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![Mamertine Son Mamertine Son](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Mamertine Son
R.E.B.E.L.S
59
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Posted - 2013.08.08 18:23:00 -
[1] - Quote
Any one use that kind of fit on their Assault suits or logi's.
How's that working out (fun, effective, both)?
I sometimes get killed by these really hard to hit guys who also output a lot of damage so I was wondering if people have been trying this dropsuit setup to obtain similar results.
I could just attribute their power to skill but I'm a little to arrogant for that .
Thanks |
![Aero Yassavi Aero Yassavi](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1126
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Posted - 2013.08.08 18:46:00 -
[2] - Quote
The only mods you should use if you want to be competitive are
Armor Mods Shield Mods Damage Mods
Everything else is worthless at the moment and should only be used if you're trying to goof around or want to intentionally handicap yourself. |
![Poplo Furuya Poplo Furuya](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Poplo Furuya
Condotta Rouvenor Gallente Federation
592
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Posted - 2013.08.08 19:12:00 -
[3] - Quote
I use Kinetics and Damage Mods on HMG Heavies.
Above guy doesn't appreciate some of the uses for being fast. Admittedly most don't, it's not a straight-up advantage unless you use it right. Reactive positioning and flanking, speed tanking, etc. Don't use that speed just so you can hurtle towards your doom slightly faster than the average joe. |
![Stefan Stahl Stefan Stahl](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Stefan Stahl
Seituoda Taskforce Command Caldari State
186
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Posted - 2013.08.08 19:20:00 -
[4] - Quote
Aero Yassavi wrote:The only mods you should use if you want to be competitive are
Armor Mods Shield Mods Damage Mods
Everything else is worthless at the moment and should only be used if you're trying to goof around or want to intentionally handicap yourself. Please print this post and nail it to the screen of the guy at CCP who designs the dropsuit modules.
On topic: I think the Gallente suits were designed to be used with a damage mod, a repair module, one plating module and a kinetic catalyzer. The KinCat counters the movement-penalty and allows you to get into CQC quickly, dispatch your target with that CPU/PG-discounted weapon in your hands that's boosted by the damage mod and get away once your armor starts to melt.
If you want to be competitive though, just use a Caldari assault suit and stack those shield extenders. |
![Rynoceros Rynoceros](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Rynoceros
Rise Of Old Dudes
471
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Posted - 2013.08.08 19:21:00 -
[5] - Quote
Those are the anti-hit detection modules of choice.
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![Cody Sietz Cody Sietz](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cody Sietz
Bullet Cluster
678
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Posted - 2013.08.08 19:23:00 -
[6] - Quote
I switch off between kincats and cardio mods, both are good imo but the cardio mod is really useful since the STA nerf. |
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