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ratamaq doc
3dge of D4rkness SoulWing Alliance
38
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Posted - 2013.08.12 03:28:00 -
[1] - Quote
LAV driver in both chrome and uprise here.
Here's the problems and differences I see.
First, in chrome LLAV was level 5 LAV x8 multiplier which next to no one went for due to meths and sagas unlocking at level 1 and there being no advantage to level 2, 3, and 4. It was a hell of an SP sink for something that was considered a moving death trap.
Second. I had pimped out meths and sagas. Running close to 200k. These things were beast and most games that I pulled them out I would keep them. However, there was no return, and there was another trap that I'll touch on next.
Third. In chrome, often an enemy would get stuck in your grill immobilizing you until he bread out. You were a sitting duck for as much as 20 seconds. This never happens now.
And last, the shield resistance on the cal LLAV is ridicules. 36% natural? On a vehicle that can tank up to ~3k? Fitted right this think can have over 5k effective shield.
I have no problems killing armor LLAVs, but the Cal is practically indestructible.
So all together the difference it:
Low skill requirement No chance of a Merc getting stuck in your wheel well Can return Way high natural shield resistance. |
ratamaq doc
3dge of D4rkness SoulWing Alliance
38
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Posted - 2013.08.12 04:22:00 -
[2] - Quote
Bojo The Mighty wrote:stlcarlos989 wrote:The sad thing is almost no LAV drivers fit them for anything other than murder taxiing. No one realizes how good the blaster on an LAV can be, 3 or 4 days ago I was gunning in my corp mates LAV and went 48-1. Saga, 2 damage mods, protoblaster and I don't even have any of the small turret skills the funny thing was my one death was a redline suicide when we got greedy trying to get a sniper. not true. I do know the insiders who continue to use LAVs around turrets and teamwork. However I can almost guarantee; if it's Charybdis, it's a Murder Taxi. Quote:LAV driver in both chrome and uprise here.
Here's the problems and differences I see.
First, in chrome LLAV was level 5 LAV x8 multiplier which next to no one went for due to meths and sagas unlocking at level 1 and there being no advantage to level 2, 3, and 4. It was a hell of an SP sink for something that was considered a moving death trap.
Second. I had pimped out meths and sagas. Running close to 200k. These things were beast and most games that I pulled them out I would keep them. However, there was no return, and there was another trap that I'll touch on next.
Third. In chrome, often an enemy would get stuck in your grill immobilizing you until he faded out. You were a sitting duck for as much as 20 seconds. This never happens now.
And last, the shield resistance on the cal LLAV is ridiculous. 36% natural? On a vehicle that can tank up to ~3k? Fitted right this think can have over 5k effective shield.
I have no problems killing armor LLAVs, but the Cal is practically indestructible. Ok, again I don't want to talk about the merits of Health on LAVs, I want to talk acceleration talk. However since you were a fellow LAV chromosome driver I can respect your opinion/take it seriously but I would really want your opinion on the acceleration nerf discussed in the first post because you, like your fellows, would understand better than most.
Gotcha. I would hate to see either one. I consider myself an avid LAV driver, but not for murder taxi. I have a few game play videos I put up of myself showing off the effectiveness of a solo demo Logi where you'd notice I rely on the LAV to quickly get me in and out of areas. Gimping that would suck for me personally. That's not to say I'm above running people over, I just take targets of opportunity.
Check out that play style to see what I'm talking about. http://youtu.be/_ik9uYq6_bE
I think if they brought back the mercs in wheel wells that would be enough to fix the murder taxi problem. Right now fools can call in LLAVs with little or no fear of losing a 200k investment. If they were were under the constant threat of losing that kind of ISK every time they ran over someone, the problem go away. |
ratamaq doc
3dge of D4rkness SoulWing Alliance
38
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Posted - 2013.08.12 04:42:00 -
[3] - Quote
Something else worth pointing out that was eluded to in this thread that is a contributor to the problem is that AV grenade mechanics changed. In chrome, if you thru an AV grenade anywhere near an enemy vehicle it would track instantly. Now there seems to be a second delay on the arm time that has caused them to just bounce off the hood of a passing LAV. That and the HP buff to impacts. Before, a single standard AV would take out an unfitted impact. Now it takes two advanced. |
ratamaq doc
3dge of D4rkness SoulWing Alliance
41
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Posted - 2013.08.12 15:19:00 -
[4] - Quote
Ludvig Enraga wrote:Talking about reworking AV and vehicles, it seems to me who has not had much experience with AV grendades but has used every other AV weapon that AV grenades are OP. If you toned down AV grenades and brought them in line with designated primary AV weapons (forge, swarm, and yes - even PC) which by definition should be more effective than AV grenades, only then can we start talking about nerfing/toning down vehicles - primarily LAVs.
AV grenades aren't OP. You have to remember that we have Proto AV grenades and only STD tanks if you are thinking about how effective they are at taking them down. Also remember that it takes 2 proto AV grenades to take down 1 milita fitted LAV. This caused any AV grenade user worth his salt to move up to proto AV grenades, or at least packed ADV (which does more damage than regular proto), so there are many more on the field than normal.
Last remember that people that arm AV grenades are sacrificing that grenade slot. As a logi with no side arm, this is a major sacrifice for me. At least Forge Guns and PCs can kill infantry, and swarms give you extream range. AV grenades you need to be up close and personal. And when I get 1v1 with another infantry, I have only my primary to fight with vs the majority with Primary, secondary, and Locus or Flux |
ratamaq doc
3dge of D4rkness SoulWing Alliance
41
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Posted - 2013.08.12 17:30:00 -
[5] - Quote
Deluxe Edition wrote:2 solutions when combines would fix the murder taxi problem:
1) collision damage works both ways, since you are ramming a super suit it would make sence that the LAV should take substancial damage when ramming one, a 1:1 correlation would fix using LAV's as murder taxi's would end quick with this change.
2) On top of that CCP should bring back having the bodies of the LAV victims getting stuck in the LAV's wheels forcing the LAV to a crawl while it grinds away the reamians of the body. I think removing this mechanic is the prome reason LAV's have been so successful in Uprising. LAV's (especially LLAV's) have a tremendous amount of tank to go along with enough speed to escape even the best AV weapons. With this mechaninc in place LAV's will think twice before running into a pack of players as they might become a sitting duck for a few seconds.
I agree, getting stuck was my biggest fear in chrome. That is where I lost most of my high $ LAVs |
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