheneighnay McBob wrote:I don't understand why charge sniper rifles don't work like the description- it says it can fire low-damage slugs, or charge up for higher damage (like scrambler rifles or nova knives) That is how they work. If fired without being fully-charged, they do less damage but can be fired quicker. |
Scheneighnay McBob
Bojo's School of the Trades
2903
|
Posted - 2013.08.10 20:43:00 -
[8] - Quote
Cere Harkens wrote:Scheneighnay McBob wrote:I don't understand why charge sniper rifles don't work like the description- it says it can fire low-damage slugs, or charge up for higher damage (like scrambler rifles or nova knives) That is how they work. If fired without being fully-charged, they do less damage but can be fired quicker. I don't remember them ever being that way. First used them in whatever that build was with skirmish 1.0 in line harvest. |
mollerz
Minja Scouts
845
|
Posted - 2013.08.10 20:46:00 -
[9] - Quote
When the rifle charges halfway it will let you shoot for half damage.If you happen to release before it gets half way the gun won't fire. If you release when it is fully charged you will get fully listed damage.
Basically, the half charged shot is good for follow up finisher shots on targets you've nailed with a fully charged hit and didn't go down. |
Reggie Dwight
Amarr Templars Amarr Empire
0
|
Posted - 2013.08.10 20:52:00 -
[10] - Quote
I've never used a charge sniper rifle. How do they work? Do they fire when you let up on the button or automatically when you reach full charge? Do they hold the charge as long as you hold the button down? |
|
mollerz
Minja Scouts
845
|
Posted - 2013.08.10 20:56:00 -
[11] - Quote
Yes. They fire when released. like a forge gun. |
Reggie Dwight
Amarr Templars Amarr Empire
0
|
Posted - 2013.08.10 21:29:00 -
[12] - Quote
mollerz wrote:Yes. They fire when released. like a forge gun. Thanks a lot -- they don't overheat or anything? So you can charge, hold it, let up and fire, then click for a low-power follow-up shot?
|
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
837
|
Posted - 2013.08.10 21:31:00 -
[13] - Quote
Reggie Dwight wrote:mollerz wrote:Yes. They fire when released. like a forge gun. Thanks a lot -- they don't overheat or anything? So you can charge, hold it, let up and fire, then click for a low-power follow-up shot?
indeed |
Zanzbar clone
Seraphim Initiative..
39
|
Posted - 2013.08.11 20:34:00 -
[14] - Quote
Reggie Dwight wrote:mollerz wrote:Yes. They fire when released. like a forge gun. Thanks a lot -- they don't overheat or anything? So you can charge, hold it, let up and fire, then click for a low-power follow-up shot?
not quite, the second shot will still require you to charge up to the minimum 50% needed to fire |
itsmellslikefish
DIOS X. II Top Men.
168
|
Posted - 2013.08.11 20:41:00 -
[15] - Quote
I <3 charge, I bought 1000 of them before the price hike |
D3LTA ARM3GGIDDO
D3LTA FORC3 Inver Brass
27
|
Posted - 2013.08.11 20:46:00 -
[16] - Quote
I like the Commando suit sometimes because I can have the charge rifle and a Kaal sniper rifle also. You can use both rifles so you have close range fighting ability and long range, counter, and defending capture points. |
Sylwester Dziewiecki
Beyond Hypothetical Box
140
|
Posted - 2013.08.11 21:25:00 -
[17] - Quote
I had the opportunity to change this weapon somehow I would: - give this weapon a little bit more damage - so that persons with 5+10% and skill on lvl5 would kill proto Assault/Logistic with 1 headshot(right now they die after second which makes them on the same level as the heavy). - and transform shooting mechanic so that the shooter did not have hold and charge R1 to fire first "half" round but just tap it, and hold it for stronger shoot. |
mollerz
Minja Scouts
873
|
Posted - 2013.08.11 22:56:00 -
[18] - Quote
itsmellslikefish wrote:I <3 charge, I bought 1000 of them before the price hike
I bot a whole lot more than that. i have a space warehouse just for them! |
|
|
|
Pages: 1 :: [one page] |