Sjem'Tolk
Mercenaries On Duty
3
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Posted - 2013.08.09 20:16:00 -
[1] - Quote
This is what I like about the game:
A - The camaraderie that the game can produce with fellow players. B - The large diverse selections of races, equipment choices and path of desired mercenary disciplines. C - The constant additions and tweaks to try to make the game an overall better game. D - Even when something is broken, the ability to leave a comment in the forums, knowing that eventually it will be fixed. E - The ability to send individuals ISK to help them.
And this is what I think most desperately needs fixing:
A - A channel in the forums which can easily be followed on the progress (or priority) of work in progress. (I know that there is a list of known bugs/issues, but it is not an obvious channel like the Feedback/Requests or the Technical Support/Bugs.) B - The disappearance of the body, but not the chevron, that we see in the scopes after someone reaches a certain distance (yet I am still able to do damage for a short distance past their body disappearing - but please do not nerf the distance for damage, just increase the distance to be able to see the body.) C - The scopes in sniper rifles (zoom factor, over crowed viewer info in a crowd.) D - A way to see the correct stats for all the mods/items you have in use on a clone. I do not know exactly what my scan radius, scan profile, or precision is with the mods that I have, nor do I know the distance or accuracy of my guns. E - Change the percentages for some items according to what they are using; for instance, the Sniper Rifle Ammo Capacity at 5% will only give you a total 7 to 8 bullets, where the 5% for a Submachine Gun will give you approximately 150% increase in the number of bullets (or 22 bullets for maxing out the Submachine Gun Ammo Capacity for the 'Syndicate' Submachine Gun.) There are other mods that are similar, where depending on the equipment or mod, it doesn't pay to skill up; and if it doesn't pay to skill up, why bother having that skill available. F - An anti-missle chaff, or some way to try to defend the dropship and (especially) tanks from being destroyed so easily/quickly. I hate that a MLT, using MLT equipment can destroy my tank before I can get away (every time), or the fact that many swam's (of equal levels) have a further range than my tank and can destroy me easier, and faster, than I can either get them or hi-tail it out of there.
And this is what would be nice to consider for implementation and/or priority in the game:
A - A way for players to vote on what they would like to see as the top priorities for problems and/or additions to the game. B - A way to sell/trade items in the (very, Very, VERY) near future.
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